Creator: ScrollHunter || First Published: 04/05/2015 || Players: 2 || Size: 21x20
Categories: None
Rating: 0 in 0 ratings
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Comments:
the-deadly-shadow (04/05/2015 05:36pm | Edited: 04/05/2015 06:13pm):
I think this is a decent map for a fist map. However there is something called FTA(first turn advantage). This
abrieviation just means that OS(orange star) has advantage of going first. So if they play smart, OS is always a
turn ahead of GS(grey sky). I think there are some guide to counter that. I would suggest to make the cities
neutral and giving each players two bases and GS an extra infantery.(GS starts with 1 infantery after OS turn
OS overtakes them with 2 and after that GS can overtake them again, instead of GS being always behind). If
you are interested in this you can asked some players about this. (for example walkerboh01, Xmo5 or just me,
though the others are map comitees)
Xmo5 (04/07/2015 08:36am):
Agreed with the-deadly-shadow. Also, it's going to be tough to get units to the
battlefront because of all the heavy terrain and the lack of roads. When they do get
there, the battle will probably stalemate because nobody will be able to invade the enemy
territory through only a few narrow chokepoint (though air units do help with this a bit).

I'd recommend adding some roads and giving more ground to fight over. Maybe throw a couple
interesting properties closer to the battlefront so there's something to gain when you
start pushing your opponent back :)
Bamboozle (04/07/2015 10:51am):
Another possibility is changing the central bridges to shoals and adding
ports for lander action and maybe even some offensive naval unit play if it
gets far enough into game (which isn't that likely given the small amount of
funds but you never know :P)

Agreed with the idea of adding more properties -- on those north and south
fronts for example, that city is the only objective around which will make
maintaining a foothold on that front harder. The center is a bit closer to the
bases so it's not as important there, but in general having more properties
on a fairly sparse map like this makes it easier for dynamic gameplay to
develop.
Everdan (04/08/2015 10:40am):
Agreed with the previous comments. This map screams stalemate to me. FTA needs to be fixed and more cities
should be added to justify 3 bases + 1 airport.

Roads will definitely help, but I think you should really add more bridges to facilitate movement across the narrow
sea. As it is you're likely to face bottlenecks around either end of the bridges.



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