Creator: Urbani || First Published: 04/13/2015 || Players: 5 || Size: 33x26
Categories: None
Rating: 6.67 in 3 ratings
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Comments:
Urbani (04/13/2015 12:50am | Edited: 04/18/2015 04:09pm):
Map inspired by how I think a Flak boss map would look like.
The map is meant as a 4 vs 1 with Black Hole as Flak and each other player as a CO from their own country.
Labs units are optional, if used, I suggest any unit 15000 or greater.
I would say every CO is fine since BH has a pretty large advantage anyways.
The player controlling BH is meant to play like an AI and run through the motions of it to give a more realistic AW campaign feel.

When thinking of a Flak map, it is difficult to due anything on the map based around his power since it doesn't matter what terrain or other circumstances exist to make it
powerful, so instead I focused the map around Flak's personality. If you have played AW2, Flak was essentially the strong guy of BH but he was very stupid. So I made the map
to balance such. Flak has an overwhelming amount of starting units placed in some of the most stupid ways possible. Landers in bridges, anti air units on the front with no
opposing air units, trapped and stranded vehicles everywhere, seemingly impossibly deployed units, pipe runners blocking production facilities, etc.

As with most Campaign maps, if the allies can hold on through the initial burst of units and CO powers, they should be able to defeat BH.

OS: Starts on the bottom left corner with an easy lab and a good defense against the BCopters north, eventually that megatank is going to reach them but they have plenty of
time to deal with it. It's more annoying that the stranded BShip is going to bombard that front most factory and the airport is carrier locked.

BM: Has almost no early pressure and either has to help YC or GE with the forces in that area or serve as a larger distraction of H's resources so the other countries can get a
foothold. Slightly difficult lab to capture and their airport is within range of the stranded cruiser.

GE: Before they even start thinking about their turns actions, they need to missile that bomber. Their are a couple distractions for GE but for the most part they really need to
claim the factory, airport and lab area above them before BH can, after that they can work on getting the islands under their control for funds and start landing units fairly close to
BH or provide air and sea support for the other countries as the factories they control are fairly far from the front line.

YC: You have a lot of misplaced units to deal with and you are locked from moving towards BH by landers, your main job will be to get an artillery or air unit in range of the
trapped rockets and destroy them so you can capture the BH factory and claim the two comm towers and remove them from BH. You also have an APC and Mech that can be
used to capture the factory SE from them and provide a distraction of BH's central force.
Bamboozle (04/13/2015 02:21am):
That is one seriously black hole.
Urbani (04/13/2015 10:56am | Edited: 04/14/2015 02:35am):
This was supposed to be a joke map about all of the errors black hole has made over the course of the series
but now it's just a difficult map that requires a bit of strategy from the allies to win. (Previously titles Seriously
Black Hole).
Nikitaw99 (04/14/2015 09:19am):
Yeah... Landers In Bridges... Aircraft Carrier in the... MOUNTAIN?! A MISSING BRIDGE TO A
BASE?! TRAPPED B-SHIP?! A (Seriously) TRAPPED ROCKET-LAUNCHER!? A.... YELLOW
COMET MECH (And APC) NEAR THE BH-HQ?! PIPERUNNER IN A BRIDGE?! RANDOMLY
PLACED PIPERUNNERS?!


Damn... This is one seriously black hole.
Nikitaw99 (04/14/2015 09:20am):
DOOOOOUUBLU POST!!!

This must be rated 10...
the-deadly-shadow (04/14/2015 04:41pm | Edited: 04/14/2015 04:43pm):
I think the trapped tanks are better, but the best are the piperunners blocking a base.

By the way: BM has now low teir CO.
Urbani (04/14/2015 05:00pm):
At least Sasha is not as strong on this style of map because there is no fair level playing field to get a slight edge in
funding on and stopping flak from using his CO power is arguably a downside.
hobbesTHEfat (04/14/2015 05:07pm):
didn't realize till i passed my turn that i had a troop in your base. Pretty sure that guy
isn't going to see the next daylight :P
XxXNinjinXxX (10/14/2015 05:58pm):
I wish there was a way for the YC Mech to escape, but I see none.



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