Creator: Knowledgeable || First Published: 04/14/2015 || Players: 2 || Size: 20x25
Categories: C-Rank, Standard
Rating: 10.00 in 1 rating
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Comments:
walkerboh01 (04/15/2015 02:58am):
This is really nice. You are quickly going to live up to your name when it comes to map design,
at this rate.

I think the preowned bases could afford to be a little closer to where the action will develop,
especially the base stuck in the corner. Opening up a route through the mountains to the HQ
from that corner base might also be worth considering.

Another thing to keep in mind is the dynamic between copters and anti-airs. With the forward
position of the airport and the presence of several long, unbroken mountains chains, you need
to be concerned about the first player to build a copter being able to force their opponent to
build two AA's (by deploying it in one direction, then switching fronts with it over the mountains
faster than an AA can follow).

On a more subjective note, you need to work on your shoal aesthetics a little bit more. =)
Knowledgeable (04/15/2015 09:07am):
thanks for comments, much apprieciated. I tried to take some of your advice, moved all
bases inwards slightly. OS SW in 1 tile and OS NW down down 1 and in 5. Opened up
mountains and added a couple of shoals here and there. Not sure if shoal placement any
good, didnt want to over do it?
Xmo5 (04/15/2015 10:22am):
Wow, I'm impressed. This is definitely nice work and I actually really enjoy the
aesthetics... like a lot. It's pretty unique and a bit outside the standard GL-type mold
so I certainly think it could use some attention/playtesting etc. City placement might
need to be tweaked a bit depending on how it plays.

And you know, if you moved GE's southern airport 1N and 1E, this map might actually be
Sturm-proof because of how accessible the roads/shoals are. I'd have to do more looking to
really know for sure, but that airport is the only thing that stands out to me at first
glance as a major advantage for Sturm.
Knowledgeable (04/15/2015 11:18am | Edited: 04/15/2015 02:57pm):
cheers, thats also something im still getting my head round. COs, powers and abilities, who
get banned, from what maps and why, the limits of certain buildings before too many COs
are banned. Between you lot on here and the wiki theres a wealth of content. Brilliant.
Site creators/map committee give yourselves a pat on the back what you have made here is
awesome

airport moved
liandry (05/03/2016 05:24am):
I reeeeeeeaaaaaalllllyyyyy love this map: the cats, the shoals, the reefs smack-dab in the middle of plains, the
city-stealing shenanigans.... did I forget to mention the cats?
1010bin/10dec for sheer excellence
Xmo5 (05/05/2016 11:10am):
Play test games seemed to go pretty well, but I'm worried that the center seemed a little
ignored. Most of the conflict centered around the HQs and the cities across the street
from them, so the fronts were pretty isolated from each other. If the fronts could be
expanded through the center or have a 3rd separate front there, I think it would really go
a long way towards bumping this up a notch.

Anyway, for now I'll put this in casual play, but I think it's really close to A-rank with
a couple of changes.



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