Creator: likeok4[BOT] || First Published: 04/23/2015 || Players: 5 || Size: 21x31






































































































































































































































































Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
likeok4[BOT] (04/23/2015 10:58am | Edited: 04/23/2015 01:43pm):
Final Boss? Or is it just Lash up to her usual... This is how i'd imagine Lash's final battle. Her being somewhat powerful. NOTE: Black hole must be Lash. Rules for Blackhole: MUST DEFEND! (As in Defend your island that your Predeploy troops are on from the others.) Only Infantry and Mech can go on the otherside. (and landers) (Artillitys and Rockets that are following them can go as well but not alot...) The Fighters will only attack any air units that are attacking any of your units and WILL target them and even follow them to their island but MUST return and not attack any other unless attacked by an Air. Fighters must target Stealths that are hidden on the island. (Note: More then 1 must be sent but no more then 4 unless theres more then 1 Stealth) BLACKHOLE CANNOT CAPTURE ANYTHING ON THEIR SIDE! Thanks for reading and i hope you enjoy it. (Even though it'll prob be stupidly OP if they don't listen to rules) |
Urbani (04/23/2015 11:59am):
Lash has a ridiculous amount of tempo to crush the allies if not for the rules. What defines defend? Are Lash's units only allowed to fire once they have been fired upon? Are they allowed to move to attack allied units? Only ones they are effective against? Are you following any of the Advance Wars cartridge A.I. rules or playing like a player with restrictions? |
likeok4[BOT] (04/23/2015 01:38pm):
First, By defend they must defend their HQ (Obviously) And defend near them. Lash's units can fire as much as they want if you're on the island. (Besides Infantry and Mechs that will/can attack you on anyside) In a way you are playing like an A.I since Units that are Predeployed can have an A.I auto set besides any that are made with bases which follow the rule of the A.I CO and that is defend in this case besides the infantry and Mech (predeployed) which are All out. But they can do whatever they want besides capture but in All Out they can still capture ANYTHING. So you're playing a player with restrictions at the end of the day. P.S: Artrillitys and Rockets are auto Defence unless set to All out and which means the Artillitrys near the Mechs could end up going with them to the other side but can't due to the Restriction so they'll just wait at the bridge until the Mechs are gone... (Or at least would if they were controlled by a Bot) Don't ask me why but i love studying Bots from all types of games... I'm even trying to make one for This very map. xD (As in it'll have to use my account just to play) |
parkerinmon (04/29/2015 10:26am):
this looks awesome |
IPS (05/27/2015 02:59pm):
Avoid the use of obttleknecks bridges, that makes the game really frustrating :( |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.