Creator: Lunanova || First Published: 05/07/2015 || Players: 6 || Size: 40x40
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| Comments: |
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Lunanova (05/07/2015 01:03am | Edited: 05/07/2015 01:12am):
Alright, this is my first attempt at a custom scenario map. It reminds me of AoT with the walls. Anyways, lets do it! This game is meant to see how long the fortress can stand. If you finish a game, comment with how long it took! :) ============================================================================== ---ROLES--- PL -> You are the inner wall guard as well as the wall door operator! Do not move your megatanks. They allow allies to move in and out between walls but keep the enemy out. Your city under it will repair the wall should it get damaged. OS + BM -> You are the middle wall guards! You also have access to 2 missile silos each to help weaken the enemy. You start with the least properties, however. PC + GE -> You are part of the outer wall guards! You are also the only ones to have and effectively create piperunners for defense. Don't let us down! YE -> You are also part of the outer wall guards! Though you do not have any piperunners, you do have the most properties and access to resources out of all the roles. En garde! BH -> The big baddies. How long will it take you to take down the fortress? ---CO BANS--- (May be subject to change because I need to test) >Kindle: Might be too strong as BH. >Rachel: BH + PL shouldn't be her because of repair (PL) and unfair missiles (BH) >Javier: Might be too strong as BH. >COs that DMG all: Olaf, Drake, and Hawke, I'm looking at you. >Any suggestions? ---OTHER RULES--- >Put on Fog of War! >Make Megatank a lab unit >Ban Fighters, T-copters, Stealth Fighters, B-Bombs >Any suggestions? |
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Urbani (05/07/2015 01:28pm):
Looks like fun but it seems BH is going to run out of steam fairly quickly and then lose to the overwhelming income of the other six countries. The ring that BH starts on will provide ~40000g while the combined allies gain over 80000g a turn while being in a stronger defensive position for more efficient artillery, rockets, and piperunners which tend to be cost effective against the high quality units that BH has the possibility to put out with thier higher income on a single country. I think the two most likely scenarios for the game are BH destroys the primary defense of PC, YC, and GE and uses the income of that ring to obliterate the rest of the allies with no hope. The second scenario is PC, YC, and GE hold off long enough for reinforcements in which the double funding advantage of the allies and better positioning will push BH back and the fund advantage eventually crushes BH. I think once the original run of the map is done and you see how far BH makes it on the first run you can adjust BH's funds to be slightly lower then the remaining allies combined funds. |
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Urbani (05/07/2015 03:01pm):
Also BH as Hachi can prevent himself from being routed by building a unit in the confined corner and moving it to the lab unless the allies have Grit or Jake for the range. |
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Everdan (05/08/2015 12:42pm):
Waaaaaaaall Mariaaaaaaaaaa! |
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Meta Rexy (08/11/2018 01:32pm | Edited: 08/12/2018 04:19pm):
If the scales really are against bh maybe you can play Sturm to even the odds here. :) There is a serious problem with this map: Black Hole does NOT have an HQ. Labs do NOT replace HQs when there are already HQs on the map. This isn't hard to fix... please give BH an HQ and one less city. If you'd like you can pipe it off, or you can place it in that same corner so the Allies have to fight all the way there to win. |
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