Creator: nntm || First Published: 06/01/2015 || Players: 1 || Size: 13x13
Categories: None
Rating: 0 in 0 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Xmo5 (06/01/2015 03:15pm | Edited: 06/04/2015 10:06am):
Whenever you have a lot of predeployed units in close proximity, there will be balance
concerns. The perfectly defended GS corner piperunners are particularly dangerous here, as
is the thought that Sensei (presumably GS) will probably have his power before his first
move. That said, I sort of enjoy the trapped copter setup you have here.

EDIT: So I hope you can see from our test game that GS is absurdly overpowered, and the
fact that they are meant to play as Sensei (one of the broken 5) further exacerbates the
issue. They simply have more firepower, more opportunity, and the advantage of a strong CO
who can spam units effectively every turn until the game ends (not very long).



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.