Creator: Jackie Milton || First Published: 05/17/2015 || Players: 4 || Size: 24x24














































































Categories: B-Rank, FFA Multiplay, Standard | ||
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Comments: |
Jackie Milton (05/17/2015 12:39am | Edited: 05/18/2015 03:15pm):
Here is the 3rd in my series of Black Metal themed maps. As usual, rain and fog preferred for absolute frostbitten, agonizing solitude. Or Something. Anyway... This map is designed for FFA, but may also work 2v2. Bases are situated at a distance so combat can initiate fairly quickly and nations have several options of capture strategy. I suspect indirects will be favored in this map, but I have attempted to mitigate chokepoints by providing multiple reach-around routes; one if by land two if by sea (amirite guys?)... *ahem* speaking of chokiness, the seas are tight. I don't expect full-fledged naval combat (Funds being a contributing factor), but there should be some skirmishes in the high seas. The ports are ghosted to allow access to landers and black boats. I guess you could squeeze a BShip in there or a cruiser if you really wanted. They also act as contestable properties among adjacent fronts. Extra Game Rules CO Bans: The Big Nasty 5, Sturm, Lash, maybe Kindle Unit Bans: Carrier, B-bomb. Stealth, if you want. Lab Units: Air Units Funds:1.5k I'm concerned about my FTA counter. I'd love some tips on that for this map. I appreciate any criticisms. Thanks! -J.2.M. (The "2" stands for "2trve4u") |
the-deadly-shadow (05/17/2015 09:22am):
Your map look great. I think this map is short on funds when funds are at 1000. Every player gets only 15k funds. I guess the nasty 5 are the Von Bolt guard, including Von Bolt. I think Adder is also a nasty personality. |
Bamboozle (05/17/2015 04:32pm):
This does indeed look really cool. I do think that it's still choky in places but the reach-around routes you described might mitigate that, as well as lander/bboat usage. Nice work. |
Jackie Milton (05/17/2015 06:26pm):
Thank you, guys. Shadow: I was considering funds when I made the map, and I know funding is short for high tech units in a lengthy battle. I could add a few more cities or maybe even 4 more neutral, ghosted ports; but is cluttered the way it is right now. An alternative option would to encourage 1.5k funding and maybe remove a couple 4 cities. Thoughts? Also, Adder will never be banned in any of my Black Metal themed maps; he is too trve to ban :P Bamboozle: It is choky, and it's tight. I don't see it mattering too much for naval combat, but land combat around the center will be artillery-ridden. I could add some more coast. What are your suggestions? Thanks -J.3.M. (The "3" stands for "3trve5me") |
Xmo5 (05/18/2015 08:44am):
I agree with all the previous feedback; map looks great, though funding is probably a low and I think it might be a bit too chokey. At 15k, I doubt you'll see any battleships, especially with air units being available, and even sea transports will be sparse. 1.5k (22.5k per player) might be better for this because it leaves enough to make bboats more commonplace and the door is opened to subs (especially in FoW), giving cruisers a purpose as well. I doubt you'll see much naval conflict, but you'll probably see a skirmish here or there because controlling the sea opens the door to battleships which could be huge on this map. For exactly that reason I wouldn't make the funding too high. Battleships need to be limited because they have a lot of potential here. Another thing to watch out for is sub-blocking the port bridges- this can get nasty when funds are high enough and it makes it easy to perch a pretty battleship right in the middle. Anyway, nicely done! Keep up the good work! |
Bradley Milton (05/18/2015 10:22am):
It is trash |
Nyvelion (05/18/2015 11:10am | Edited: 05/18/2015 11:11am):
I don't have any constructive comment for the map.. just looks good.. but I like that word, "Painferno", 10/10 just for name. I think I need to use that... I think I know what it feels like to be going through a painferno. |
Xmo5 (05/18/2015 11:43am):
I have to admit, I was a fan of the name myself.... Also, do I sense a little sibling rivalry? |
Jackie Milton (05/18/2015 03:09pm | Edited: 05/18/2015 03:14pm):
The world of Black Metal is an interesting one. Fascinating to read about even if you hate the music. I don't, but I'm weird soo.... yeah anyway, I get my map names from actual bands that I find on metal-archives.com, a wonderful website worthy of a check-out. I'm going to mitigate the land-corner chokiness and prevent subs/Bships from entering the center with the ol' "two posers with one sword." Is this good progress since my previous maps? -J.P.M. (The "P" stands for "uP yours, bradley") |
Just Look at My OPness (05/18/2015 05:51pm):
The map gave me some sort of weird optical illusion and I think I may have passed out, because I could have sworn it was about 4:50 I last checked but the clock says 5:51... |
Nyvelion (05/18/2015 08:49pm):
That's just the time change, it happens at 4:50 in some places. In the middle of May. |
walkerboh01 (05/18/2015 10:01pm):
One time I passed out and it felt like I had been out for 5 hours. But my clock said only 4 hours had passed. Spoooooooooky. |
Xmo5 (05/18/2015 10:44pm):
Spooky timey wimey stuff aside, yes this is a great improvement :) |
Bradley Milton (05/19/2015 10:21am):
On a serious note, another fantastic map, brother. As a novice in Advance Wars, I cannot comment much on the gameplay, but I do the symmetry is oddly satisfying. I feel like the terrain will give this map a certain tactical flow that will not be found elsewhere. -B.U.M. (The "U' stands for "Play your tUrn, Jackie") |
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