Creator: BamboozleV || First Published: 05/23/2015 || Players: 2 || Size: 17x21














































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Comments: |
walkerboh01 (05/23/2015 03:58pm):
Interesting how you set up the 2v1 with regards to the base positions. You might have a bit of STA because of this though, because the base with the FTA counter inf is essentially getting the first move on both fronts. I'm not sure there's any easy way to fix this without destroying the map concept. You might be able to mitigate the effects a bit with city placement, but I'd have to see a game to make concrete suggestions. The airport is in a bad spot too, because it will be just about impossible to counter copters with AA's due to the winding unit route from the base. |
Bamboozle (05/24/2015 01:29pm):
Changed airport position, gonna try to wait for playtests to see how to deal with STA. |
Everdan (01/05/2016 08:27am):
honestly I don't think STA is a huge deal here, but one way to fix it would be to place the 3 bases closer together. |
evmaster1 (01/29/2023 06:55am):
If it has no port, you must abort! |
Relyks Gaming (05/09/2023 02:01am):
7/10 Rating: I thought the map flowed nicely. The use of a T-copter to reach the opposite side of the North and South ends was fun and led to a good capture game. I found the map split diagonally and didn't end up in a wall VS wall, having both sides taking engagements left and right every turn. Overall I liked the design and the use of the rivers as well for infantry to cross and vehicles to drive around. |
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