Creator: nntm || First Published: 06/01/2015 || Players: 4 || Size: 20x20
Categories: None
Rating: 0 in 0 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Xmo5 (06/01/2015 03:24pm | Edited: 06/01/2015 03:26pm):
I think the central island is too easy to control by a single player. Even if they only
hold it for a short while, all they need is enough time to get the first tcopter out and
land on the surrounding islands. They'll then be able to launch most or all of the silos
and capture up to 4 additional towers. In essence, it will become a race to the airports
because the winner of that race is probably the winner of the game.

EDIT: I should also add that, even if multiple players can capture airports, they are much
too close together to be used appropriately. I recommend moving the airports off of the
center island and keeping them a minimum of 8 spaces apart. I'd also widen the path to the
center so it isn't so easy to block off.
blanci1 (06/01/2015 10:12pm | Edited: 06/02/2015 05:27am):
Well this is certainly very different ! but has a number of potential serious problems.
Perhaps for team game may work out. Or with setting a large income. (there are 9 income properties
..plus the airbase possibility, with each player spamming from 3 bases into a small land area)
Would be nice to get actual game feedback

Possible serious problem!....the fta counters are a bit worrying, non standard and not explained... Are they for
individual or team game? Also its gonna be real hard on red and blue deciding whether to use his infantry to
grab the base or capture preowned enemy property on which he stands. Yellow and green have no such
opening decisions to make.





Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.