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Comments: |
Xmo5 (06/01/2015 03:24pm | Edited: 06/01/2015 03:26pm):
I think the central island is too easy to control by a single player. Even if they only hold it for a short while, all they need is enough time to get the first tcopter out and land on the surrounding islands. They'll then be able to launch most or all of the silos and capture up to 4 additional towers. In essence, it will become a race to the airports because the winner of that race is probably the winner of the game. EDIT: I should also add that, even if multiple players can capture airports, they are much too close together to be used appropriately. I recommend moving the airports off of the center island and keeping them a minimum of 8 spaces apart. I'd also widen the path to the center so it isn't so easy to block off. |
blanci1 (06/01/2015 10:12pm | Edited: 06/02/2015 05:27am):
Well this is certainly very different ! but has a number of potential serious problems. Perhaps for team game may work out. Or with setting a large income. (there are 9 income properties ..plus the airbase possibility, with each player spamming from 3 bases into a small land area) Would be nice to get actual game feedback Possible serious problem!....the fta counters are a bit worrying, non standard and not explained... Are they for individual or team game? Also its gonna be real hard on red and blue deciding whether to use his infantry to grab the base or capture preowned enemy property on which he stands. Yellow and green have no such opening decisions to make. |
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