Creator: Scylira || First Published: 12/23/2005 || Players: 5 || Size: 31x31


































































































































































































































































































Categories: None | ||
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Comments: |
Scylira (12/23/2005 02:26am | Edited: 12/23/2005 02:27am):
Black Hole has been mostly eliminated from the world, and this is their last major outpost. All their troops have congregated here, and they must be wiped out. I forsee BH quickly losing the sea, mostly due to first turn advantages. This map won't work well with FOW, but it might work. I just can't picture it. Obviously this is a 4v1 map, I gave both sides lots of buildings, and there are 3 different fronts. Each side of the bridges has a pipe seam, and of course the bridges themselves. I suggest banning Grit, so that BH can't just shell himself in until people give up. BH has another dilemma: if he is to strike against the other four nations, he must break the pipe seams, but with the pipe seams gone, he cannot long-range fire safely for a few turns before they break in. I gave each nation one missile silo, except BH. There are also two little missile islands, that pretty much whoever wins the sea gets. So, rate, comment, please. This is only my second map, and my first attempt at anything like this. |
Shadow Star (12/23/2005 12:17pm):
first turn advantage? what are you nuts? two countries go before BH and two go after BH. also this design reminds me somewhat of my Hawke map and Hot Pursuit normal mode. |
Scylira (12/24/2005 12:33am):
There. I changed it so I think they all have first-turn advantage. Hopefully this will make it more balanced. |
Mr. Warhammer (12/28/2005 08:15am):
so, I look on that in game,and with any capture limit, BH wins! for straight road: Lash players will love that map. Grit players will love that map. Hawke players will love that map. Adder players will love that map. Sami players will hate that map. YC CO's players will hate that map. Flak players will hate that map. So: 5 -5 Grit anywhere have no points to attack(expert can do it,but who are expert in that game?) +2 YC CO's Is Just Eliminated. -1 Hawke Attack Points(Best Attack Points) Taked By Other Nations. +6 BH gigantic army. -2 Woods stopping GE's tire-tread advancing. Try to destroy that - points and i can give 13 points (lol) |
Optimus Prime (03/13/2006 04:04pm):
XD Well, the map itself isn't s'good, but it's better than others. It has that "Final Mission vs. Sturm" kind of feel. It's a nice feeling, but don't base your maps off of what IS makes. IS programmers aren't exactly the best mapmakers. |
Scylira (05/16/2006 10:35am | Edited: 05/16/2006 10:38am):
Changes I Made: -Removed some forests from GE to help tire tread units move -Added forests to YC's area to help the whole "instakill" thing -Moved missile silos to be within one infantry move away for all -Added artillery on the bridge to help soften an early blitz Hopefully that helps. |
Scylira (05/16/2006 10:37am | Edited: 05/16/2006 07:58pm):
Well that's odd... it seems that my changes aren't taking. Now there are black boxes everywhere, and the forests didn't move... EDIT: There we go. |
Scylira (07/01/2006 01:32pm):
More Changes I made: -Added Com Towers. -Added more troops (specifically, one sub, anti-air, and artillery per attacker) to prevent BH blitzkrieging. No, I can't spell. -Added a T-copter each to help get the attackers moving. -Removed two piperunners from BH's front wall. |
Kota 12467 12479 (07/01/2006 02:00pm):
It's "Blitzkrieg" :p I wonder how i'll do on this map |
SonicKidGJ (07/02/2006 03:25pm):
Wow, this map is cool! I like the 4 vs 1 part. |
RDS (07/03/2006 05:23am):
This map is bad, BH is far too overpowered. Mostly ff style... |
Nyvelion (07/03/2006 05:32am):
not very good for a 4 vs 1 map... I don't see why anyone would want to bother playing it out to the end if they could avoid it. |
Scylira (07/13/2006 06:42pm):
Well then, tell me what needs to be changed. As soon as the game that's being played is over, I'm gonna make about half of BH's cities neutral.. other than that, suggestions? |
Scylira (07/18/2006 11:42pm):
Okay, changes made. Lots of BH's properties are now neutral, I moved YC's Com Tower closer, and added some shielding mountains. |
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