Creator: TheParasiteGuy || First Published: 08/01/2015 || Players: 2 || Size: 20x20
Categories: C-Rank, Standard
Rating: 0 in 0 ratings
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Comments:
TheParasiteGuy (08/01/2015 04:48am):
All comments welcome! You get one silo each, so use it wisely.
vunguyenquang90 (08/01/2015 05:52am):
nice terrain.
Still think base positions arent enough to counter FTA since initial income is 4000.
I'd like to play on this map in FOW condition. It should be fun
TheParasiteGuy (08/01/2015 06:53am):
Thanks for your comments. To be honest, my plan for dealing with FTA is to let BM have a slightly easier
capturing phase, but I'm not sure it's quite right yet. Maybe I should move the bottom airport up one space?
Xmo5 (08/03/2015 12:52pm):
I'll have to look at this in more detail, but keep this in mind:

The difference between giving a 2-base + HQ start with a simple infantry FTA counter vs
modifying BM's capture phase slightly for a 4 k income start is like the difference
between building a go-kart and building a Lamborghini. The general principles are the
same, one one is a heck of a lot more difficult. For some reason everyone wants to start
with the Lambo, but I'd argue that even the best "automotive engineers" we have here
couldn't make one perfectly, and that's saying something.
TheParasiteGuy (08/08/2015 07:12am):
Thanks for the advice, Xmo5. I've gone ahead and added an infantry to BM's side in order to balance things out.
I've also moved a few properties around to make the capturing phases more balanced, and in particular have
moved the two airports further apart.
TheParasiteGuy (08/08/2015 07:13am | Edited: 08/09/2015 08:44am):
(Also, does anyone know how to get rid of those black squares? They're not supposed to be there, and I'm not
sure how to make them go)

EDIT: Nevermind...



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