Creator: TheParasiteGuy || First Published: 08/01/2015 || Players: 2 || Size: 15x25
Categories: None
Rating: 0 in 0 ratings
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Comments:
TheParasiteGuy (08/01/2015 11:38am | Edited: 08/01/2015 01:09pm):
Humanity’s last stronghold has been uncovered at last. The Great Enemy hastily constructs a headquarters and
prepares for one final push…

Comments and suggestions are welcome!
the-deadly-shadow (08/01/2015 01:21pm | Edited: 08/01/2015 03:51pm):
Though it looks like a decent attempt for an asymmetric map, the FTA is really bad. There
is not really some FTA counter, and 6 properties is harder to balance. A good FTA counter
is very important here, as there are so many neutral bases in the center.
I see OS has one of their bases quite far from the front line, which could be irritating
for sending early support.
The game will be probably be decided early as there is an uneven number of bases and the
one getting 3 neutrals will probably win.
Lets analyze the game assuming non-clever play, the western neutral base is close enough
for OS ti rush it. The northern base is also close to OS. The OS starting infantry between
all other infantry can complete capturing it on day 3, and attack the capturing infantry
on the base below it during the next day. At that day OS can build an arty at the base to
prevent BH from capturing it. The eastern base is as far away for OS as BH and it should
be noted that to attack an unit on the base, one day less is needed. If OS goal is only to
prevent BH from capturing it, they can take the airport or city first, before focusing on
the base. For OS it is also rewarding in therms of funds to early send one infantry to the
western area with airport,
For BH they will probably be late on the western base. They can not reach the central base
in time and OS can is likely to be able to pervent BH from getting the early base. This
allows OS to take 2 neutral bases and BH to take 1 and both sides are unable to capture
the others.

So knowing this: What should we do if we play clever?
Certainly OS should sent one starting infantry to the western base and one to the northern
base, granting them two bases. BH should sent one to the southern base. Both players
should sent one infantry to the eastern base to prevent the other from taking it. So OS
has one free to spent starting infantry left
For BH it is possible to have an infantry at the mountain between the central and
northern base. This BH infantry prevents the OS infantry (which captured the base) from
attacking the infantry on the central base. So BH can capture it afterwards. If OS acts
early, they can take the mountain spot before BH does, and still prevent BH from taking
the base.
For OS it is possible to produce a recon at day one and at day 4(when they start capturing
the eastern base) to block the forest to the south of the eastern base and have one on the
mountain to the right and block the base. This disables BH from attacking the capturing
infantry. The only counter to this is producing an arty at day 1(not true), and to make it
aim at
the eastern base by day 3. However this disables infantry production. Or BH can produce a
recon themselves and use it to run around the blocking enemy units.
Since the second strategy can be countered, the fist should be used. Though I don't know how
the second case counter will really turn out (in terms of backfiring on BH)(since I
realized the a recon can run around the blockade, there is a pretty good counter).
TheParasiteGuy (08/01/2015 01:47pm | Edited: 08/01/2015 02:22pm):
I have made a few changes in response to the-deadly-shadow's feedback:

- There is now an extra factory on BH's side of the map.
- OS now has one less starting infantry, and their remaining infantry have been slightly repositioned.
- OS's starting factories have been moved closer to the main front

Any further feedback will be greatly appreciated.
the-deadly-shadow (08/01/2015 04:11pm | Edited: 08/01/2015 04:15pm):
To clarify the updates: the new base is in the south west of an airport on BH side.

Since OS has one fewer infantry, it seems like they can not efficiently fight the BH
infantry on the base in the centre, and the one in the east, while they certainly need to
hurry to the western base before BH prevents them from capturing it.

This gives BH an extra base now, as they can capture the northern more efficiently(OS has
less infantry to disrupt) and they get an extra base. I think turning the central base in
a city would be better.

This is even more true since having to many bases on a map does really seem to hurt gameplay.

TheParasiteGuy (08/02/2015 03:23am):
Hmm; very good point. So, that would leave two uncontested bases on each side as well as one base (the eastern
one) that will be contested. Sounds good to me; I'll update the map immediately.

Thank you so much for all this detailed feedback! I really do appreciate it.
Xmo5 (08/03/2015 12:44pm):
In general, OS is very heavily defended, and this could cause some serious problems if
they begin to lose. All they have to do is camp some artillery and/or rockets behind the
pipes by the HQ and they could hold out for a long time, even against a much stronger
army. Their side of the central mountain range is nicer as well.

Too add on the previous feedback, I would make sure that the number of bases for each side
is equal. Right now there are 5 neutral bases which means *someone* (it doesn't matter
who) will get 3 of the 5. Even if the 5th were places perfectly dead center between them,
one player will always get there first and have an advantage because the game is turn
based- there's no good way to balance an odd number of properties like that, and an extra
base will make a huge difference on the game.

Rule of thumb- never put opposing bases/airports close enough that a freshly built unit
can attack an opponent's freshly built unit. In other words, tanks and copters shouldn't
be able to attack units on enemy bases/airports on their first move. This adds drastically
to FTA because the first one to capture a base/airport can immediately silence or weaken
the enemy's corresponding property with little-to-no drawback. (Watch for fighters moving
between airports too... not a problem now, but it's something to look out for) Similarly,
bases and airports shouldn't be easy to "lock" with well-placed artillery, rockets, or
missiles. OS has a really comfy spot dead center of the map where they can place a rocket
and lock BH's eastern neutral base. In FoW, the forest will go a long way there too. They
can also place a missile unit near their own western base to lock BH's airport. BH can
also lock OS's bases, but OS has the advantage of starting much closer to the mountains,
making them more defensible.
the-deadly-shadow (08/05/2015 04:18am):
Due to the fact that the battle will be decided by the extra base, 15K is a lot to save
up. I do think it is as important to get the contested base as to lock bases. It might be
as sensible to use the rocket for acquiring the contested base as using it to lock(said
about indirect for being shooting anything being produced on) the base. When arty locking
is considered, BH has the advantages, so I think things might balance each other out.

It is true that easily being able to lock enemy bases in general not wanted, but the game
on this map will be decided early anyway.

Since you moved the OS base, the ''fortress'' looks nice, but has not really a function in
battle, but that is fine by me.

I don't know how balanced the map is, the terrain could be in someones favour, but both
sides have opportunities. If you really want to know how things will balance out, I
suggest the easiest way is starting a few games on it.
Xmo5 (08/05/2015 06:54am):
What I'm saying is that the contested base needs to be removed to make it balanced. Once you
remove that, the other factors I mentioned will become important.
TheParasiteGuy (08/08/2015 08:38am):
I'm actually playing a game on this right now, so I won't be able to edit it right away. But in general, my plan now is
to move the bases/airports a bit further apart, and I will indeed be scrapping that middle base. Thanks again for
all the comments so far!
TheParasiteGuy (08/09/2015 04:39pm):
Alright, updates:

- The labs have been removed, with OS's pre-captured lap changed to an OS city; this evens out the funds at the
start
- The frontline airports (NE and SW) have been moved back to prevent them from locking bases.
- The neutral base in the middle has been replaced with a city
- The overall number of properties has been very slightly decreased.
- The mountain range has been slightly extended and the frontline north and south bases slightly moved back, to
prevent rocket-locking of bases.




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