Creator: Fascelli || First Published: 08/01/2015 || Players: 2 || Size: 39x39
Categories: None
Rating: 0 in 0 ratings
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Comments:
Fascelli (08/02/2015 10:52am):
Bann all aerial units except the Transport Chopper
TheParasiteGuy (08/03/2015 08:54am):
How is YC meant to win this? The way I'm seeing it, red team will just carve through those infantry units and put a
t-copter in the woods after 1-2 turns - at which point, it'll be easy to just fly it to YC's HQ and end the game.
Xmo5 (08/03/2015 12:29pm):
Agreed. Even as Sturm, it would be hard for YC to prevent a t-copter from getting through
pretty early on.
Fascelli (08/07/2015 09:05am):
Updated...
Xmo5 (08/07/2015 06:18pm | Edited: 08/07/2015 06:20pm):
I think that might be overkill now. I'm not sure anyone could win as RF like this. My
recommendation would be to set it up so there's a fair chance of getting the copter through early
on, but requiring only outwitting and/or out-maneuvering your opponent. Make sure both sides
have similar chances of succeeding with the early copter. Then, instead of giving YC massive
armies, give them a lot more funding and bases but spread further away (exactly what you
have, actually), so that in the case that RF fails to get an early copter to the HQ, YC will dominate
in the long term.

This makes a more even chance of victory/defeat. Either RF wins with some sneaky
maneuvering before the battle gets too intense or YC dominates with superior firepower once
they get their war machine started up.

EDIT: I actually fancy the idea of having an HQ in all of the corners, so that it's easier for RF to have a fair
shot while still making YC powerful. Just be careful about blocking copters in- it only has 4 exit points and
they're too easily blocked if you put a lot of units right there.
roemer2201 (10/19/2015 10:05am):
EZ win as RF



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