Creator: usmchayward || First Published: 08/26/2015 || Players: 4 || Size: 25x25
Categories: None
Rating: 0 in 0 ratings
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Comments:
Xmo5 (08/26/2015 11:11am | Edited: 08/26/2015 11:12am):
Perdition seems awfully tempting, apparently. I mean, all that money, power, and knowledge
you get in exchange? Sounds like a good deal to me at least. One ticket to perdition please.


In all seriousness, the center really is too "tempting"; all of the important stuff is
there and everybody has to go down a single-wide path to get to it. First, this gives a
huge advantage to whoever can get at it first (OS), and second, this begs for a stalemate.
I just don't see how anyone could expect to win a match on this map without spending a
year fighting back and forth over a few spaces of road and cities. I'd recommend moving
some of the cities/towers out of the middle and spreading out the conflict to a few more
areas apart from a narrow pathway. Also, 8 bases per player constitutes overkill- all
you'll see is hordes of infantry with a few rockets and maybe the occasional tank or recon.
the-deadly-shadow (09/14/2015 03:54am):
I think Xmo is wrong about the hordes of infantry. Players will buy no more than 3
infantry a turn, since you can't get 4 of them across the bridge during a single turn.
Transporting with an apc might help. If you buy to many infantry, your infantry is
blocking the bridge.

The funny thing about this is that you need to decide carefully how you will send your
units to the center.

Another thing is the port: If OS has a lot of battle ships in the north and BM in the
south, there is no way that a player can even think about attacking the other, since
he/she can't deal with the enemy battleships(unless you are Grit or Javier).



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