










































































Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
borgez (05/21/2005 09:44am):
Just a strange looking map. Basically just an even sided 5 player map where nations have to battle for the middle mainland without worrying too much about defending their homeland until much later. |
jhuni (09/02/2006 10:55am):
not enough early funds to do much of anything should probaly put starting funds to 3000+ to speed the game up also its way to wood heavy in the centra so you cant play in FOW, and the mountains are placed in such a way to make it chokepointy. OS and bm along with having the FTA there positions allow them to reach that center area first. BH/GE/YC only get there early neatrul bases not the center. So assuming the funds per turn is 1000 (any higher makes FTA worse.) Turn-1 5000-funds 2 infantry Turn-2 8000-Black boat Its the same idea with differing starting funds So from here i made a chart of how long it takes to reach the center properties with a BB/inf. OS___3 days -unload on mountain, move,capture BM_____5 days(-1 if sami) -move black boat,unload,move,move,capture GE____4 days -unload, move, move, capture YC_____5 days -unload, move, move, move, capture BH_____5 days -unload, move, move, move, capture add fta on-to this even if os is against all samis it gets to the center first. to support my findings i just checked the game on this map -http://awbw.amarriner.com/game.php?games_id=37379 They didnt even have a chance So basically mass balance issues -5 balance-issues -1 fta -1 chokepoints -1 wood heavy 2/10 barely playable |
slydog18 (10/11/2006 04:40pm):
wow this is a really good map check out our game - http://awbw.amarriner.com/game.php?games_id=40857 |
DJ-Moogle (08/14/2010 10:02am):
Good concept, so-so execution... |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.