Creator: Paul.Power || First Published: 09/24/2015 || Players: 8 || Size: 30x30
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| Comments: |
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Paul.Power (09/24/2015 05:47pm):
Based on the popular Supreme Commander map. 4v4, with an eye on players focusing on ground, naval and air roles. No idea how balanced or fun it is right now, feedback appreciated. |
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Shadow Star (09/24/2015 07:50pm):
well, 34 property divided across 4 people doesn't make for very good air or sea combat. Teams aren't bad, ababbaba The narrow choke in the middle for all the land units that don't have a port are going to be pretty useless. the 12 production facilities per side are, eh, decent numbered since it's 4 countries so that's 3 production facilities per country averaged. the Ocean also feels really, unimportant. it takes a long time to get to 3 more property. I'd add some more islands, or make the islands big enough for additional combat to take place. I'm mostly just worried about the land chokepoint, and the amount of properties. This is purely aesthetical, but I find the blank space between Brown and grey, and their teammates, really an eyesore, it's just plains and proeprty for the most part. a few more forests would help. |
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Paul.Power (09/25/2015 03:36am):
Fair enough. I made a few changes, hopefully they improve the situation. |
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Shadow Star (09/25/2015 10:54am):
51 property for 4 countries is a lot better. The more open center should allow OS and BM to fisticuff it out decently now. the sea support is still a little on the weak side due to funding. (air units are just a lot cheaper to buy) This is a mostly aesthetic thing (but there is some fow application....and lash and Sturm application too I suppose) with just a few more reefs. Not many, maybe two or three more per ocean side. |
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blaadjesboom (10/11/2025 11:04pm | Edited: 10/11/2025 11:05pm):
i knew someone would have made a setons clutch map, nice work although the bay where the green player has his dock was not landable in the original iirc |
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