Creator: XxXNinjinXxX || First Published: 10/07/2015 || Players: 5 || Size: 30x30

























































































































































































































































Categories: None | ||
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Comments: |
XxXNinjinXxX (10/07/2015 12:54pm):
Well, this city has been invaded by... super zombies. Yep. These aren't just regular zombies. Anyway, you and 3 other survivors need to protect yourselves. There's no running here. In the west you have a factory and in the right there is a mall (notice the parking lot next to it?). Also, you have boats. So transfer units to eachother if needed. |
IPS (10/07/2015 02:52pm):
To make this really fun, make 2 neutral factories, one in east and other in west. Give to the alied nations labs. Make lab unit anything except Infantries and Mech. Ban Megatanks because infantries & mech have no chances againist one of these. Because I'm sure if a player saves for a Mega tank BH has no chance to destroy it. Test will be done soon, I would like how goes BH as Javier, that can might become interesting :p |
XxXNinjinXxX (10/07/2015 03:42pm):
Can Infantry not damage the Megatank even with 8 communication towers? If not I guess they will have to pick Hachi and build some stronger units with that SCOP :) |
Shadow Star (10/07/2015 04:10pm):
I'd probably give BH a bunch of bases scattered around the map, and give all four nonzombie players a lab and set lab units to everything but infantry. The other thing I suggest would be a few more forests scattered around for games played in FOW. Who did you have in mind for BH? normally for Zombie maps it's Sensei and he's given a bunch of cities to power or SCOP out new zombies. but with the com towers, Javier I'm guessing. And, infantry can really only damage megatanks if they are..... rachel with her power, Nell, Flak, or Jugger. as bonus luck damage is a bonus percent damage not a bonus attack strength. probably best to just ban the megatank outright. For maps like this it's wise to utilize labs to allow certain players production of certain types of units, while restricting other players to what they are supposed to build. |
Xmo5 (10/07/2015 08:30pm):
With 8 towers, Javier would be impossible. Infantry would be 100% immune to indirect fire every day and 100% immune to *any* damage every day if they were on 2 star terrain (forest) or higher. On roads, units would take only 20% of the max damage from direct units and 10% on plains. You realize that it would mean on a daily basis, even a Grimm AA or bomber would only do 27/28% to an infantry on the road vs the 136/143% it would normally do. Infantry vs infantry on the road, Grimm would do 15% and get counter attack OHKOd. Sami would do 14% and take 89% counterattack. So no, 8T Javier zombies is a very, *very* bad idea. |
XxXNinjinXxX (10/08/2015 05:50pm):
Yep, just attacked a super zombie with my rockets. Zero damage. Well. Well, well. We're in trouble now. |
Xmo5 (10/08/2015 07:31pm):
Yeah, and keep in mind that no possible increase in firepower or luck will help you here. The damage formula basically multiplies the entire attack power by some "defense fraction". That fraction is a function of your COs stats and the terrain they're on... so if your defense is too high, that number becomes a lower and lower fraction until it hits 0. In other words, no matter how high your attack, it's being multiplied by 0 :P |
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