Creator: yaldah || First Published: 10/10/2015 || Players: 2 || Size: 21x20
Categories: None
Rating: 1.00 in 1 rating
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Comments:
yaldah (10/09/2015 08:09pm | Edited: 10/09/2015 08:26pm):
1st! Paly wid fog on
Jackie Milton (10/10/2015 10:20am):
Edited, eh?

...Again, this map looks really tite: great aesthetics. This also has much clearer terrain
than the last one too, so I don't think that is much of an issue. It is still chokey on
the far sides, though, but the middle is relatively clear. Definite ban for Lash and Sturm
(and the Big 5 of course)

Also again, you have properties that cannot be reached. I think it's kinda funny, but I'm
still not sure if you meant for it to be this way.

Two things with the HQs
1) they each provide 1k income, and including the extra base (in the pipes: see below)
gives each player 7k starting income. As a result, the FTA counter for PC is insufficient
as FTA should counter for half the first turn advantage. This would be a particularly
difficult task to balance; just ask someone more experienced than I am.
2) If one HQ is captured the game is lost for that player, so having 3 HQs is very risky.

Solution: Swap the HQs for labs (and change the lab in the middle, of course, to something
else (not a missle)). They serve the same purpose and do not generate any income and you
must capture all three to win.)

Having properties directly in the middle accentuates FTA as someone will always get there
first (and that happens to be the first player much much more often than not). I'd remove
a couple and mirror two properties to replace the one you removed (this will help with
funding/base balance too)

I don't see the purpose of the pipe bases other than to artillery lock the other base,
until the pipe seam is broken. As it is, 4 bases is a bit much for this map. You will see
lots of infantry spam, the fix here would be either to make each payer have only two owned
bases to start while deleting one or two neutral bases per side. Or Make it a high funds
game (1500 or 2000) keeping the same number of bases, but still starting with two preowned
bases (consult veteran members for possible FTA counters)

To be honest, I really like the setup of the map. There's a lot of weird stuff going on,
for better or worse, and I like it. Definitely a hard one to balance, but do your best.

Also, remove the north mountain adjacent to each south base.

-J.3.M.
(The "3" stands for "3nd")
Jackie Milton (10/10/2015 10:28am):
Oh. Apparently you've been around for ages. So, uh, ask a *different* veteran member about
balance, lol. Everything I said is still legit, but now I assume you understand FTA and
every concept I mentioned...

Also you should publish this.
-J.2.M.
(The "2" stands for "2rd")



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