Creator: DullPheonix || First Published: 10/19/2015 || Players: 2 || Size: 25x19
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| Comments: |
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DullPheonix (10/19/2015 01:47am):
Original by bluebomber_of_legend; Rust http://awbw.amarriner.com/prevmaps.php?maps_id=42311 Remix by Ruins of Time; Rust Remade http://awbw.amarriner.com/prevmaps.php?maps_id=43707 Suggested Settings Unit Bans: Infantry CO Bans: Hachi, Colin, Sensei Funds: 2000 |
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Xmo5 (10/19/2015 09:00am):
Nice remake. There are a couple of things I see could be done to improve the map: 1) For a high funds map, the appropriate FTA counter would normally be to make all bases neutral and place infantry (or mechs in this case) within 1 move of each base. The player to move first would have one of their units moved back a space to delay capture of one of the two bases by a turn. This is done because, with high funds, the normal first turn build options are much more extensive and simply giving an extra infantry doesn't always make a perfect counter. That said, this is a bit different since infantry are banned. My intuition would tell me "Hey, you'll be alright just giving a mech FTA counter" but I think the safe thing to do is go with a conventional high-funds counter as described above. We know that should work no matter what the first turn build is, so I don't see any reason to chance it to a less certain counter that saves a few game days. 2) This is mostly a result of the high funds setting, but I think the battlefield is a little light on properties to fight over. Personally, I would add a few properties per side, and then perhaps a neutral base. Right now, at 18k income, two airports will not be used anyway. If you add 3 properties per side and bring the funding to 24k per side, then you can decide whether you prefer having fewer, high powered units with a lot of focus on air units, or more, moderately powered units with a little less focus on air combat. Adding a neutral base would make it look more like the latter option, and personally that's what I think will work best. Sometimes having too few units (especially high powered ones) can make a battle haphazard and disorganized. Anyway, very interesting revamp. Once the changes are made I'm happy to help you test if you're looking for a player. :) |
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