Creator: wyj_0081 || First Published: 11/02/2015 || Players: 2 || Size: 20x20
Categories: A-Rank, Fog of War
Rating: 5.92 in 24 ratings
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Comments:
Xmo5 (11/02/2015 09:44am):
Interesting base placement. The fronts are pretty open and could benefit from a couple
mountains to break things up a bit which would make for a bit more strategic play IMO.

I'm also a fan of the idea of giving a port and a shoal near the neutral base so that
players have the option of reinforcing by lander. It would be a nice advantage to have
because of the drastically shorter path to their own HQ (and a slightly shorter path to
the enemy HQ), but by not predeploying a lander, it comes with a significant cost. Totally
not necessary, but I think it might be an interesting twist :)
Everdan (12/11/2015 02:51am):
XMO 想说的是,地图有点太开放了,放多点山比较好。不过我就知道如神就是喜欢这种图,我就不要说那么多了。

而且,neutral base 附近放个海港也许比较好。这也随便你吧~
wyj_0081 (12/22/2017 01:43am | Edited: 06/01/2020 10:50pm):


wyj_0081 (06/03/2018 06:28am):
FOR FOG
Toad116 (11/20/2021 02:06pm):
2 words:LOVE IT
COLyte (04/17/2022 08:53am | Edited: 04/17/2022 09:28am):
.
COLyte (04/17/2022 08:54am | Edited: 04/17/2022 08:57am):
### Fair warning for current league players ###

In it's current form, this map has a number of early HQ rush tactics available to both sides. Blue moon
should be prepared to defend their HQ from threats as early as day 6, and Orange star as early as day 7.
You should be able to defend against rushes without sacrificing too much early economy if you are careful

Sturm in particular can be extremely effective on this map. His ability to ignore terrain penalties allows his
infantry to reach a number of bases a turn early and gain an economic advantage that can snowball. He
can also push recons forward faster, allowing for some very aggressive early tactics.

I would suggest that the map would likely be better balanced if Sturm were banned outright, as his
presence significantly limits his opponent's options for effective counter play.
Unggoy Slaya (04/21/2022 12:41pm):
The gimmick here is having a very open HQ that each player must try to defend while capturing. I really feel like a Black boat
on the HQ's would add some additional flavor here, instead of turning the match into a base race. As it stands, all the fighting
concentrates on the edges of the map, and there is very little reason to exploit the middle unless you are already in a
substantial lead. Just not enough important fronts. There are only two fronts that people use, because the other ones just don't
really matter.
Maleous (05/17/2022 08:07pm):
(2, 16) and (17, 03) aren't symmetrical. literally unplayable.

jk fun map



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