Creator: a9977321 || First Published: 11/04/2015 || Players: 2 || Size: 30x20

















































































Categories: None | ||
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Comments: |
a9977321 (11/04/2015 09:54am):
Comments are required. This map is originally designed for sea balttes. Roads, mountains, forests & bridges are not friendly to vehicles. Large number of cities leads to high income and expensive units. You may try tank assault in the middle, but ways can be blocked easily and ships or helicopters will remove your tanks quickly. Looking forwardf to your comments, as there are many improvements to be made. With large & twisted roads, FTA is not so significant, right? Anyhow I can't deploy BM infantries currently. |
Bamboozle (11/05/2015 03:26am):
You could consider widening the main fronts, as there isn't much room for strategic gameplay at the moment due to the way the terrain is spread. FTA isn't a massively gamebreaking problem on this map but the BM inf should still start on a BM base of you want to try to ensure the best way to deal with it. |
a9977321 (11/05/2015 04:35am):
i originally set sea battle as the key issue, so I place the terrain in a way that land forces can be blocked easily...... |
Shadow Star (11/05/2015 05:02pm):
one infantry isn't going to cut it as an fta counter with the 8K starting funds though. With the map layout the two bases in the middle island and the airports are going to be what win the game. I'd like to either see the terrain on the north and south land cut back a bit, or have more shoals added. The amount of chokepoints for land units really doesn't, emphasize sea, it emphasizes air with a little naval support if necessary. Personally I don't like seeing the two airports on this map. I feel like they aren't doing anything beyond trying to be a bit of an incentive with the high funds, when what they'll end up doing is choking the land areas with battlecopters and be the deciding factor on who wins. With the land being really choked, and the shoals for advancement being very far between (or hidden safely behind the middle island. It's going to be very stalemate-ish until one person controls the entire middle island. at which point the sea units aren't going to be the reason they win, it'll be the battlecopters giving them control of the funds from the land bridges. So...... Either widen the land bridges, or add more shoals (in either case, cutting back on the chokepoints is going to be very important to giving people options in strategic gameplay), maybe consider removing the airports, adjust fta counter. |
a9977321 (05/09/2016 11:50am):
Changes are made. Airports are still there, but they can be countered easily if you have no naval advantages. Looking forward to further advice. |
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