Creator: Xmo6 || First Published: 11/05/2015 || Players: 2 || Size: 25x25
Categories: B-Rank, Gimmick, High Funds
Rating: 8.00 in 1 rating
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Comments:
Xmo5 (11/05/2015 01:26pm | Edited: 11/06/2015 09:41am):
Okay, so this map was inspired partially by SuperAnon3MC's recent map "Towns" (in that the
cities are clumped in more natural town-like gatherings than normal) and partially by
"Stormiest Glen" (by Walker and Glenstorm) in that there are a lot of different options,
though they are not mutually exclusive here as they are in Stormiest Glen.

Anyway, the idea here is to use LiHF settings (high starting funds and low property
income), hence the FTA counter being designed as it is. This setting makes it more
practical to open pipe seams early on for obvious reasons, so I took advantage of that.
There are a lot of production facilities, cities to capture, and units to free, each with
benefits and drawbacks, so players must prioritize their opening moves. Hopefully this
should not only provide different considerations for different COs, but also keep the
beginning of the game fresh and different, since my experience says that the early stages
of LiHF result in neotank/arty standoffs. The predeployed carrier should serve a couple
of purposes- first, it acts as a barrier to getting to the port and freeing your
units/accessing the island tower/potentially early airport access. Second, it locks the
airport, even if it's captured the slower way. 3rd, it charges the enemy's meter
substantially, so be careful and weigh your options accordingly. Finally, it adds for
interesting vision capabilities in FoW by allowing the ability to see what the opponent is
doing on both bases on that side (while losing airport locking ability, unless you're Sonja).

Please keep in mind that I really didn't put much thought into the mechanics of this map-
I sort of ran with my idea and didn't check my work too thoroughly. This, combined with
the facts that LiHF is not fully explored and the map itself is a bit unconventional means
that there are probably a whole host of things wrong with this map, so feel free to leave
some input here if you see something I might have overlooked. That said, here are the
recommended settings:

Bans: Megatanks, Black Bombs, T Copters*
Lab Units: Neotanks, Bombers, or Stealth (Pick 1- otherwise the lab is too important)
Starting Funds: 150,000 - 250,000 (keep in mind the consequences of your choice)
Income: 500 per property (leaves income at 13.5k I think- too low for 4 bases/2 airports)

*You must use your predeployed tcopter to get the lab
Jackie Milton (11/05/2015 07:25pm):
Why do your maps have to be so good...
-J.?.M.
(The "?" stands for "?")
BountyFrog (11/05/2015 08:06pm):
Lol
Xmo5 (11/05/2015 08:25pm):
Because I'm very proficient with smoke and mirrors.
wetguy (11/08/2015 03:51pm):
Pussy cat, pussy cat
Where have you been?
I've been to London to Visit the Queen.

Pussy cat, pussy cat,
What did you do there?
I killed a stupid mouse under her chair.

Pussy cat, pussy cat
Where did you stay?
I stayed in a hotel at Oxford street.

Pussy cat, pussy cat
What did you eat?
I ate scrambled eggs with some cheese.

Pussy cat, pussy cat
Where did you go?
I went to the museum at Marylebone Road.

Pussy cat, pussy cat
What happened there?
Shocked to see a dead mouse give me a stare.

Pussy cat, pussy cat
What is your plan?
To live in Mayfair with a house and lawn

Pussy cat, pussy cat
How will you do that?
I am gonna marry YOU!
Bamboozle (11/08/2015 08:31pm):
Pussy cat, pussy cat
Please shut up.
Slazzy (11/25/2017 06:43pm):
I never noticed that there’s a com tower under the missile unit
Slazzy (11/30/2017 04:08am):
Beta to use the PD tcopter for the com tower, or beta to destroy the carrier and build a tcopter and transport the infantry
to the com tower?
Tmi489 (11/19/2021 08:53pm):
He was just a poor cat
Nobody loves him



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