Creator: HyperSea || First Published: 11/09/2015 || Players: 4 || Size: 30x20
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| Comments: |
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wetguy (11/09/2015 12:41am):
One day an orange star infantry got shot by an artillery and told a mech to destroy it, but an MD tank came and shot the mech. Andy asked him what an airport is and got shot in the face. A neotank went into a lander but was not accepted because it looked like a pig. An infantry (somehow) captures a bomber and crashes into a blue moon HQ. A blue moon mech got shot by an orange star recon. The orange star HQ explodes and blue moon wins. |
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Shadow Star (11/11/2015 12:20pm):
I'd like to know what the Lab units are before passing judgement on this map. the Ally island has 24 property, BH comes with 20 property (that produce funds) the neutral locations have 5 more fund producing property (counting the bh city in the south island) These numbers are all fine until you look at the amount of production facilities, 28/49 is a, unusual ratio unless funds are a little higer than the usual 1000 per property. I do feel it a somewhat odd choice to not include starting bases for BH as the map layout would indicate that this is one of their major outposts if not final battle location. More opinions when i know more about the map. |
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HyperSea (11/11/2015 02:54pm):
Once again thanks for the comments, though this time there is less that I believe I can immediately change. Right now there's a game going on this map and I'd like to see how it plays out before adjusting properties very much. If you have any suggestion now though I'd still love to hear them. The main reason I chose not to include that one factory in the pipes with the BH HQ as one of their starting properties was the threat of them using it to reach the southern islands too quickly. Control over those four production facilities could make the game impossible for the allies, especially the airports. However, it is entirely possible that the allies now have a massive head start if the BH player doesn't immediately prioritize it by capturing one of their airports on the island and building a T-Copter. The simple property changes I would consider making would be changing the fourth airport on the allies' island into a city (the one closest to the east side of the map) and giving BH a starting base or two. As for the lab units I'd prefer that they be the black boat, black bomb, stealth, and piperunner(optional). The piperunner may not make a huge difference, but not having access to the black boat initially may help give BH a proper advantage that the allies must overcome. The choice does fall to the host of any games though, and so they can choose to be much more controlling as an evil CO than I would be. |
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Shadow Star (11/11/2015 05:13pm):
When your game finishes, what I suggest is this: 1. Currently BH has 6 neutral bases on their island. I'd cut that back to 4, and spread them out, giving them 1or 2 to start with. This ensures that if the allies were to attempt it, they could out pace BH in terms of land units 6 bases to 4. (you could also cut back on the ports, but as that's the primary way that combat is going to occur (air and sea for transport) I'd keep it at 4. 2. i like the idea of replacing one of the airports on the allies island into a city, probably one of the middle ones. Also possibly removing one of the neutral airports in the bottom corner for two neutral cities, it keeps the emphasis on the power of that little island being 4K funds and an airport, without making it quite as game changing. 3. Due to the layout of the map, if a player is producing Black bombs they are going to completely dominate the pacing of the game. I'd probably just have them banned outright. Black Boats and piperunners would be doable. (usually stealth and black bombs get banned as they often promote unhealthy gameplay choices. |
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HyperSea (11/11/2015 05:57pm):
Turns out I can't even edit maps when they're being played on. Had no idea. Regardless, I'm liking your suggestions and I'll implement them once I get the chance. Thanks again for the help! |
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HyperSea (12/04/2015 03:18am):
Made a few more edits, mostly adding properties and adjusting a few units. The BH battleship by the top was moved to the right 1 and OS gained a recon. BH gained a few cities and lost the one way out on the southern island. Allies now only have 3 airports and the com tower on the middle island was changed to a neutral city. |
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DSMaps2 (06/15/2021 07:53pm):
https://awbw.amarriner.com/prevmaps.php?maps_id=89696 |
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