Creator: BamboozleVI || First Published: 11/11/2015 || Players: 2 || Size: 40x40
Categories: Toy-Box
Rating: 5.50 in 2 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Bamboozle (11/11/2015 05:09pm | Edited: 05/26/2016 12:14am):
Next episode map of An AWBW Text Adventure.
(http://awbw.amarriner.com/prevmaps.php?maps_id=67843)
POST HERE, NOT ON THE OLD MAP

TILES -> MEANING:
Plain -> Dungeon Floor Tile
Forest -> Shadows/Unknown Area
Pipe -> Wall
Broken Pipe -> Open Door
Pipeseam -> Closed Door
Orange Star Lab -> Torch
Purple Lightning Comtower -> Demonic Statue
Orange Star Port -> Fire Projectile (gives light)
Yellow Comet Port -> Lightning Projectile (gives light)
Cobalt Ice Port -> Ice/Frost Projectile
Blue Moon Port -> Water/Liquid Projectile
Jade Sun City -> Egg Cluster
Brown Desert City -> Crate/Box/Chest/etc.
Brown Desert Airport -> Table/etc.
Brown Desert HQ -> Large Pot
Neutral Lab -> Hanging Chains/Shackles
Blue Moon City -> Luminous Mushroom
Teal Galaxy HQ -> Portal
Red Fire Lab -> Campfire/Cooking Fire/etc.
Jade Sun Airport -> Bedroll/Bed/etc.
Jade Sun Port -> Coffin/Gravestone/etc.

RECOMMENDED COMMANDS FOR DUNGEON LYFE:
Open the door
Close the door
Search the walls
Take the torch
Place the torch
Examine (tile)
Examine the walls
Examine the object/creature
Run from (creature)
Attack (creature)
+ anything more you wanna do

BESTIARY:

Humans: Not much to explain, honestly.

Garbluk: This diminutive and tiny green humanoid can be found roving in packs throughout the dungeon. It
possesses the same intelligence as a human but with a penchant for more destruction and wanton brawling, limiting
it from getting much done -- however, for certain members of the species, exceptions can be made. It attacks with
crude homemade weaponry and scavenged objects. It is fairly easy to harm with conventional weapons, but its
small size and high speed can make dealing with packs of it tough unless ambushed. They live in bands of 3-10.
Rumor holds that garbluk nails can be used as an ingredient for alchemy.
Bamboozle (11/11/2015 05:17pm | Edited: 11/03/2016 11:15pm):
Character List + Inventories:

DP (DullPheonix): OS INFANTRY
Condition: Injured -- clotted stab wound on buttocks (bandaged with purple robe)
Hunger/Hydration: Not Hungry/Hydrated
A common shirt (e under chainmail shirt)
A chainmail shirt (e)
Pants (e)
Shoes (e)
A stupid-looking pair of reflector glasses (http://i.imgur.com/JRRcKzC.jpg) (e)
A wickedly spiked rusty iron mace
A tattered purple robe (e, bandaging ass wound)
A small purple cloth mouth-mask (e)
A mage's staff
An ornate bone dagger (e)
A large piece of frog-creature meat (3/4ths eaten)
The skin of a frog-creature
9 crude iron daggers
A teal potion
A small closed drawstring pouch containing 8 gc
A deck of cards

BountyFrog: GE INFANTRY
Condition: DEAD -- fresh corpse, not yet rotting
Hunger/Hydration: Not Hungry/Hydrated
Shoes
A set of dusty red robes (e)
A steel handaxe
A pair of leather traveling boots (e)

Sheamus Knott-Worthington (Jackie Milton): YC INFANTRY
Condition: Injured -- blunt force trauma to the scalp (healing), burn wounds to the scalp (healing)
Hunger/Hydration: Not Hungry/Hydrated
A common shirt, torn (e)
Pants (e)
Shoes (e)
A right-shoulder steel platemail pauldron (e)
A fine steel spear [CURSED]
A silver ring
A lockpick
A pair of weird cardboard glasses (http://i.imgur.com/9biupFV.jpg) (e)
A makeshift head bandage (e)
A large and sweaty pair of cotton pants
A pair of steel greaves
A floppy pink felt hat (e)
A pair of reinforced steel platemail greaves (e over pants)
A pair of common pants x2
A steel dirk
A steel longsword (e)
A torch, unlit
A pair of nunchaku formed from the eaten-out remains of BountyFrog's arm
23 gc

X (Xmo5): PL INFANTRY
Condition: Injured -- minor burns to face, clotted scratch on forearm, small clotted slash on abdomen
Hunger/Hydration: Not Hungry/Hydrated
A common shirt (e)
Pants (e)
Shoes (e)
A small purple cloth mouth-mask (e)
A dumb-looking vision-correcting visor (http://i.imgur.com/fzUmywD.jpg) (e)
An iron spear (e)
A rusted iron shield in terrible condition
A lit torch (e)
Two packs of rations
A gnarled wooden wand
A pair of iron nunchaku
A red spellbook (partially learned)
12 frog eggs
A large blue glowing mushroom (wrapped in a few scraps of frog skin)
A strange lapiz-colored large egg
A teal potion

Just Look at My OPness: JS INFANTRY
Condition: Chest wound healing. Arrow embedded in abdomen. Soulless
Hunger/Hydration: Not Hungry/Hydrated
A common shirt
Pants (e)
Shoes
A reinforced steel platemail cuirass, damaged (e)
A left-shoulder reinforced steel platemail pauldron (e)
A pair of reinforced steel platemail sabatons (e)
A pair of reinforced steel platemail gauntlets (e)
A leather pouch containing 26 gc
A luxuriously engraved flintlock pistol (unloaded) (e)
A pouch of flintlock powder (3/4 full)
A pouch of flintlock lead balls (3 bullets remaining)
A steel saber, unsheathed (e)
A jazz album by Death titled "Compilation Number Five"
A Death-brand t-shirt (e)
A helmet-visor combo (http://i.imgur.com/r5iFZ5a.jpg)
A carton of eggs (10/12 eggs remaining)
A burning stick (providing light) (e)
An empty glass flask
BountyFrog's severed right arm (e, draped across shoulders)
A bag of dragon jerky (1/2 left)
A pair of flamboyantly ugly glasses (http://i.imgur.com/8qavwYQ.jpg)

Tri (Dreadnought): TG INFANTRY
Condition: Healthy, slight burn injuries to legs
Hunger/Hydration: Not Hungry/Hydrated
A common shirt (e)
Pants (e)
Shoes (e)
A pair of pointy glasses (http://i.imgur.com/5TL4dZT.jpg) (e)
A reinforced wooden kiteshield
A composite bow and eight iron arrows (e)
A lit silver crucible (e)
A blank scroll
A scroll of XYZZY
A metal wand
A pink potion
A small note from Glundrifig to Mugurba
A fancy-looking exotic dagger handle (e)
A strange black-metal sword, sheathed
Thirty steel throwing knives
Twenty packages of dried fish
5 gc

Sarisa (Nyvelion): GS INFANTRY
Condition: Healthy
Hunger/Hydration: Not Hungry/Hydrated
A tank top (e)
Jeans (e)
Two red bead bracelets (e)
A black bead bracelet (e)
A silver necklace (e)
A rose gold necklace (e)
A steel whistle
A pack of mint chewing gum
A microphone
A notepad
A pencil
A kodachi (e)
A gold necklace
A clogged wooden flute
A sacrificial knife
Bamboozle (11/11/2015 05:18pm):
DullPheonix: You wear your chainmail shirt over your common shirt and equip your mace.
Xmo5: You equip your crap-quality shield and your iron spear.
BountyFrog: You equip your robes over your common clothes, swap your shoes out for the leather traveling
boots, and equip your steel handaxe. You sniff the bag of dragon jerky. It smells awfully like
Jackie Milton: You're not able to get anything that resembles a weapon -- for now -- due to the stabby spears
of the guards preventing your group from infighting. You'll have to wait until the door opens. (see below)
Just Look at My OPness: You offer the carton of eggs to be shared amongst the group in exchange for their
loyalty to your cause. They don't seem to reply.
Dreadnought: Your equip your composite bow and the quiver of the small amount of arrows you have, as well
as your glasses.

ALL PLAYERS: As you finish up equipping your gear, the guards get to work unlocking the door. Padlock after
padlock falls as the heavy-duty keys are inserted, then the beams holding the door shut are torn off. The
burliest of the guards grabs the handle and strains to open the large slab of iron, but after a few attempts it
budges and falls open, knocking him ass-first flat onto the ground. As the other guards begin to shove your
group into the dungeon, Jackie Milton takes this opportunity to grab the guard's spear before he can get up
and react. As you rush through the door and feel your feet meet hard dungeon tiles, the door slams shut loudly
behind you and you hear the padlocks being relocked. All 16 of them. You're not getting out of here...
You look around and notice you're in a medium-sized chamber of stone brick construction, moldy walls
covered in lichen and algae welcoming you with their variety of dried bloodstains. The whole place seems
awfully musty and reeks of rat droppings, long-dead vermin and miscellaneous debris. You draw your eyes
towards the center of the room, where the interior is littered with dusty skeletons, but with no gear or supplies
in sight. What happened in this place?
Two light sources, torches on the walls on opposite sides of the room, provide some small semblance of light
and comfort. As your eyes follow their illuminating path, you suddenly notice a massive demonic idol
dominates one corner of the room. It appears to be roughly twenty feet tall and constructed of some obsidian-
like substance, its smiling face holding what appears to be two emeralds for eyes, a diamond for a nose and a
set of rubies for blood-red teeth. A fire crackles loudly in a crucible the statue holds in one of its hand,
mimicking a ball of fire roaring from its palm. The other hand is holding a sign, made out of the same purplish
substance, that says something in letters you cannot understand. This place is pretty metal.
An open door leads out from the center of the room. On one of the walls you can see a closed door, large and
made of imposing brass which reflects the torchlight. You wonder which path to take.
You hear a high-pitched screeching coming from somewhere else in the dungeon. Apparently, judging from the
loudness, not too far away.
Xmo5 (11/11/2015 05:32pm | Edited: 11/11/2015 05:38pm):
I unequip my shield, grab a torch with my spare hand, and slowly approach and inspect the
idol. I try to see if I can remove and pocket the gems on its face, keeping my guard up
all the while.

(I guess Jackie and I split the treasure assuming we don't get ourselves killed in the
process... And he only beat me by a few seconds because I had to grab a torch first!!)
Jackie Milton (11/11/2015 05:37pm):
(For the ultimate record, I said this before Xmo5 at 4(5):27 pm)
"This place is pretty metal."
F' yeah!
\m/ >_< \m/

I examine the statue, looking specifically for any rare pants. During my search I attempt
to knock the gemstones off the statue with my spear.

*I also debate in my head whether the high-pitched screaming is leaning more toward a
shriek or a rasp...*
Jackie Milton (11/11/2015 05:43pm):
(also for the Ultimate Record, is daylight savings time not a thing anymore? or is AWBW in
its own time zone? Also also, for the non EST plebs, is AWBW time still EST for you? or in
your own zone?)
Xmo5 (11/11/2015 05:53pm):
Yeah, daylight savings time is definitely over, but AWBW doesn't seem to know about EST.
I'm not sure if it used to or not, but it's definitely 4:52 here.
BountyFrog (11/11/2015 06:14pm | Edited: 11/11/2015 06:15pm):
My dragon jerky smells awfully like Jackie Milton?!?!? 0_0 Either that is really crappy jerky or really
epic smelling person...

Anyways, I take the remaining torch with my free hand and start to walk out of the room through the
open door cautiously but notice Xmo andJackie reaching towards the statue. "What the heck are you
doing!??" I yell at them. "Touch that thing and it could trigger instant doom on us or something!!"
Bamboozle (11/11/2015 06:25pm):
Originally I forgot to put something there for the jerky but that typo is just too awesome
to fix now
BountyFrog (11/11/2015 06:27pm):
Lol
Jackie Milton (11/11/2015 08:23pm):
Yes. It is my shampoo.
Just Look at My OPness (11/11/2015 08:58pm):
I grab the other torch and shine its light through the open door, to see what is on the other side.
Bamboozle (11/11/2015 09:14pm):
They're all taken brah. Xmo5 and Bounty got to them first.
Dreadnought (11/11/2015 09:18pm):
As long as we're all being careless with the statue and being jealous about Xmo5 and
Bounty Frog taking the torches, I try to take the crucible with the flames from the
statue's hand.
Just Look at My OPness (11/11/2015 10:21pm):
Oh, I didn't notice that Bounty took one, nevermind about that then.
BountyFrog (11/11/2015 10:51pm):
:P
BountyFrog (11/11/2015 10:53pm | Edited: 11/11/2015 10:53pm):
And you should read others' comments... I just yelled at Xmo and Jackie for being so careless with the
statue Lol (directed at Dreanought, not you OP)
BountyFrog (11/11/2015 10:55pm):
Btw bamboozle, this is completely out of game but why do you put the HQs in these maps? You don't
even put one for every color... :/
Bamboozle (11/11/2015 11:13pm):
Publishing a map requires two or more HQs, if you have less than that it won't publish. So basically I have to.
Jackie Milton (11/11/2015 11:32pm):
^Trve

-J.S.M.
(The "S" stands for "See forest vs. river")
DullPheonix (11/12/2015 02:43am):
* examine the ceiling

* warn the others that prying the jewels off is probably a bad idea
BountyFrog (11/12/2015 09:15am):
Oh okay... What about maps that have labs instead of HQs though? Those don't have any HQs...
Jackie Milton (11/12/2015 09:24am):
Labs act as HQs. The point is, two teams must be playable for a map to be published.
Xmo5 (11/12/2015 09:32am | Edited: 11/12/2015 09:34am):
Yes, labs can work to. Bamboozle was right, but just replace "two or more HQs" with "HQs
or labs from two or more countries" to be more specific. So technically, he should be able
to remove the OS HQ and the map will still work fine since there are OS labs, but he could
not then remove the labs.

EDIT: Yeah, what Jackie said. This is what I get for opening a few maps at once and then
commenting on them all- I don't see those comments from 10 minutes ago because I already
had the map open... -_- ... ... I mean, Jackie, back off my turf and quit comment ninjaing me!
BountyFrog (11/12/2015 10:43am):
Oh ok... I gotcha
Xmo5 (11/12/2015 02:41pm):
Also, is it bad that I'm significantly more interested in this than I am in any of my AWBW
games?
DullPheonix (11/12/2015 02:43pm):
No.
BountyFrog (11/12/2015 02:54pm):
Lol same here
Bamboozle (11/12/2015 09:29pm):
(You guys have no idea I mindblown I am. I just realized you can resize the comment box to whatever dimensions you desire.
Previously I was typing into this tiny blue box and had to constantly scroll up to reread stuff. This is amazing.)

(Also, removing a torch causes that light source to move with you, and will leave the place you took it from darkened if you
aren't there. For this reason it is advisable to act as groups, although the perks of going solo are also aplenty)

Jackie Milton: You carefully inspect the statue. No pants on it, unfortunately, and your attempts to plunder its valuables
doesn't work out; as soon as your spear comes into contact with the material, it turns a dark shade of purple and gives off an
uneasy aura. A chill travels down from the blade of the spear down through the shaft and onto your body. Whatever you did, it
caused the statue to do something to your spear, although you're not quite sure what...
You come to the conclusion that the jewels on the statue aren't able to be looted -- for now, at least. You hear that shriek
again; it sounds much like an animal in pain on the verge of death.

Xmo5: You remove your shield and pry a torch off from its place on the wall. The room's lighting adjusts as you move around.
As you notice Jackie Milton attempting to get to the jewels before you, you lunge over and try to pry them off with your bare
hands at the same time. As soon as your skin makes contact with the statue's material, your hands go numb, their hue visibly
changing to a darker and more lifeless tone. In panic, you pull away from the statue and feel your hands slowly but surely
become reinvigorated with life. Close call -- you wonder what might've happened if you touched it for too long. You hear that
shriek again; it sounds much like an animal in pain on the verge of death.

BountyFrog and Just Look at My OPness: BountyFrog removes the last torch from the walls and walks towards the open door
allowing an exit from the room. He warn his companions not to touch the statue, but they go on with their plans to his dismay.
He holds the torch up and gazes outwards. Just Look at My OPness is following BountyFrog closely. The shriek from earlier is
heard again. The two of you hear a rustling in the distance, and as you peer through a dusty hallway of cobwebs and littered
bones, you see a distant figure slowly hobbling towards you. Its form appears hunched and husk-like, as if its biomass was
dried away to leave a lifeless shell. Whatever that thing is is clearly approaching you; the footsteps echo through the hallway
and bounce off the walls.

Dreadnought: You decide to get in on the action and take the crucible from the statue's grasp. It's not made of the same
substance as the rest of the statue, just a silver plate and some metallic furnishings to catch the ash falling from whatever's
burning. You successfully dislodge it without any of the purplish side-effects the others are receiving.
You hear that shriek again; it sounds much like an animal in pain on the verge of death.

DullPheonix: You look at the ceiling. It is a greyish slab of rock seemingly stretching for hundreds of feet around, dwarfing far
more than what your immediate surroundings are. There are some small cracks in the stone, where a few trickles of liquid
slowly form droplets and disperse to the ground below. There are some dusty cobwebs spread out here and there, and the
occasional mark of an arrow impact, but other than that, overall, the ceiling appears to be uninteresting.
You warn the others that desecrating the statue isn't the soundest idea, but you are ignored. As you face the open doorway,
looking out into the hallway from behind BountyFrog and Just Look at My OPness, you see a distant figure slowly hobble
towards the room.



DullPheonix (11/12/2015 10:05pm):
* examine the closed door, especially for any openings to the room beyond
* request a light source if necessary
Xmo5 (11/12/2015 11:25pm):
I join DullPheonix so that we can use my torch as we try and see if we can determine what's
behind the door and whether or not it looks like a safe way to go. I also warn the others to
prepare for a potentially hostile encounter with the creature I hear BountyFrog and OP murmuring
about, but not to jump to conclusions yet.
Just Look at My OPness (11/13/2015 07:42am):
Examine figure. I unsheathe my saber.
BountyFrog (11/13/2015 09:31am):
I mutter under my breath that I warned them not to touch it, then I step forward a couple more steps to
examine whatever it is walking towards me. All while getting my axe ready for battle if necessary.

Jackie Milton (11/13/2015 11:13am):
I position myself behind OP placing my spear under his arm. We are a two-man phalanx.
Dreadnought (11/13/2015 04:15pm):
I decide to join DullPheonix and Xmo5 to see what is behind the closed door.
BountyFrog (11/13/2015 05:25pm):
Ok so I guess it is basically Jackie, OP and I as one team and Xmo, Dullpheonix, and dreadnought as
the other team.
Xmo5 (11/13/2015 05:40pm):
Not necessarily (yet)... but in looking at the inventories, that was one the two best team
configurations I could come up with based on my criteria.
Bamboozle (11/13/2015 09:59pm | Edited: 11/16/2015 12:33am):
(Torches give a vision radius of 3 on the map. Roleplay wise, for the text, it varies but I'll try to keep the map
and what's being described fairly consistent. I've also updated the key.)

DullPheonix, Xmo5, Dreadnought: DullPheonix makes his way to the closed door with Xmo5 following to provide a
source of light and Dreadnought following for funsies. As you examine the old wooden door, which is inexplicably
gnarled and ancient, you notice there's a gap between the hinge and doorframe allowing you to take a meager
peek through into the next room. Unfortunately, even with the torch behind the door, you can only see the
standard dungeon-tiled floor. Since it seems safe enough, you allow the door to slowly creak
open, which somewhat overshadows the sound of scurrying footsteps. The torch illuminates this chamber and you spot a
cluster of hatched and unbroken eggs set into the mud and dirt at the corners and walls of the room where the
dungeon tiles seem to be fading away into nature. You spot in the dim light a rotting corpse, humanoid, laying on
the ground and long consumed (albeit partially) by some dungeon-dwelling creature -- it
seems quite old, for on one side of the body a clear skeletal structure can be seen while on the other side much of
the flesh still remains. Whatever animal those eggs belong to must be about somewhere...
You hear a ghastly croak and look around quickly, seeing a round form enter your field of view. It is wearing
something, robes apparently, and hobbling along with a staff in one hand. As it comes slowly closer, you
recognize that it's a giant frog-like creature in traditional mage garb. Before you can examine it any further, it puffs
up its throat and unleashes a scream in some unknown language, causing an arcane wave of fire to blast out of
its mouth towards you at a decently high speed. You stand shocked, wondering how to react to the quickly-
oncoming wave of flame approaching you.

Jackie Milton, Just Look at My OPness, BountyFrog: Just Look at My OPness and Jackie Milton embrace each
other with their weapons drawn to create a strange defensive position, with Just Look at My OPness holding his
saber outwards while Jackie Milton holds the spear -- which feels a bit strange to the touch -- outwards under his
arm. BountyFrog trots behind them carefully, equipping his axe. As the three of you prepare to make contact with
the creature of unknown origin, it suddenly speeds up to a run and shrieks out that familiar shriek,
its husked form of leathery flesh and zombified skin masked with a set of old robes that look ready to fall apart. Its
nails function more like claws, and look like they would definitely be painful if you were hit with them. It isn't the
smartest enemy, though, and runs itself into Jackie Milton's spear, which impales it through both ends. The thing
you weren't expecting was for it to keep running powerfully down the shaft of the spear, leaving a trail of shiny
fluid on the shaft, to engage Just Look at My OPness in combat.
Just Look at My OPness slashes outwards with his saber, cutting a good gash into the zombie-thing's head (if that
mass of deformed flesh with eyeless sockets can be called a head), but the creature swings back, slashing Just
Look at My OPness with its claws. BountyFrog follows up with a well-aimed smash to its back with his axe, and
feels a large amount of resistance as he attempts to pull the axe out; the creature's flesh is extremely sticky and
viscous, and almost swallows the axe whole before BountyFrog removes it. Just Look at My OPness slashes it
again, but the same situation is encountered; this creature is resilient, its dry flesh proving a problem for your
conventional weapons. You wonder what would be a good way to take advantage of this dryness. Jackie Milton
is sitting awkwardly near Just Look at My OPness's armpit watching it all go down as he holds the spear that's impaled
into the creature. The thing is still kicking, despite its wounds, and the three of you wonder how to proceed to take it down safely.
JUST LOOK AT MY OPNESS HAS BEEN SLIGHTLY INJURED -- CLAW MARKS ON CHEST
DullPheonix (11/13/2015 10:20pm):
Assuming my character's positioning on the map is accurate:

* sidestep behind the doorway
* recommend the other team set fire to their foe

Also, maybe we should use initials for simplicity?
Jackie Milton (11/13/2015 10:32pm):
(Do you really want to be "DP"?)

As this Black Metal beast stands wedged on the end of my spear, I deftly cram my shaft up
the crotch of OPness's armpit. I then draw a spare pants to stifle the creature's gnarly
melon.

"Torch the bastard!" I sensuously whisper... er... gutturally yell...

-J.D.M.
(The "D" stands for "pardon my big Diction")
BountyFrog (11/13/2015 11:02pm):
I decide to listen to Dull's advice and I quickly set fire to the humanoid figure attacking me, then back
up quickly to avoid being caught being hit by him flailing or by the flame itself.
Xmo5 (11/14/2015 12:05am | Edited: 11/14/2015 12:05am):
I leap forward through the door, and slightly off to one side to avoid the blast. I tuck and roll, and
upon recovery, quickly lunge forward with my spear, aiming for the frog mage's throat.
IPS (11/14/2015 12:57am):
wat... is all this ._.
BountyFrog (11/14/2015 01:03am):
Lol welcome to the party IPS! :D
Xmo5 (11/14/2015 09:06am):
It all started here: http://awbw.amarriner.com/prevmaps.php?maps_id=67843
Just Look at My OPness (11/14/2015 10:13am):
I push backward into Jackie so that we pull his spear out of the thing before the handle burns.
Bamboozle (11/14/2015 09:25pm | Edited: 11/16/2015 12:29am):
(I feel like initials will be a bit confusing against the narrative style of text, but if enough of you want it, sure)

(I've added some hunger/hydration stuff to make the dungeon fun :D)

DullPheonix, Xmo5, Dreadnought: DullPheonix deftly moves out of the path of the incoming wall of flame to
mitigate his share of the damage. As Dreadnought appears to be idly standing there, DullPheonix does the
good thing and pull him out of the way of the blast, although not completely, for part of the blastwave did strike
Dreadnought's body.
DREADNOUGHT -- MINOR BURN INJURY TO LEGS
DullPheonix yells to the other group to use fire against their foe, which is apparently a useful technique. Xmo5
takes the initiative and leaps through the doorway before the fireball strikes and ends up on the side, rolling
into the chamber and fluidly lunging towards the frog-creature's throat. His spear fails to connect due to the
distance between them, but the frog-thing appears alarmed and is slow to react for the second stab, which
does pierce its neck. A stream of red erupts of the wound as the frog attempts to ready another spell but only
pumps more blood out of its throat, and it does its best to turn and wobble away, clutching at its neck. Xmo5
lunges again and strikes it in one of its legs, crippling it for good. It flops onto one side, slowly dying to its
mortal wound but not before it successfully casts a weak fire spell from its bleeding throat, sizzling Xmo5 to a
decent extent. With some minor revenge taken on its killer, it succumbs to its injuries.
XMO5 -- MINOR BURN INJURY TO FACE
As the dust settles, you notice that there aren't any more inhabitants of the room -- at least, to the best of your
knowledge -- and also see a variety of mold-eaten crates and boxes strewn about near the east wall. On one of
the crates is a note of parchment, the writing on it indiscernible from your viewpoint.
The three of you hear your stomachs growling at the exact same time. It appears you're all hungry.

Jackie Milton, Just Look at My OPness, BountyFrog: You hear DullPheonix provide you with a handy tip
involving fire. BountyFrog quickly strikes the thing a few times with the torch, watching as it slowly catches on
fire, then backs out to prevent any fire-related injury. Jackie Milton and Just Look at My OPness follow,
watching the creature slowly light up completely, illuminating your surroundings in a vaguely beautiful way, if
you ignore its raucous screams as it burns to death horribly. Jackie Milton attempts to stifle the screams with
his spare pair of pants, but the flames are too hot and in panic he only succeeds in adding kindle to the fire,
watching the pants light up with the rest of the monster. In due time it stumbles to its knees and stops moving
as it keeps burning until it resembles a lump of vaguely-humanoid charcoal. You look around at the now
devoid-of-threats passageway you're in. It's more of a whiter shade of marble than the previous room, and
there isn't as much nasty mold or lichen covering everything. You see a dusty skeleton clutching a book of
some sort in the corner. Through the torchlight, you see that there's a fork which splits the path from left to
right. The right path has a light of some sort radiating out of it, although it seems farther away than you'd
expect.
The three of you hear your stomachs growling at the exact same time. It appears you're all hungry.
You hear footsteps in the distance, clanky and jarring, as if whoever is walking is wearing something metallic
on their feet.
BountyFrog (11/14/2015 09:39pm):
I thank DullPheonix for the tip, then go investigate the book that the skeleton is holding while asking
Jackie Milton and Just Look at My OPness which way they think we should go.
Just Look at My OPness (11/14/2015 10:17pm):
"Probably toward the light." I state as I mockingly crack open a couple eggs and drink down the raw contents like a true man.
BountyFrog (11/14/2015 11:35pm):
Crap I forgot I was hungry, I ate some jerky before I headed to the skeleton with book.
Xmo5 (11/15/2015 12:35am):
I move over to the parchment and pick it up to see what it says. I also give a quick look
around/through the crates to see if there's anything useful worth pocketing. I call in DullPhoenix
and Dreadnought, asking if they want to help me check out the room for useful objects and I
offer to split a pack of my rations to conserve food.
DullPheonix (11/15/2015 02:16am):
* loot the fallen Frog-Mage
** determine if any part of the Frog-Mage is edible
Jackie Milton (11/15/2015 01:51pm):
I catch my breath. I equip my greaves and floppy hat (who knows if we'll stumble into a
random tête-à-tête). I ask OP for my spear back. I consider finding something to eat, but
I realize my hunger is nothing to my unquenchable thirst for pants. I make sure the
burning pile of flesh is cool before I scrape up the ash of my pants.
Dreadnought (11/15/2015 03:19pm):
I thank DullPheonix for pulling me out of the way and agree to help Xmo5 see if there is
anything useful in the room.
Bamboozle (11/16/2015 12:27am | Edited: 11/16/2015 12:44am):
(If a player offers something, whether it's an item or a plan to go somewhere/do something, to another player or
players, you have to decide to accept/decline
the offer since I won't do it for you, otherwise it'll just be left open)

DullPheonix, Xmo5, Dreadnought: BountyFrog's voice carries from the other passage to thank DullPheonix. While
DullPheonix scrounges around the frog-creature's body, Xmo5 and Dreadnought search the crates and boxes for
any items of significance. You find the following items:
- a gnarled wooden wand
- a metal wand
- a pair of iron nunchaku
- a scroll of WAGIPO
- a scroll of XYZZY
- a red spellbook
It is up to you on how to split the loot.
The parchment, upon closer inspection, is actually in the language you understand. It reads, "Blubb, I've left a cache
of supplies here for you if you return. Wouldn't want to leave you to fend for yourself. Be careful out there. -Z"
You wonder for a fleeting moment who these people are (or were). The parchment seems quite old; you doubt these
folks are still around to care if you take their stuff or not.
DullPheonix finds, on the frog-thing's body, a variety of things:
- a purple robe
- a mage's staff
- an ornate bone dagger
- frog-creature meat
- a pair of frog-creature eyes
- the skin of a frog-creature
Xmo5 offers to split one of his rations amongst the group.
You find that a large and long-rusted iron door leads to the north. However, it seems to be locked by a pretty
heavy padlock.

Jackie Milton, Just Look at My OPness, BountyFrog: You ponder on which path to take while replenishing
yourselves with some gourmet cuisine. Just Look at My OPness drinks a few raw eggs and litters the eggshells on
the dungeon floor in satisfaction, while BountyFrog dines on some dragon jerky. Jackie Milton, for some reason
unbeknownst to humankind, scrapes up the ashes of his former pair of pants after retrieving his slimy spear.
JUST LOOK AT MY OPNESS + BOUNTYFROG -- NO LONGER HUNGRY
Just Look at My OPness advises the group to take the right path while Jackie Milton equips his pair of greaves
and floppy hat.
The metallic footsteps slowly get louder. They seem to be coming from the path with the light. You hear very faint
dialogue coming from that path as well.
Xmo5 (11/16/2015 07:54am | Edited: 11/16/2015 08:49am):
I elect to take the wooden wand, the nunchaku, and the spell book, leaving the other three items
(metal wand, and two scrolls) for Dreadnought. I also grab and pocket the parchment. Seeing the
padlock, I also recall seeing someone in the other group (*cough* Jackie *cough*) with a lock pick
so I give a quick call for assistance, being sure my voice won't carry farther than necessary.

Having not heard a reply, I bust out a pack of rations and start eating, whether they're going to join
me or not. Maybe they feel fine, but boy am I hungry. As I eat, I study the spell book to see if I can learn
any useful magic for the road ahead.
BountyFrog (11/16/2015 09:25am):
I try to get a little closer and listen to the dialogue...
Dreadnought (11/16/2015 11:42am):
I take the remaining items and take Xmo5 up on his offer to share a ration. I begin to
read the scrolls to see if I can gain any insight or skills from them.
DullPheonix (11/16/2015 11:04pm):
* cut off a piece of Frog Meat and cook it via the Torch, then eat it
* wrap the rest of the Frog Meat and Eyes in the Skin

* examine closed door for signs of room beyond
* see if the Bone Dagger can pick the lock
Just Look at My OPness (11/17/2015 08:39am):
I sneak up with Bounty, quietly preparing my pistol.
Jackie Milton (11/17/2015 10:39am):
I preform my ritual macarena as my religion forces me to have ritual three times a week, in the dark.
Xmo5 (11/17/2015 11:29am):
Aayyyy macarena
Bamboozle (11/18/2015 01:14am | Edited: 11/18/2015 01:26am):
(Spellbooks teach you spells provided you're able to learn them. Scrolls are one-time usages of spells that will
work for anyone.)

DullPheonix, Xmo5, Dreadnought: Xmo5 grabs the wooden wand, the pair of iron nunchaku and the red
spellbook. Dreadnought grabs the metal wand, a scroll of WAGIPO and a scroll of XYZZY. With your looting
apparently complete, Xmo5 gives a call to Jackie Milton in the other room, but with the distance between the
two of you, you doubt that he successfully heard you.
Xmo5 and Dreadnought share one pack of rations, ridding themselves of their hunger for the time being.
XMO5 AND DREADNOUGHT -- NO LONGER HUNGRY
DullPheonix removes a small piece of frog meat from the main corpse and cooks it on his torch, although the
consistency of the cooking is something to be doubted. Eating it, he wraps up the rest of the corpse in the skin
and stores it for later.
DULLPHEONIX -- NO LONGER HUNGRY
Xmo5 opens the spellbook and finds out that the thing is actually printed in his language -- well, half and half,
shared with some strange demonic-looking script that seems vaguely familiar. Hey, it's the same one from the
sign on the surface! After doing some transliteration, you manage to decipher some key text and feel
something within you stir. You feel energized and realize that you now know the spell Magic Missile. That was
significantly easier than you expected; maybe you just have an affinity for this stuff.
Dreadnought takes a peek at the scroll of WAGIPO he found. The magical runes on the parchment seem to
come alive in your head, and you mumble them to yourself as you read. To your surprise, the words glow
bright as if burning away and you feel a rush of energy course through you. You must've triggered something
about the scroll, because it's reacting to you. Your vision goes black. (see continuation below)
DullPheonix attempts to pick the lock with his bone dagger. While the dagger's small blade fits into the
keyhole, you have trouble opening the damn thing. Maybe you'll just need to kick it down or something, as
lockpicking with a dagger won't quite work.
Xmo5 and DullPheonix suddenly notice that Dreadnought has disappeared.

Dreadnought: Your vision slowly returns to you. You feel jittery. You notice that you're in a completely different
room and environment and slowly realize that, to your horror, that scroll you read was a scroll of teleportation.
You look at it again and find out that it's now blank since you used it. You glance around. Normal dungeon
room, but with some different features. The shackles and chains plowed into the walls give you the feeling it
was used as a prison of some sort. One exceedingly large set of shackles, looking to be big enough for a
massive monster, have been torn open, and judging by the way they're dangling in motion, whatever beast
they held must be nearby...
You see two closed doors in the room, one to the south near you, and one to the north on the opposite side of
the room.

Jackie Milton, Just Look at My OPness, BountyFrog: While Jackie Milton begins his spiritual dancing,
BountyFrog and Just Look at My OPness silently stalk up to the edge of the corridor in an attempt to
eavesdrop. A man and a woman are arguing over something. The man is a dashing young adventurer clad in a
suit of shiny armor, while the woman is a tall ranger clothed in dark leather.
"No, ye blubberin' git," the man snarls, "that's me share of the chuffin' cash. We did this togeffer and we get
paid out equally, ya tosser."
The woman rebukes him hardily. "Listen, yer foolish excuse for a sack of dogshit, I took dahn the ogre. Ya
woulda died without me! I went an' saved yor useless ass from certain deaff! If yer don't 'and over me deserved
coin, I'll finish wot the bloody ogre started, hear?"
As Just Look at My OPness fondles his firearm in anticipation, he accidentally drops it a few inches onto the
ground, picking it up hastily but not without attracting the attention of the man and woman. As they stride over
with furled brows, they notice the two of you crouching in the shadows.
"By the gods!" the man exclaims, "Screw me sideways! We got spies, Bagrulda! Oi-hey! Quick, right, kill 'em off
before Big Jonesy knows where we are!"
The woman nods in agreement. "Tha' basterds'll die in a pool of ther' owne blood, mark me words!"
The man unsheathes a glimmering longsword and the woman readies her bow. Looks like this is a fight.
They haven't noticed Jackie Milton yet, though. As the man begins to charge, the woman nocks an arrow to
her bow.
Just Look at My OPness (11/18/2015 08:42am):
I take cover behind BountyFrog, take aim at the woman with my flintlock, and fire.
Xmo5 (11/19/2015 02:06pm | Edited: 11/19/2015 02:07pm):
Concerned about Dreadnought's disappearance, I give a look around the room to see if I can
find him or a clue as to how he disappeared. In doing so, I more thoroughly examine the
egg clusters, hoping to find useful items, and hoping not to find something that wants to
eat me.

Following that, I suggest that DullPheonix steps to the side so I can try out my new spell
in an attempt to get through the door; I unequip my spear and take out my wand
instead. Not sure what exactly "Magic Missile" does, but hopefully it's something forceful
enough to break down this door.
Dreadnought (11/19/2015 02:36pm):
I search the room for any clues as to my whereabouts or anything useful, I also peek
through each of the doors looking for any sign of the giant creature.
Xmo5 (11/20/2015 12:53pm):
(Jackie's dance must have inadvertently caused paralysis for not only himself, but
BountyFrog and DullPheonix as well... oh noes!)
DullPheonix (11/20/2015 02:51pm):
The site was down for a short while on my end.

* equip Purple Robe
* smash the lock with the Wickedly Spiked Rusty Iron Mace while Xmo5 searches the egg piles
BountyFrog (11/20/2015 06:50pm):
I quickly get behind the wall while reading my battle axe again, then shout we are friendly, doubting it
while work after OPs gunshot, but still trying nonetheless.
Jackie Milton (11/20/2015 07:59pm):
Resolved from my ritual, my thoughts are empty. My body starts to move with uncanny
precision, and I wipe my spear as I move forward. I progress toward the attackers cocking
my spear back. I hurl the spear into the man's stomach whizzing it past Bountyfrog's head.
(If the two attackers are one behind the other, I attempt to shish-kabab them both)
Bamboozle (11/21/2015 02:07am | Edited: 11/21/2015 02:11am):
DullPhoenix and Xmo5: As DullPhoenix begins to equip his purple robe and wickedly spiked rusty iron mace,
Xmo5 peeps around the room in an attempt to discover more about what happened to Dreadnought. He
doesn't find anything of real relevance, but does find:
- 12 frog eggs
- a few scraps of frog skin
- a strange lapiz-colored large egg
DullPheonix smashes the padlock of the locked door with his mace, which makes a slight dent but otherwise
doesn't do much. Xmo5, unequipping his spear, fires his wand of magic missile at the padlock and is surprised
to see that it fries to a nice rusty crisp and fizzles enough to unscrew the rusted mechanism of the lock for it to
fall unlocked. The door leading north is now open.

Dreadnought: You revolve around the room in an effort to find some clues as to where you are. The room is
unfortunately bare save for a few miscellaneous animal droppings and cobwebs with the occasional half-rotted
animal corpse or skeleton lying about here and there. Upon further inspection, the layer of dust near the
northern door is still settling; whatever closed that door must've left recently.
On the wall near the broken shackle, you encounter a strange set of runes on the wall surrounded by a layer of
ash, as if the runes fired and burnt the surrounding area. Strange stuff.

Jackie Milton, Just Look at My OPness, BountyFrog: The fight springs into motion. As BountyFrog readies his
axe, Just Look at My OPness takes steady aim with his flintlock and attempts to fire at the woman behind the
charging warrior. Unfortunately the bulky plate armor gets in the way of the trajectory and as the bullet flies
from the barrel of the gun with a fizz of flame, the man gets shot directly in the chest. The bullet appears to
penetrate the plate armor from the front but not the back, leaving the woman behind the warrior unscathed.
The warrior himself clutches his chest with a cry and staggers back.
Jackie Milton attempts to impale the attackers with his spear, yet the moment it leaves his hands it glows with
that dark energy and lets out... a demonic cackle of laughter as it turns around magically mid-air and tries to
spear Jackie Milton. With a quick duck you avoid it, but your spear is wiggling around the ground emitting
laughter somehow, a high-pitched wheezy chuckle that sounds evil to the core. You must've cursed it by
touching the statue with it... you have a few reservations about touching it now.
BountyFrog attempts to tell the man and woman that your group is friendly. The man, who is having trouble
keeping blood from gushing out of his chest due to the splintered lead within his body from the flintlock shot,
looks at him with an incredulous stare.
"Wot the fokk-- who-- wha--what? Friendly? Wha' kind of friend--" He appears to want to speak more, but
judging from the way he's barely keeping himself upright, he's unable to. The woman remains silent as she
fires an arrow at your group, striking Just Look at My OPness in the abdomen. The man regains his strength
and charges at BountyFrog, who manages to deflect the oncoming blow with the shaft of his axe and counters
with a mean strike that bashes the man brutally in the chest, where he was shot previously. The man, still
bloodlusted, swings his blade once more and connects with BountyFrog's right arm, leaving a heavy gash in it,
but BountyFrog follows up with a decisive swing of the axe which somehow manages to decapitate the man
outright. His body crumples to the floor with a clang of metal as his head rolls around and lands at your feet.
The archer nocks another arrow and fires, unnerved at what happened to her former companion. It narrowly
misses Just Look at My OPness and bounces off a wall. With sudden realization she notices she's
outnumbered heavily and ducks into the shadows into the lighted room.
JUST LOOK AT MY OPNESS -- INJURY -- ARROW IN THE ABDOMEN
BOUNTYFROG -- INJURY -- GASH ON RIGHT ARM
It seems she's escaped, at least for the time being; it's up to you whether or not you want to chase her or stick
around to lick your wounds (literally or not) and examine what the warrior had on him.
Xmo5 (11/21/2015 10:07am):
Not sure if I already did or not, but I pocket the eggs and frog skin I found.

With the door being "unlocked", I slowly open the door and shine the light of the torch through to
see what lies on the other side.
Just Look at My OPness (11/21/2015 02:50pm):
I investigate my purple liquid in hopes of discovering its use.
Jackie Milton (11/21/2015 03:21pm):
Muttering several obscenities, I walk over to my spear. "I macarena'd for you, Captain
Asshat!" (to the spear of course, not my dying partners). I press my foot under its point,
and force my weight on it in hopes of a reaction. During which, I call dibs on the mans
pants along with any smaller weapons that aren't possessed.
Dreadnought (11/21/2015 10:33pm):
First I study the runes on the wall seeing if I can learn anything useful from them, then
I try to break on the shackles and chains to use as a weapon, Finally deciding it would be
best to avoid the monster for now I try to open and head through the door to the south.
DullPheonix (11/22/2015 11:04am):
* cautiously examine next room with Xmo5
BountyFrog (11/22/2015 09:36pm):
Hey... Make me get an infection and die or something Lol because I have to go for a long while soon...
Jackie Milton (11/22/2015 10:14pm):
*Don't do that, yet. I have a plan*
Bamboozle (11/24/2015 12:50am):
DullPheonix and Xmo5: Xmo5 stashes his newfound possessions in his inventory.
The two of you cautiously open the door and glance into the next room. Turns out you don't even need the
torchlight...
A huge sea of luminous mushrooms surrounds you, the earthy scent of fungus and flora painting the dungeon
air with a rather fresh mask. The mushrooms are piled high on soil-covered hills of blue grass which shares the
same strange glow-in-the-dark characteristics as the fungi do, giving off an eerie vibe that makes you feel
rather unsteady. This place is really cool, you think to yourself. Coolest place ever. You almost want to take a
nap here amongst the fluffy blue mushrooms...
You scan the ceiling. Covered with moss and ivy and all sorts of wall-hanging plants. You see a dragonfly buzz
and notice a small subterranean creek pass through the middle of the room, a few small fish swimming along
happily. What a place, eh?
The mushrooms looks extremely appetizing. It's almost as if you have to resist the urge to eat them.

Dreadnought: You carefully peer at the runes on the wall. They are totally foreign and are written in some
language you haven't encountered before. There's really not much you can learn from them, apart from the fact
that you probably shouldn't mess with them.
You move onto trying to remove some of the shackles from the walls. Try as you may, they're firmly embedded
into the brick and will not budge. Despite their apparent age, they are surprisingly strong.
After that debacle you move onto going through the southern door to avoid whatever beast was once trapped
in here. The heavy door opens with a screeching of rust and you stare into the next room.
You catch a smell of the iron tang of blood as you step through the doorway. The floor is soaked with it and
buckets of the stuff are painted on the walls. Although it appears fresh to an extent, there aren't any signs of
where it came from. The room is a perfectly normal dungeon cell if you ignored the blood, but it's pretty hard to
ignore as it covers everything.
A strange portal is in the center of the room, glowing with magical energies. You're unsure of where it leads to.
A door leads west. A warm light radiates from a small grate in the door.

Jackie Milton, Just Look at My OPness and BountyFrog: BountyFrog stands idly, bleeding heavily from his
wounds, as Jackie Milton reprimands his cursed spear, trying to elicit a reaction from it with his foot, getting it
to bounce upwards and clatter back on the ground again. Dismayed, you start to loot the dead warrior's
belongings, specifically pants and small weapons, taking:
- a pair of reinforced steel platemail greaves
- a pair of common pants
- a steel dirk
Leaving behind:
- a reinforced steel platemail cuirass
- a pair of reinforced steel platemail pauldrons
- a pair of reinforced steel platemail sabatons
- a pair of reinforced steel platemail gauntlets
- a steel longsword
- a common shirt
- a closed pouch containing ???
Just Look at My OPness glances at his flask of purple liquid. It appears thick and dark and bubbly, as if it was
the product of an alchemist. You uncork it and take a whiff. It smells vaguely like tomatoes.
BountyFrog and Just Look at My OPness are taking bleed damage from their wounds.
DullPheonix (11/24/2015 03:04am):
* determine the mushrooms to be suspect based on their bioluminesence and smell
* cut off a piece of Purpe Robe to cover nose and mouth, filtering the spores

* cut another piece of Purple Robe so Xmo5 can do the same
Xmo5 (11/24/2015 08:34am):
I accept the piece of the robe DullPheonix hands me and do the same. Still, I can't help
but think that one of these bad boys might come in handy later, so, using the small piece
of frog skin I have, I carefully pick one and wrap it securely, being sure not to make
physical contact with the mushroom itself.

I then approach the creek to see if I can cross it without touching the water. (i.e. the
creek is thin enough to step over or has some stones etc. I can use to cross it). I also
examine the water and anything in it.
Just Look at My OPness (11/24/2015 09:14am | Edited: 11/27/2015 10:00am):

Dreadnought (11/25/2015 03:39am):
I enter the portal.
Jackie Milton (11/25/2015 04:56pm):
I replace my old, mangy greaves with my newfangled ones. I also strap the longsword across
my back. Looking at J-Lamo, I ask for his right pauldron, but in more of a
"give-me-your-pauldron" tone. I see the life pouring from Bounty Frog. How depressing.
Suddenly, I have an idea. A horrible, awful idea. I grab my cursed spear, and walk over to
BountyFrog. "Sorry." I thrust the point of the spear into his right arm (It's gone anyway,
right?). "Accept this new body, demon! and rise to your feet!" In case it works, I press
my dirk to bountyfrog's throat and grasp my longsword with my right hand.
BountyFrog (11/26/2015 10:39pm):
I take whatever items they left me and decide to not die anymore, although I will be less active than
before.
Bamboozle (11/27/2015 12:20am | Edited: 11/27/2015 12:20am):
That's the spirit :D

(Also I forgot to mention -- the man's cuirass was damaged from when he was fighting)

(OPness -- your last comment is stretching out the comment box yo. Pls fixerino)

DullPheonix and Xmo5: DullPhoenix assumes the mushrooms aren't of any positive intent and begins to cut up
his purple robe to filter out any potential spores that might float into him, giving Xmo5 the same treatment.
Xmo5's curiosity gets the better of him and he collects one sample of mushroom using the frogskin in his
inventory as a buffer.
Approaching the creek, the two of you notice that it is indeed traversable by foot but only with proper caution.
The steam looks unsteady and rocks are jaggedly sticking out of it along the southern bank. You do see some
formation of rocks that resemble stepping stones which'll allow you to safely cross. The stream itself is rather
clear and looks normal, as do the little creek creatures that live in it.
Those mushrooms still look as tasty as ever...

Dreadnought: You step through the portal...
... and arrive at some completely different sector of the dungeon. Man, when will this teleportation nonsense
come to an end? You look around and examine your surroundings. A large cast-iron pot hangs from a clump of
wooden stakes atop a roaring fire in the corner of this otherwise normal chamber. You smell something meaty
coming from the pot; apparently someone is cooking up dinner.
You see very large footprints of some kind lead from the portal you're near, to the stewpot, to the open door
near the eastern wall. Sounds of motion can be heard coming from beyond the door. Whatever is cooking the
stew must be beyond the door...
A small wooden stool is near the fire, with a small note, a pink potion and a fancy-looking exotic dagger sitting
on it.

Jackie Milton, Just Look at My OPness and BountyFrog: Jackie Milton takes the steel longsword and equips it
along with his pair of steel platemail greaves. He demands the right pauldron from Just Look at My OPness,
which is fulfilled as Just Look at My OPness takes and equips most of the armor -- it's hard to equip the
chestplate with an arrow jutting out of your stomach. Just Look at My OPness uses up the last bit of his
common shirt as a chest bandage and takes a draught of the purple liquid, finishing it. A green aura surrounds
your chest as you feel your tissue start to magically but slowly mend itself.
IDENTIFIED: A purple potion was a potion of magical healing.
The pouch contains 16 gc. You put the rest of your gc in there for posterity.
Jackie Milton proceeds to ritually stab BountyFrog in the right arm with the cursed spear. Unfortunately, spirits
don't quite work like that and all you end up accomplishing is mutilating BountyFrog's already-damaged right
arm to a worrying extent. A gush of blood flows from the veins on his underarm. You fear amputation is the
only way to ensure the blood loss doesn't lead to his incapacitation or death...
BountyFrog did not have any items left behind for him and therefore stands idly by.
JUST LOOK AT MY OPNESS -- CHEST WOUND HEALING, ARROW STILL EMBEDDED IN ABDOMEN
BOUNTYFROG -- RIGHT ARM CRITICAL CONDITION
DullPheonix (11/27/2015 01:43am):
* gently toss one of the Frog Eyes into the water
* if nothing happens, cross stream via the stepping stones
Just Look at My OPness (11/27/2015 09:59am | Edited: 12/04/2015 02:18pm):
I pull the arrow out of my chest before it fully heals,
then finish putting on my chestplate. I reload my flintlock
as I watch Jackie gouging at Bounty's arm.
Xmo5 (11/27/2015 10:16am):
I keep my wand at the ready, prepared to unleash a magic missile at the first sign of a
foe as DullPhoenix tosses and crosses. If nothing eventful occurs, I follow suit and cross
the stream the same way, making my way to the far wall/door to so I can escape the
mushroom room soon.
Dreadnought (11/27/2015 06:50pm):
I walk over to the stool and read the note.
Xmo5 (12/01/2015 04:40pm):
*I've been granted permission to temporarily act on behalf of Jackie Milton in his absence*

*ahem*

(doing my best Jackie voice)

Seeing as I fear that amputation is the only answer, I waste no time and cut off
BountyFrog's injured arm. I then quickly grab his axe and torch and heat the axe, using
the flat of the blade to cauterize the wound and stop the bleeding. In exchange for saving
his life (after almost killing him), I take BountyFrog's pants while he's writhing in pain.

I also go investigate the skeleton and book that nobody got a chance to take a good look
at in detail thanks to the rude interruption by our adversaries.
BountyFrog (12/02/2015 01:23am):
I then go insane because of the sudden pain and take my axe back and start hacking at Jackie with a
crazed glare in my eyes
Xmo5 (12/02/2015 08:09am | Edited: 12/02/2015 08:10am):
[Jackie]
Apparently I'm gonna regret cauterizing the wound. Also.... if you're swinging your axe...
where are you keeping your lit torch?
[/Jackie]

Bamboozle (12/03/2015 01:51am):
Sorry for the absence, now we can get back to killing random strangers in a dungeon.
(If you go unconscious, you can't make an action until a sufficient number of turns have passed or your allies
resuscitate you)

DullPheonix and Xmo5: DullPheonix decides to plop a frog eye into the stream to test for safety. The eye hits
the surface of the water and drifts harmlessly to the bottom, where a small fish zooms down and gobbles it up.
The water appears to be safe. The two of you traipse across the stream and emerge on the other side of the
mushroom forest, waddling through the luminescent undergrowth until you make your way to the door.
The door, like everything else, is an overgrown mass of ivy and fungus, the form of which would've barely
concealed the iron shape of the true door underneath had the handle not been exposed. There's no way to see
into the next room without opening it, but you hear sounds of revelry and celebration coming from the other
side; the clattering of bottles, the singing of bards, the soothing sounds of a harp. You wonder what it is and
why anyone would choose to celebrate in this hole of a dungeon.

Dreadnought: You walk towards the stool and examine the note.
It reads, "Dearest Mugurba, I've finally broken free. The joy in my heart is too momentous to express in words.
We shall be together shortly, love. Soon we will be back on the surface, roaming the meadows and tending to
the cows and eating the humans; it will be wonderful, my dear. Hold steadfast, for I am coming. - Glundrifig"
What a touching tale. Apparently this Glundrifig fellow must be around here somewhere.

BountyFrog, Jackie Milton and Just Look at My OPness: Just Look at My OPness manages to remove the
arrow from his abdomen successfully. After equipping his chestplate, you begin to tediously reload the powder
and lead ball into your flintlock.
As Jackie Milton promptly cuts off the torn remains of BountyFrog's right arm, the amputee himself begins to
flail his left arm, holding his lit torch, towards his medical "helper". The axe, held in his right hand, falls to the
ground. He manages to successfully smash the torch into Jackie Milton's face, singing a good amount of his
eyebrows and catching his hair on fire before passing out from blood loss and shock. As a result of the
thrashing about, the lit torch has gone out, leaving you in darkness save for the warm light coming from the
passage nearby. You decide that you'll have to do the best you can without cauterizing it and clean up the
stump with the axe while attempting to minimize blood loss. The blood is still flowing pretty badly, though.
BOUNTYFROG -- CRITICAL CONDITION -- BLOOD LOSS FROM AMPUTATED RIGHT ARM,
UNCONSCIOUS
Leaving him be after stripping his pants off, leaving his right arm and modesty in the shadows, you stagger
over to the skeleton to the best of your ability noting the darkness. The skeleton is pretty bleached and you
assume it's been there for a while. The book itself is leather-bound and ancient-looking, its dusty pages filled
with unreadable text that doesn't seem to serve much purpose.
Jackie Milton quickly remembers his hair is on fire and, to prevent further burning to his scalp, should probably
do something about it.
JACKIE MILTON -- MINOR BURNS TO SCALP
Xmo5 (12/03/2015 08:04am | Edited: 12/03/2015 08:06am):
I check to see if the door is unlocked. If it is, I make sure to swing it open in such a way that I
remain unseen (behind the door) to everyone and everything in the other room, and I suggest
that DullPheonix do the same. If anyone or anything takes hostile interest, I do my best to use
the
chokepoint at the door to my advantage.

If the door is locked, I bust out my magic missile spell and make a grand entrance to the party.
Xmo5 (12/03/2015 08:17am):
[Jackie]
I try my best to put out the fire on my head ASAP, resorting to smothering it with my shirt if
necessary. I make sure my floppy pink hat is okay and I pocket the mysterious book. Seeing
Bounty Frog bleeding out, I (somehow) feel the need to continue to help him, so I rip this shirt off
from under his robes and do my best to bandage the wound and stop the bleeding, but I don't
resuscitate him (yet). I grab the unlit torch as well, hoping to find some fire in the future (that isn't
on my head) to light it with.
[/Jackie]
Dreadnought (12/03/2015 02:31pm):
I take the potion, note and dagger and sit on the stool. I de- equip my crucible in order
to focus on my bow. I draw an arrow trained at the door waiting for the creature to
re-enter. When it does I exclaim to make my presence known. I make an offer that I will
not shoot it between the eyes if it promises not to eat me and I suggest that that I may
be of service.
Just Look at My OPness (12/03/2015 04:13pm | Edited: 12/04/2015 02:17pm):
After I finish reloading my flintlock, I pick up BountyFrog's severed arm
and drape it around my shoulders. I then ready my flintlock and sabre
and stalk toward the light source to see what lies in the passage.
DullPheonix (12/04/2015 01:52am):
I misread the text (which I seem to be doing a lot of, recently) and thought the love
letter was found on the corpse of the rival adventurer. Might have made for some easy, if
obvious, drama points.

* unequip Mace, equip Dagger and Staff
* conceal Dagger under Purple Robe
Jackie Milton (12/04/2015 06:58pm):
WOOOO 100 comments.
I'm back from hiatus, guys.
Thank you Thank you
Bamboozle (12/05/2015 03:03am | Edited: 12/14/2015 12:36am):
>I pick up BountyFrog's severed arm and drape it around my shoulders
mrw imgur.com/oVPw2Cg.png

(check the 2nd post for new tile meanings)

DullPheonix and Xmo5: DullPheonix unequips his wickedly spiked rusty iron mace, replacing it with his ornate
bone dagger, which he then conceals under the tattered purple robe he equips afterwards. Much to your
delight, the door is unlocked. As you quickly peer through the small slit of vision you create by creaking it open,
you spot several things occurring.
- a group of small green humanoid creatures are dancing near a fireplace, apparently drunk
- one of these creatures is playing a lute in the corner of the chamber
- one is tending to a stewpot above the fireplace
- there is a small table with an assortment of chairs around it; upon the table is a variety of drinks and what
appear to be playing cards held by a group of the creatures, apparently playing a game
- in the corner of the room opposite the instrumentalist there is a bound, gagged and blindfolded figure, a
human by the looks of it but you're not sure
- an amount of bedrolls, chests, sacks and other storage items are strewn about the room
The room itself is quite snazzy. Despite its age and the dungeon-like features it has such as the stonetile floor
and the occasional leaky ceiling, it's well lit and is bustling with commotion.
Nobody has seen you yet. The little green things seem to be basking in their fun.

Dreadnought: You take the pink potion, the small note and the fancy-looking exotic dagger. You sit your ass on
the stool and unequip your crucible, blowing out the embers, to equip your composite bow. You point your bow
at the entrance to the room, nock an arrow and aim carefully. Soon enough you hear footsteps in the distance,
loud and thunderous, increasing to a vibrating pace.
As the Glundrifig fellow enters, he takes a while to notice that you're sitting on his stool. In the meantime you
observe him and notice:
- he is easily between eight and nine feet tall and has the build of someone who lifts fully-grown oak trees for
shits and giggles
- his ash-tinted skin is pockmarked with scars that seem to show off his experience in battle
- his face is remarkably human-like and normal for a cannibalistic giant-type, and has a cool ponytail to
accentuate it all
- but he has a pair of huge teeth that almost resemble tusks which are baring out from the location of his
canine teeth
- he's wearing a pair of leathery shorts that are brimming with pockets and bags
- a massive -- like, actually massive -- curved steel blade is equipped on his back
- in his left hand is the corpse of some vermin creature
Then he notices you. He stops, looking at you with his weary black eyes, then reaches for his gigantic cleaver
of a blade, then stops and chuckles.
"You humans never fail to surprise. Caught me unprepared." His voice is gravelly yet sophisticated. He yawns
and tosses the corpse to the ground. You make your demand to ensure that you won't get eaten and that you
could help him out. He ponders this prospect.
"Hmm... I haven't had much besides vermin and dungeon food in days... but then again, I have goals that need
assistance. Very well. I shall make a pact with you, human, and if you betray this pact I will not hesitate to kill
you and devour your corpse with basil and lemon dressing. But first -- who the hell are you and how did you
get here?"

Jackie Milton and BountyFrog: Jackie Milton quickly puts the fire on his scalp out with some waves of his shirt,
although some burn wounds still remain. You find, to your happiness, that your floppy pink hat has mostly
come out unscathed. You keep the mysterious book.
You suddenly notice you are VERY HUNGRY. You really should find something to eat.
You see that Just Look at My OPness takes the amputated right arm of BountyFrog.
You rip the shirt violently from under BountyFrog's robes and bandage it on his stumped arm. You manage to
quell some of the bleeding, although there's a decent amount of blood loss still going on. You then, leaving the
unconscious fellow on the ground, take his torch.
You notice Just Look at My OPness stalking away into the light-filling passage.

Just Look at My OPness: You pick up the severed right arm of BountyFrog and place it over your shoulders.
You equip your steel sabre and set out towards the light. You enter the next room...
... which is an interesting place. The brick here is more of an off-white marble hue, providing a warm glow
combined with the rusty but still beautiful chandeliers hanging from above. Six large pots are organized along
the walls of this room, and by large pots they're actually well over ten feet tall and constructed of a thick brown
ceramic material that's cold to the touch. You wonder what's in the pots. You're definitely getting a smell of
some sort of sweet mixture from them.
A table is in the corner, and a note is on the table. The note has a dagger stuck through it, penetrating the
table. Alongside the note is a small marble bust of what appears to be some goddess, a calm and serene-
looking woman with a kind smile and a motherly demeanor. Judging from how it's placed on the table, with
gold coins scattered around it, you reckon it's an altar or a place of worship to this goddess.
A door to the east leads north.
Xmo5 (12/05/2015 12:12pm):
I take aim through the crack and quietly utter the words to release a magic missile (or a few) at
the cluster around the table, making sure I take out as many of them as possible before the
element of surprise wears off. Taking advantage of the confusion and surprise, I then swiftly
trade out my wand for the nunchaku and rush in to take out the minstrel and fire/stew tender
(and any survivors around the table), hoping for some help from DullPheonix. I neither kill nor free
the human- I want to talk to them before I do anything else.
DullPheonix (12/05/2015 02:21pm):
* let Xmo5 take the lead, drawing their attention
* run in after a moment and attack anyone flanking Xmo5
Just Look at My OPness (12/05/2015 03:47pm):
I walk over to the table and read the note.
Dreadnought (12/06/2015 03:29am):
Pleased with his reply, I lower my bow and introduce myself and explain the situation
about the others and how we suddenly appeared in this world which blurred our vision and
about how we were forced to enter this dungeon by the cruel leader of the village, and a
comment about how I wouldn't mind if she were eaten, that we were initially in two groups
of three but after our group fought a frog mage I acquired a scroll of teleportation and
accidentally used it which sent me to a room with some shackles, I headed south to a room
with a portal and entered it and ended up here. I then explain that I read his note and
thought it touching, I also explain that I picked up the potion and dagger, ask if they
are his, and offer to return them. Additionally, since in the note he mentions he recently
broken free, I ask if he was the one in the room with the shackles and had broken out of
the chains.
Bamboozle (12/10/2015 11:03pm):
Gonna wait until the site stops tripping on acid to update this
Jackie Milton (12/11/2015 08:43am):
I run into the room and go for the coins.
"Hey, I need a couple bites of arm, I'm starving!"
I leave bountyfrog go bleed.
Bamboozle (12/14/2015 02:22am | Edited: 12/14/2015 02:29am):
First casualty? Oh no!

Xmo5 and DullPheonix: As Xmo5 launches his magic missile from the wand aimed behind the crack of the door,
DullPheonix backs him up and charges into the fray behind him. The bolt of magical energy strikes the table violently,
knocking it over and sending the cards flying in a flurry of burning paper. The green things themselves fare no better;
one is hit directly and spirals through the air to land on the floor, while a few others are dazzled and knocked
unconscious by the spell's energy. More than a few survive to fight, however, and the two of you rush in with
weapons ready to engage in combat.
Xmo5 locks himself in combat with a pair of the green figures, who draw crude knives and snarl as they lunge in for a
strike. Whipping the nunchaku forwards, Xmo5 manages to connect it against the head of one of them and knock it
directly out, while narrowly missing the other which scratches his left forearm with a swipe of the knife. Reeling it
back, you clumsily attempt to block the thing's next strike and end up disarming the blade entirely. Now with no threat
to counter, you swing the nunchaku back again towards the second green dude, whose skull emits an audible crunch
as the iron bar of the nunchaku wipes him clean off his feet and onto the floor. The table area is apparently clear.
The folks around the fireplace don't seem to be taking much of a liking to your sudden entry and draw their knives as
they begin to close in around Xmo5. DullPheonix comes to the rescue and unleashes his bone dagger upon the pack
of surprised figures, one of which takes the dagger in the jugular and drops conveniently dead. With some more war
cries, the last remaining ones in the center band together to fight the two of you and almost overwhelm you -- dealing
some injuries to you in the process -- but your weaponry and sizable height advantage manage to defeat them before
long.
The bard, or instrumentalist or whatever it is, is cowering in the corner with its hands up in an attempt to signal for
peace. Apparently it's not a fighter. You originally planned on killing it, but you wonder if there are other uses for it.
INJURIES:
XMO5 - BLEEDING SCRATCH ON FOREARM, SMALL SLASH ON ABDOMEN
DULLPHEONIX -- BLEEDING STAB WOUND ON BUTTOCKS
Xmo5 goes to examine the human tied up in the corner of the room. Removing the gag and blindfold along with the
hood covering the person's face, you soon realize that it was indeed a human -- a sorceress or something, by the
looks of her gear. As her eyes readjust to the light, she sees the two of you and the scene you caused.
"Hmph. You don't look like slave traders. Or cannibals. Or dungeon bandits. Hopefully you're not Purgers. Well, if you
were, I would be dead. Say, mind taking these binds off me? Been here for hours."
She seems amiable enough, but you have a feeling you should be careful...

(The remaining green guys on the map are not hostile -- they're unconscious, with the exception of the bard. Only
dead enemies on the map were removed)

Dreadnought: After you lower the bow, you explain a long and droning list of things involving your relation with this
place. He calmly nods his way through it until you reach the questions. "Keep the trinkets," he growls, "but hand over
the note. I have need of it." You do as he orders.
You also wonder aloud if he was the one to break free from the chamber.
"Yes. The same woman who threw you down here threw me down here. It felt like an eternity. But when the last of
the guards got sick or died off from the dungeon bandits and the monsters, I made my move. Burst through my
restraints. Destroyed any opposition in my way." He huffs a breath of air and walks over to the stewpot, footsteps
causing a rumble to go through the air. He peers into the stewpot as it simmers. "Tell me, do you know why they put
you and I here?" You shake your head. "They need sacrifices to appease the god that dwells at the bottom of this
place. Without a yearly quota of living beings to satisfy it, it will break through its chains and overwhelm the surface
world... or so the story goes. Either way, I will get revenge. She will die. The god will die. All who interfere with my
path and my love will die. Understand, human? You will act as a partner and a companion. Do not overstep your
bounds."
He sticks a gigantic finger into the stewpot, removes it and licks it. "Ah. It is ready." Without even bothering to ask
you, he rips the stewpot from its hinges and empties it down his throat. Then burps.
"That was satisfying. Very well, human. Do you have a plan as to how we move forward?"

BountyFrog: As Jackie Milton leaves you in the dust, you drift off into the throes of lifelessness. Your bleeding body
slowly loses its warmth as your heart rate begins to slowly drop. It was unfortunate how your comrades chose to
betray you for their own desires, but such is life in the dungeon. Soon enough, as the blood pours from your
amputated arm, the cold stone floor becomes your home. Something is eating away at your life essence, some power
a million orders of magnitude larger than yours, and you finally realize that you were indeed a sacrifice to the god that
dwelled in the bottom of this dungeon. Your soul floats downwards and fades into the darkness.
You have died.

Just Look at My OPness: You walk up to the table and pick up the note. It is embossed and inlaid with fancy metallic
lining and printing on what appears to be rather expensive-looking paper.
"By the order of Jiron," it begins, "High Priest of Yalena, Grand General of the Thirty-Six Candles and Lord
Commander of the Purgers, I order the capture and execution of all "sacrifices" of this dungeon, in addition to the
immediate destruction of all lifeforms involved with the tampering of divine and illegal magics. If any of you are caught
in sympathy with our enemies or in disobey our tactics, you will be Purged."
Huh. What a bunch of tightasses. Better not to run into them...
Beside you, Jackie Milton seems to be collecting the gold coins on the table.

Jackie Milton: You leave BountyFrog to die and rush into the next room.
It's fancy... sort of. The brick here is more of an off-white marble hue, providing a warm glow
combined with the rusty but still beautiful chandeliers hanging from above. Six large pots are organized along
the walls of this room, and by large pots they're actually well over ten feet tall and constructed of a thick brown
ceramic material that's cold to the touch. You wonder what's in the pots. You're definitely getting a smell of
some sort of sweet mixture from them.
A table is in the corner, and a note is on the table. The note has a dagger stuck through it, penetrating the
table. Just Look at My OPness is reading the note. Alongside the note is a small marble bust of what appears to be
some goddess, a calm and serene-looking woman with a kind smile and a motherly demeanor. Judging from how it's
placed on the table, with gold coins scattered around it, you reckon it's an altar or a place of worship to this goddess.
A door to the east leads north.
You trounce over to the table and pick up the seven gold coins at the altar. More loot for you!
DullPheonix (12/14/2015 03:30am):
"Undignified ruffians. How shall I sit now?"

* unequip Purple Robe, tie it around waist in such a way to mitigate the bleeding
* re-equip Chainmail

* let Xmo5 interact with the captive
* loot the fallen enemies
Xmo5 (12/14/2015 09:30am):
I ask the captive her name and how she got to be in this situation. I inform her that I'm
willing to release her but I warn her not to get any funny ideas; I think we could help
each other quite a bit, considering the situation we're in. Assuming she agrees, I let her
go, but I make sure not to turn my back on her and I keep my guard up.

I then go about searching the room for any other useful items, I take a taste of the stew
and eat a little if it seems palatable enough, and then I ask for her help in tying up,
locking away, or otherwise restraining the unconscious enemies. Finally, I approach the
cowering bard to see what information I can extract that might help us know what lies
ahead. If he helps, I will only restrain him like the others, but if he doesn't, I will
escalate to threatening deadly force if necessary. I also take his lute when I'm done-
never know when you might need one of those.
Just Look at My OPness (12/14/2015 05:14pm):
I leave BountyFrog's severed arm and a prayer at the altar,
and then proceed to point my flintlock at Jackie and tell him to
put the gold down, prepared to fire if he does any funny business.
Dreadnought (12/14/2015 11:35pm):
I tell Glundrifig that I don't have a specific plan but we could formulate one. I ask him
about how he plans to deliver his note to Mugurba and or rescue her. I also think aloud
about how we will probably have to defeat the god in the basement in order to escape. I
ask him if he knows any more about the dungeon's layout than I do because the way I see it
we will either have to head east from the room we are in or head back through the portal
and proceed north or south.
Jackie Milton (12/19/2015 10:38am):
"Yeah?"
"Like you're going to waste one third of your bullets on me... Go get the gold from
bountyfrog"

*Growling Belly* (Not like in a Be'Lakor sense growls, but much harsher
Cannibal-Corpse-esqe growls)

"Ow..."
"And cut me a flank of Bounty while you're at it"

Bamboozle (12/22/2015 07:00pm):
Now if you get info on dungeon fauna/flora from profession sources (NPCs, books, etc) they'll be added to
the bestiary.

Xmo5 and DullPheonix: As DullPheonix decides to shuffle through his wardrobe and bandage his butt
wound, Xmo5 converses with the captive. You ask her what her name is, who she is and what exactly she's
doing down here.
"Maralda. Sorceress, traveler and apparently a frequent target of these types of shenanigans," she states.
"I was down here doing my thing, scrounging ancient treasures from the underworld to make me rich up
above, when these garbluks jumped me as I was resting." You figure the green things must be garbluks; a
stupid name for an equally stupid foe.
BESTIARY ENTRY ADDED: GARBLUKS
DullPheonix wanders off to loot the fallen garbluks, obtaining:
- nine crude iron daggers
- two teal potions
- a small closed drawstring pouch
- a deck of cards
Xmo5 makes an offer toward Maralda, saying that the two of you could help each other survive in the
dungeon. She ponders the prospect for a bit, then replies with a nod.
"Sure. You look new down here and I have the expertise to help us survive. You have the resources. But...
get these flippin' binds off me first. Can't help ya if I can't move."
You concur and quickly untie the sorceress, keeping a close eye on her as you back away to loot the rest of
the room. Unfortunately, your eye wasn't close enough; she immediately dives for her wand on the nearby
ground once you get a good distance away and raises it towards you.
"Thank you for the help, ya gullible nitwits. Can't leave a trail where I go, unfortunately, which means you
boys will have to be disposed of. Trust me, I'm not a fan of this either." It seems you have been royally
betrayed by the sorceress friend you made just a minute ago! Ah, the subject matter of soap operas. The
two of you stop dead in your tracks, wondering how to deal with the can of worms you unintentionally
opened, before the air suddenly chills as Maralda fires a whirling projectile of ice from the tip of her wand. It
appears to be heading straight at DullPheonix...
The garbluk instrumentalist in the corner is cowering, but considerably less so than before, and squints at
the sorceress with hateful eyes. Drawing his cute little iron dagger, he rushes at her as the projectile flies
through the air with unexpected quickness. Seems like he's on your side -- or at the very least, doesn't want
to die to magic frosts and burns.

Dreadnought: You tell Glundrifig that you don't have a plan but you could probably make one, and the two
of you would likely need to kill the "god in the basement" to get out of here. He nods. You go on to ask him
how he intends to get the note to his lover and if he knows any information about the layout of the dungeon.
"I was writing because I had the time to. I cannot foresee a way to get out of here without going the full
depth, nevermind getting the note to the surface. Disregard it. It's not important." He pauses for a bit,
inhaling the breezy dungeon air, then speaks again. "The layout... well, I only ever knew the shackles.
Escaped from there and now I find myself here. So nay, human, I do not know much about the layout of the
dungeon. We must navigate its unknowns together. Although... the room east of here, where I hunted, is a
massive chamber. Only a minor portion of it was illuminated. Perhaps, if we had a proper light source, we
could investigate it for exits."

Just Look at My OPness: Putting down the bloodied and severed arm of BountyFrog at the altar while
whispering some prayer of good health for yourself, you turn to Jackie Milton who's scampering about aside
you. You carefully aim your flintlock pistol at his person and threaten him with a shot should he not return
the coins to their proper place. He seems to laugh your threat off, citing your low ammunition supply and
that BountyFrog's corpse has some gold you can take, and instead demands that you feed him a scrap of
BountyFrog's arm. You are perplexed. You can easily shoot him now if you wished, but you also feel like
ammunition is hard to come by and that killing one of your fellows may not be the best idea. Regardless,
you understand that you have to make a decision...

Jackie Milton: You chuckle heartily at Just Look at My OPness's threat of flintlock assault, tell him to go get
his gold from BountyFrog's corpse, and demand he feed you some of BountyFrog's dismembered arm. He
stands frozen, unsure of what to do, although it seems he has half a mind to actually shoot you. Your
hunger is definitely irritating you now.
Xmo5 (12/22/2015 09:03pm | Edited: 12/22/2015 09:06pm):
I quickly whip out my wand and fire off a magic missile to try and intercept the ice projectile
before it can get to DullPheonix. While she's distracted with the Garbluk minstrel, I trade out my
wand for the old iron spear and hurl it at her from across the room. With the spear still mid-air, I
run across the room at her, selecting my third and final weapon for direct engagement: my
nuncahku. If possible I try to take or break her wand and subdue her, but I will kill her if
necessary.

Following the fight, I loot her and recover my spear, then continue my business of looting the
room, eating/trying the stew, and interacting with the Garbluk minstrel. If he survives, I don't take
his lute (and loot) and instead attempt to form an alliance. (In looting the room, I take some
Garbluk nails from the fallen, as the name rings a bell and I seem to recall their nails having some
use in alchemy...)
Just Look at My OPness (12/22/2015 10:35pm):
I lower my flintlock and spit at Jackie before going over to loot the corpse of BountyFrog of his gold, glasses, and
dragon jerky, before backing up Jackie wherever he heads next.
DullPheonix (12/23/2015 02:16am):
* focus on dodging the projectile(s)
Dreadnought (12/26/2015 02:42pm):
I relight the crucible and equip it and my dagger. Glundrifig and I decide to head east
to explore the vast chamber.
Jackie Milton (01/03/2016 12:50am):
I eyeball the severed arm.
"Well, here goes nothing..."

*bites*
Dreadnought (03/28/2016 02:46am):
So this is dead right?
Jackie Milton (04/20/2016 08:45pm):
not if we can rekindle the fire.

*reKindle
Bamboozle (05/07/2016 09:05pm):
Hmm, talking about kindling fires on 4/20/2016...

soon though, if the OG players are still down for it, I could see it back up in the not so distant future. Esp. now that
the site outages have seemed to tone down.
Xmo5 (05/08/2016 11:08am):
I'm in!
DullPheonix (05/09/2016 01:31am):
Yeah, sure. I have a lot more free time since my 3DS is currently broken.
Jackie Milton (05/11/2016 12:54pm):
Ye.
Bamboozle (05/12/2016 07:14pm):
K boyz and grillz we r back in business. Well, not yet but you get my drift.

We need some new players to take over the BountyFrog, Just Look at My OPness and (potentially unless he's
still active) Dreadnought spots on this. You'll get their inventories and everything. Or you could make your own
character, which would be cooler but not as convenient for the storyline. I really don't care either way, I'm just
here for the ratings folks
Jackie Milton (05/12/2016 07:42pm):
JLaMOP, acts at my will, so he will continue as soon as I let him know it's back on.
Bamboozle (05/12/2016 08:44pm):
Alright, then that makes 2 potential spots open~
Just Look at My OPness (05/13/2016 07:51am):
I still live :)
Xmo5 (05/13/2016 12:13pm):
I thought BountyFrog died? Or are we going to resurrect him? Or rewrite history a bit?
Bamboozle (05/13/2016 02:30pm):
I was thinking a resurrection but making a new character works too
Dreadnought (05/14/2016 12:30pm):
I'm still here
Bamboozle (05/14/2016 02:08pm):
o_o

k so one spot open. Or I could just start this up soon, but I'll see if anyone wants in first
Nyvelion (05/25/2016 05:19am):
Hi
Nyvelion (05/25/2016 11:59am):
Grey is taken... I'll take Purple instead.

If there are character classes, I'll take Bard, Enchantress, Sorceress, Barbarian, Cleric
of Sharindlar, or Ninja, whichever is available first from those.

If our characters should have names, mine will be Sarisa, a 16 year old Half Elf looking
to prove herself. Skilled at hiding, singing, and looking non-threatening.

I see inventories, so depending on class options, I would like to spend my starting
currency on:
A tank top,
Jeans,
At least five wrist bracelets and three necklaces,
A whistle,
Chewing gum,
A microphone,
A notepad and pencil,
A kodachi (weapon)

If starting magic is allowed, I would like to have:
Voice Changing
Fascinating Song
Ghost Sound
Cast Shadow
Song of Healing (Minor Wounds)
with preference for future spells on Illusions, Enchantments, or anything involving song
or voice.
Nyvelion (05/25/2016 03:06pm):
Nice map_id btw. If only map 12345 existed, I'd have taken this map_id and made it a remix
of 12345.
Xmo5 (05/25/2016 04:29pm):
Haha yes!!! Let's get this party (re)started!

Also, I'm more than willing to relinquish GS in exchange for AB (currently used for
Glundrifig) so Nyv can have GS. As much as I love GS, I wouldn't want to upset the natural
order of things- she's clearly got that one on me by a mile.

I was going to make the official motion in favor of the rest of us coming up with names
too, but if we did I'm betting Jackie's would stay the same and mine would probably just
be X because I'm terrible at coming up with names, but it makes more sense as a name than
Xmo5 and has the added benefits of being both mysterious and affiliated with Professor X
(and his men) who's a little bit totally baller (as are his men). So instead I'll casually
suggest that we all come up with names for our characters.

Hey guys, that name thing is a really good idea. Wouldn't it be cool if we all got a bit
more into character and picked some sweet adventure names that are way more realistic than
our usernames? I'll go with X for mine because it's totally epic and original. Any
resemblance to persons, franchises, or usernames living, dead, or fictional is purely
coincidental. Manufacturer assumes no liability.
Jackie Milton (05/25/2016 04:39pm):
Well if I were able to have crawled to Death before he vanished, I would keep my name. But because I
couldn't, I have lost my name in shame. Therefore, my new name must be Sheamus Knott-
Worthington.
Xmo5 (05/25/2016 05:21pm):
Why, does Jackie Milton have no soul? Or are you simply ashamed that you're not as cool as
OP and his t-shirt?
Bamboozle (05/26/2016 01:52am | Edited: 05/26/2016 10:29pm):
I plan on adding some more in-depth elements to the game -- maybe magic, classes and associated acts -- but
still want to keep the mechanics generally simple, while ideally the roleplaying itself would be complex. Like free
verse, if you will, as opposed to something with rigid structure like iambic pentameter. What a pretentious
metaphor, but yeah for now the game will be mostly the same as it's always been.

Custom names are fine for those who want to change em. But just sayin, a name like Just Look at my OPness
isn't one that should be changed ;)

And some colors have been swapped for posterity~ Xmo is PL, Nyv is GS, Jackie is BD, the other choices of
colors wouldn't work because the players have to all be facing the same direction or the entire game would
implode and bring down AWBW and likely the rest of the internet with it.

Ok, upon editing the map everybody's character but Nyvelion's got wiped somehow. I knew the map editor was
fickle but damn. So I tried to recreate everyone in the spots they were originally in, but likely forgot stuff so
screw it, we'll treat it as a time warp or some shit. And I need to piece together what I was even going for with
the plot development 6 months so yeah... this will be wild.

Alright, this is dumb. Everytime I edit the map the predeployed units get wiped. This is very annoying :[ Thought
the age of bugs was over. This must be the same thing addressed here
(http://awbw.amarriner.com/prevmaps.php?maps_id=68637).

Upon some testing, I managed to get it so that only Jackie and Just Look at my OPness's characters were
wiped. Which is unfortunate but better than everything being wiped. So you two, you're down there in the brown
pot area next to each other.

Sarisa: You groggily wake up and stumble out of the stone sarcophogus you were in. You have no
recollection of your previous story -- as strange as it is, you just woke up here with literally no idea why. Your
equipment and inventory seems familiar, but the general prospect of find yourself here doesn't. Regardless, you
shake off the dust of the dungeon and look around.
You're in a chamber with about six other stone sarcophagi, including the one you just awoke from. Shadows line
the walls of the room, obscuring the details, although you can make out the image of two doors on the north and
south sides of the room. You examine yourself; you're healthy, not hungry and well-hydrated -- for now. This
place is foreign to you, but there's no point staying cooped up here. In the distance you can hear scampering
footsteps, although you're unsure if it's from the north or south side of the wall.

X and DullPheonix: With almost superhuman reflex, the dashing X pulls his gnarled wooded wand out of his
inventory and points it at the oncoming projectile to save DullPhoenix. There's a brief moment of distress when
you realize you don't know magic, but some inner spark within you kicks into gear and a pulse of heat erupts
from the tip of the wand, obscuring your vision partially but somehow fizzling the ice projectile that was heading
your way. With that out of the way, you switch to your spear. The garbluk instrumentalist is now almost halfway
to the mage, who is visibly surprised that you're not dead. With your spear out, you throw it majestically and get
it stuck in a crack between bricks in the wall a good couple feet away from the mage, who would've laughed at
your attempt if the battle wasn't so serious. As the spear flies, though, you rush the mage with the nunchaku
you pull out of your inventory. With two enemies about to hone in on her, she frantically looks around for some
method of escape and decides to blast a hole in the wall with her wand, throwing up a cloud of icy dust that
blinds you for a moment. When it clears, the hole in the wall is gaping open and she's nowhere to be seen. You
hear footsteps pattering, likely through the chamber that the blast created a hole to. You could rush after her or
stay to collect your bearings. The fact that you're trying to pursue a trained mage seems worrying, but the
rewards of capturing one may seem more appealing that staying put. X picks up his spear as DullPhoenix
makes his way over to X and the garbluk. To chase, or to loot the room?

Dreadnought: You decide to light the crucible, although you find you have no sources of ignition. Glundrifig helps
you out, pulling a flint and tinderbox out of some discreet crevice of his inventory or body and lights the crucible.
You then equip it along with your fancy-looking exotic dagger. The two of you trudge off towards the eastern
chamber.
It is every bit as vast as he said it was; it stretches on until the shadows obscure it, your crucible not giving off a
powerful-enough light to illuminate the entire place. It's pretty bare, although there are a few chests here and
there. The moldy floors and walls, covered in lichens and dust, imply that there isn't much activity here, but the
two figures in front of you that stop in their tracks upon seeing you hints otherwise.
You and Glundrifig stop as well, the two parties staring at each other. The figures are partially hidden by the
shadow, but they appear to be fighters of some type. They look exactly like humans except they are bald and
hairless and their skin is of a reddish-maroon tint, awfully scary looking. But they appear equally apprehensive
towards you. Their equipment looks nice as well; studded leather armor on one and a chainmail shirt and
padded leather greaves on the other, both sporting curved blades that are dry with blood.
Glundrifig appears perplexed but ready for any escalation of events. You could try talking to the two strange
folk... or perhaps launch a preliminary strike if they really are as threatening as they appear.

Just Look at My OPness: You decide to be peaceable for the time being and leave Jackie -- or as he's called
now, Sheamus Knott-Worthington -- alone. You head off to loot BountyFrog's bloody and morbid corpse, taking
his gold, glasses and bag of dragon jerky. You then return to Sheamus Knott-Worthington, ready to travel with
him wherever he goes.

Sheamus Knott-Worthington: Just Look at My OPness lowers his weapon, spits on you in disgust and heads off
elsewhere.
You squeamishly stare at the severed arm of BountyFrog before shrugging and digging in. The first bite is
definitely a bit juicy, which is strange given how it's a dead and severed arm. Blood and related fleshy juices drip
down your chin, but you pay no heed; the food almost makes you dizzy from the satiation of your hunger. In
your epiphany, you remember your true birth name -- Sheamus Knott-Worthington -- and begin to refer to
yourself as that from now on.
You devour the rest of the arm, leaving behind the sinuous and tendon-y core. You might be a batshit insane
cannibal, but at least you're not hungry.
You notice Just Look at My OPness loot some of BountyFrog's possessions before returning back to you. He
looks ready to back you up wherever you go.

Nyvelion (05/26/2016 03:04am):
Ahhh, scary already, I hate groggily waking up in strange places, worried about how I got
there.
Well, I'd better start with this room before going anywhere else.
If that scampering noise gets too close, I'll go back into the sarcophagus I came from to
hide, but until then, I want to search the other five for clues about what's going on or
just for useful items.
Xmo5 (05/26/2016 07:34am):
I choose to continue looting the room and eat/try the stew, since the sorceress interrupted me after I freed her,
though I'm prepared to follow if DullPheonix pursues her.

I also try and communicate with the garbluk and maybe make an unlikely ally. If he's not cooperative, I loot his lute,
but if he is I try and gather some information about the dungeon and the things I might find here. If he seems
particularly amiable, I let him come along.

If I have the time, I leaf through my spell book to see what else I can learn.
Dreadnought (05/28/2016 11:41am):
I propose to Glundrifig that we should question them to see if they know any information about this dungeon and
why they are here but to remain alert in case we need to fight.
Jackie Milton (05/28/2016 07:44pm):
I wipe my mouth.

"Necessity is the mother of invention"

Tearing another piece of my shirt I tie Bountyfrog's ex-forearm bones at the ends forming
a bro0tal pair of nunchucks.

I continue down the corridor spouting assorted racial slurs in attempt to get a human
response.
DullPheonix (05/29/2016 01:44am):
* (change name to DP for simplicity)

* make a pithy lament about the fact that I have not been able to sit for all this time
* attempt to communicate with Garbluk Musician, find out why they captured a skilled mage
Nyvelion (05/30/2016 01:01pm | Edited: 05/30/2016 01:01pm):
'I continue down the corridor spouting assorted racial slurs in attempt to get a human
response.'

Ooh, sounds like a great way to potentially have our characters meet through a comical
misunderstanding.

If my character hears this from the other room, and I'm allowed to play a Half-Elf, I
shout back: "Hey! I find that half-offensive!"

If my character hears this from the other room, but I can't play a Half-Elf, then
depending on the specific slur, I shout back: "Hey! If your home was economically
disadvantaged from famine, subservient to the arrogant British for so long, and the stupid
Americans bastardized your one unique holiday, your people would drink all the time too!"
or "Okay, yes, the Sun does burn us, but that's just the price of being beautiful!" or
"No, we don't all eat Shephard's Pie! We're famous for more than just that and alcohol you
know!" or "That's really not an appropriate thing to ask a woman, and I'm not even 18 yet!"
Nyvelion (05/30/2016 01:14pm):
Also, after searching the sarcophagi, I attempt to add one to my inventory. If that works,
I then attempt to equip it, possibly duelwielding it for offense, or just using it as a
shield.
Just Look at My OPness (05/31/2016 12:30pm):
I follow Sheamus down the corridor, a bit bewildered by his insults and cannibalism.
Xmo5 (06/01/2016 09:19am):
*Secretly hopes Sarisa can wield a sarcophagus*
Nyvelion (06/01/2016 06:53pm):
Question: How frequently is this typically updated?
Jackie Milton (06/01/2016 07:17pm):
*Checks Watch* Pretty damn soon, I hope :P

(Every 3-8 days or so, it looks like. Depends on how much of a life Bamboozle has. Granted, he plays
League of Legends, so....)

Xmo5 (06/02/2016 10:15am):
Yeah, it definitely varies a lot based on how long it takes all participants to respond
and how that happens to line up with Bamboozle's availability.
Bamboozle (06/02/2016 06:47pm):
Apparently having more finals on the last week of school is a thing, so I'm a bit occupied there, but this probably will
be updated tomorrow or otherwise very soonâ„¢.
Xmo5 (06/02/2016 07:31pm):
Pffff finals are trivial, text adventures are critical to all we hold dear. :P
Nyvelion (06/03/2016 04:54pm | Edited: 07/22/2016 01:50pm):
Ah I see, good reason.
I forgot things might work differently in other places. I live in a hot place. A very hot
place. So we finish earlier, before Summer starts and it gets too hot, our finals were
about a month ago.
Jackie Milton (06/03/2016 05:40pm):
Here in the Mitten, no public schools may begin until after Labor Day, because that's high
tourism time or something. But, since I graduated, I got out early anyway. and no finals!
(Sorry to rub that in). Even though our weather is garbage, I'll miss yon Glove when I'm
running through the thick, humid air of Annapolis, Maryland in a month...
Bamboozle (06/05/2016 12:51am):
lol, DP is such a fun nickname

Sarisa: Yes, you're a half-elf, albeit no, you cannot hear Sheamus Knott-Worthington's racial slurs. The
scampering begins to slow fade away, as if its source was moving along to another area. You shrug and begin
to search the surrounding sarcophagi for any items or information of relevance.
The first sarcophagi is empty, containing only some scraps of what you assume is rotten fabric.
The second sarcophagi contains a small folded note, but aside from that is empty.
The third sarcophagi contains nothing, much to your dismay.
The fourth sarcophagi contains a mummified corpse that's still decomposing. The stench and putrid fumes of
the cadaver waft upwards to blast your face as you lift the top of the sarcophagi open. Trying your best not to
immediately vomit or otherwise have some sort of physical reaction to the corpse, you quickly notice a gold
necklace wrapped around what's left of the corpse's neck and what appears to be a blade at its side. The blade
is sheathed, the outside wrapped in white silk with a variety of strange alphabetical characters written on the silk
and wrapped around the sheath. The handle is black, apparently of some type of wood, wrapped with shagreen
around the hilt. A single black metallic pommel lies at the bottom of the base of the blade. You're unable to
determine what metal the blade is made of; it looks foreign to you.
The fifth sarcophagi contains a skeleton clutching a flute. The flute is wooden and worn.
The sixth sarcophagi contains a beautiful expanse of dusty air. In less exciting terms -- nothing.
You decide to attempt to take the second sarcophagi, as it's the smallest and likely the easiest to carry.
Although you nearly break your arms lifting it, you manage to securely hold it with both hands. Be warned,
though; you feel your hands going numb already, and it's probably not healthy to hold onto the thing for much
longer.
(Items searched aren't automatically added; you have to choose what you want to loot)

X and DP: As X begins to settle down and have a gander at the stewpot, DP sadly mourns the sitting capabilities
of his ass. The stew tastes much like lemons, although it's a chunky and meaty brown mixture. It's not that
good, honestly, but grub is grub and X has his fill before turning to the garbluk musician.
Both X and DP begin to grill the garbluk on information about the mage. The garbluk, intimidated by the presence
of the two larger humans, frantically waves his limbs around in an attempt to state his innocence.
"Ne, I net part of magic girl operation," he assures you, "end I nut shur vhy magic girl captur be me frends. Plis
no killeroni me. I justes pley de goddamn string," he adamantly states. Since he appears harmless -- for now, at
least -- you allow him to follow you around. What's the harm in it, you figure. You ask him more about the
dungeon.
"Donjon is rella bigg," he says, "like, hella bigg, yuo stand under me? Very darking and blacke, too." It takes you
a brief period of analysis to figure out exactly what the hell he's saying. "Donjon own bi scaring deemon wuman,
end see killing of a lot of inosent peepel."
You promptly turn away from him and examine your possibilities. The east door is open -- well, there's a giant
hole in the east wall that acts like a door, you figure -- and the way back south is available too. The mage did go
east, but you wonder if it's safe to continue after her. Where to go?

Dreadnought: You quickly elbow Glundrifig in the ribs and mutter something about getting some information from
them. He nods and clears his throat.
"Ahem," he begins, "we are two weary travelers attempting to survive. May we ask who you are and what your
intentions are?"
The two red dudes look at each other in introspection. One of them is clearly in severe discomfort, apparently
ever since the encounter. He appears like he's wanting to ask something in return and subsequently pipes up.
His voice is gravelly and guttural but apparently non-threatening.
"Look, we're just tourists, man. Me and my pal here were wondering where exactly we could find the restrooms
around here." His voice sounds like magma sputtering out of a volcano during a blood moon while the forces of
hell, an alien invasion fleet and Black Hole's army are having a three-way battle. Alright, maybe his voice isn't
that crazy, but you get the idea.
You and Glundrifig stand in silence for a few moments.
"Come on, guys," the demonic-sounding fellow pleads, "I put a little too much hot sauce on my meal last night
and my bowels seem ready to explode. Surely there's some place to relieve ourselves?"
They stand poised and waiting for an answer.

Just Look at My OPness and Sheamus Knott-Worthington: After Sheamus Knott-Worthington wipes the blood
off his lips and tears a piece of fabric off his shirt, he creates a pair of bone nunchaku from the sinuous and
tendon-y remains of BountyFrog's arm.
Just Look at My OPness follows Sheamus down the corridor as Sheamus yells terms including, but not limited
to, "Cheese-eating surrender monkey," "سوسمار خور" (roughly translating to "lizard eater") and "Glenn Beck".
Unfortunately, none of these terms seem to elicit a response from any potential lifeforms near this area.
However, you do come across a closed door that seems to lead north.
DullPheonix (06/05/2016 04:01am):
* I elaborate on our options, "We can return the way we came, as we know its dangers,
though there may be new ones. There is still that path the others took in the starting
room. I wonder how they fare?"

"If we follow the mage, we should give her a wide berth. I've a feeling we're no match for
her in direct combat in our current condition."

* let X decide
* inspect contents of < a small closed drawstring pouch >
* inspect contents of < a deck of cards >
* offer X one of the < teal potions >

"Fair warning: no clue as to what these potions do."
Nyvelion (06/05/2016 09:11am):
I suppose I'll have to give up on my improvised Tower Shield plan, I'm not proficient with
two-handed weapons/shields. I drop the sarcophagus.

Scraps of rotten fabric... probably not important, next.
Small folded note... sounds private. Or at least it was. Not sure if the dead will mind if
I read their secrets. I'm sure I won't care as much about my secrets after I'm dead... so
I read the note. If it looks really private I can just put it back and try to forget what
I read.
Ew, mummified corpse. Skeletons I don't mind, but actively rotting things are so gross.
Still, it must be relieved of that gold necklace. Stupid greedy mummy bourgeois doesn't
deserve it! ...but maybe after letting it air out for at least a minute from the opposite
side of the room.
I don't care as much about the blade, but it sounds like a key item, so I suppose I take
that next. I don't equip either of them though, I don't care for displays of wealth, or
for weird foreign things.
And finally the best for last: The Flute. Obviously this item must be key to escaping the
room. I might not be as skilled with a flute as my voice, but since I find myself in a
room filled with undead, I try the Song of Awakening. I don't actually know if that's a
thing, so I make one up, hoping it will do something.


♪ Before you bled,
Until bone dry.
From your deathbed,
You will now rise.
For what is dead,
may never die. ♪

If nothing happens, then either there is no puzzle here after all, or the puzzle is not
interesting because it's not song related, and I try to leave through the North door.
Xmo5 (06/05/2016 10:09am):
I accept the teal mystery potion. I'm tempted to follow the path the sorceress took, with the hopes that she's long gone
and we don' t encounter her again. Before I decide for certain, however, I ask if the minstrel knows anything about the
layout of the dungeon. Is it beneficial to go that way? If it seems like the right way to go, I'll go that way, even if it's
more dangerous. If he knows nothing, I stick with my hunch and follow the sorceress's path. Stepping through the
"door" I'm on guard and take a look around the new room/hall I'm in.
Jackie Milton (06/06/2016 05:58pm):
I flourish my bone-chucks and twice strike the door.

"Openus Sesameus!"

And then I open it, and peek through the slit.

(Also, I vote JLamOP's name to be "Shrinko", but I'll bow to democracy...)
Dreadnought (06/06/2016 09:09pm):
Deciding that the two figures are too heavily armed and battle worn to be tourists, I make a suggestion "Ah the
latrine, fortunately me and my former companions figured that out before we got separated. All you have to do pry
the gems off that demonic statue behind you and you'll be transported to the latrine. It will feel a bit weird at first but
that's just the effects of teleportation, trust me I've been teleported all over this dungeon."
Just Look at My OPness (06/07/2016 10:04am):
I walk up behind Sheamus and kick the door open while he's peeking through the slit
and brandish my weapons menacingly.
Bamboozle (06/15/2016 05:45am | Edited: 06/15/2016 05:53am):
Hot dam, sorry for the wait but school is finally over so ¯\_(ツ)_/¯

Dreadnought, Jackie, OP boi and Glundrifig aren't showing up on the map since they get erased for some
reason upon saving (surprise surprise) so, Dreadnought and yung G are in the big chamber north of Nyvelion
and Jackie and Just Look at Dat are in the room with the TG HQ.

Sarisa: You drop the sarcophagus to the ground where it cracks and crumbles into a jumble of different pieces.
Probably wouldn't have been of much protection anyways. You turn your attention to the items you found in the
other sarcophagi. The note, as you unfurl it, is written in some sort of strangely hard-to-decipher text that
seems like a bunch of nonsensical drivel.

A̛͡҉̳͙͎̟Í̭̖̹͓̥̟͓̺͎͖̦̺m̧̛Í͕̹͈͙̼̗͎̳͙͔̖̠̱͘ͅp̴̷͈̺̗̬̦͠ḩ̸̴̨̮͕͘Í̠͕̘͉̠ÍÌœi̸̻̗̖͚̜̱̭͜ͅb̛͉͎̭͓͠͞ͅi̷̢͇̜̞̯̼̙̯̗͈̞̹̹̻̙̙͞͞͞a̷̸̧̬͚̫͈͚̼͜͠ņ͡Í̸̧̫͚͓̲̯͕͔͚̟ ̧̲̫̖̭̭̘̥̬̬̞̻͟͡s̷̴̸̰͇̦̫̲̯̜̺̻͔͎̻̲̱̗̫͔͓͠k̶̢̛̮͟Í̘̫̩̪̰̟̤̬̮ÌÌ̲̣̹i̕͟͡Í̮͎̩̠͠Ì̦͉͎̣nÌ¡Í͈͎̖̥̬̤̺͇Í̪͇̟̺̦̟͙̱̤ Ò‰ÍÍ̷̛̞̲̥͔̣̺̹͉̯̬͓͉͕̺̻̬̘i̶̗͚̻͈͓̗͈͉̟͕̟̥s̵̷̗̭̭̰̱̻̜̖ ̴̨̀Í̙̯̯͠p̨̧̼͕̯͖̖̘̫Í̦̟̗̗̪͖̯̩̯̪e̴̴̦͈͢͟Ì̖̯̜̼̲̲͎̱͔̳̙̻̰Ír̴̨͉͓̹̹͔̤̜͕̞̗͘̕mÍ̵̡̥̗̦͔͚͘ȩ̵̧͎̺͓͙̞̩͟͜Í̞͔̫̜͙a̕͘ÌÍÌ ÍŽÍŽÌ͇̦͖b̵̧̹̮̬̯̰̟̦̱͓͎̼͕͙̖͢Ìl̵̨͞Ị͈͈̗̫̗̳̻͓̬͔͇̳̰̜̘̱́e̤̠̖̲̬̕ͅ ҉̴͓̲̩̰̀t̡̥̻̻͔͇̮̣͕̘̱̫͕̳̰̻̣͉ͅǫ̷̶̶̘̀Í̫͕̙͈͇͔̜̠Ì̱̗̻̫̼ ÍÌ›ÍỊ̦̗̜̣̺̯́wÍ̴̢̨̪͎̩ͅͅÍ̗̙̭̘̟͎͖̠̦̖a̢͉̬̼̟̼̲͟͟͠ṱ̮͢͡Ì̤͕̯̣̭Ì̯̞̯͓͓eĮ̷̶̻͚̣̱̼̟͕̱͙̤̫́̀r̵̕Į̢̳̱́Ì̖̭̠͕͖̲͈̤̜̫̺.ÍÍÍ̧͔̻̖͇̩̹ Í̻͕̤̬̲͟͠Í̤͖Í͈̱̙GÌ¡Í̠̪̣̜͓̦͖͖̞̥̹̥̯͙̤̟̖̠͉͠a̵̳̭̱̹̦̮͇̱͓̕͠Ì͓̠̤͖͈͈̘sÌ¡Ì´ÌºÌºÍ•Í‰Ì Í‰Í…Ì Ì•Í̗͇̹͈̜̮̟̘̲̪̻͓͇̕̕ÌÍ…Ìœe̵̛͈̭̩̜͖̭̠̲̹̟̬̙̘͎͟͞Ìx̢̺̠͓̰̗̪̲̠͉̜͉͎ͅc̶̛̹̟̫͠ͅÌ̳ͅhÍ̜̜̹̭̲͔̘̬̙̀aÌ´ÍŸÍ¢Í̞͉̤̬͉̯n̙̳̳̳͘͢Í̤̙ͅģ̫̣͠͠Í̠͓̞̥͎̗e̴̸͞Í̟͙̲̬͔̙ ̶̨͖̥͕̯̦͙̭̹͘͡ͅÌ̤̗c̶̛̳̻͉̥͉̜aÍÍ̺̀Í̙̖͙͉̰̥̙̠͎̗̣͙̤͓̬ͅn̸̟̪̭̦̪̟̳̬ͅ ̶̨͔̫̞̹̯͖͉͚̳̰͎͢͡͞tÍ̘̯̺̟̀Í̪̠̣̦̖ą̙̯̀͜Í̭̹̺̠̱k̛̠̟̗̦̜̻͢͢eÍ̵̛̖̞Ì̤̫̘̟̫͉̱̼̙ ̢̱̙̠͓̮̦̟̣ͅpÍ͖͖̻̮̯͖̺̣̜͓͡lÍ€ÍÍÌ›Í̙̬̬͙̞͇̞Í̪ą̴̵̛Í͚͉̫̤͓Í̱ͅÌ͙̹̫ç̵̡̛̮͔̦̪͈̫̯͓͕͙Ì̖̖̫̟ͅè̸̙͕̹̬̙̖͓̥͓̻̯̰͈̗͞ ͓̺̫̬͖͖͎̘̼̣̜͕̦̥͞͡ţ̷̲̱̭͕̱̻̥̺͎̜̱̣̺̥̀͢ͅh҉҉̷̠͔̜̖̺̥̩͙͖̀͞Ì̲̘̭Ì̘̼͙͙͕r̛͡ÍÍ¢Í̳̯̭̮̞̜̻͓̺̥̫̼̱̮̹o̳̪͘͢͟Í̠͖͔̮̻̺̰͉̫͇̟Ìu҉̵̪͔̭̰͙̣͚̹̠Ì̺͇̪̥̹̲g̀҉̶͢Í̱͔̲h̳̠̮͉̬͚͈̩̹͈̭̀͢͞ ̡̛̙̠̫͖͞t̴̨͚̞͔̞̭̱̜̱̳̠͚͉̯̺̮͢͟ͅhÍ̸̜̞͈̺͚̥͙͉̲͔͈͚e̡̛̪͇̹̪̭̻̺͕Í̮̱͖͓̻̞̦̹ ̮͖̘̰̼͚̺̘̦̀͜͡ͅş̛̹̜̠͉̩̟͓͓̠̹k҉͕̼̬͉̘̞̻͠iÍÍÌ¡Í̗̖̱̙̦̘̼̖̺̱ͅÌ̗̤nÍ̴̢̱̫̰ͅ ̵̶̡̠̼̭̣ÌÍ…Í™(Ì¢Í҉͕̭͇̲͓̠͇Í͈̺̬͔̪͈̣̬̮̩͉c̴̢̀͘͢Ì̫̰͖̯̭̻̭̘͓̞̳͙̬̻ͅu̷̵̷͉̥͢Ì̺̭̮͙͕ţ̷̞̼̘̰̖͟͢͟aÍ̀͘Ḭ͓̪͓̬̗̩́ͅṋ̴̲̠͎̥̠͓̬͘͢e̶̪̱̼͎͕͠o̡̳̠̜͉͈͙͡u̴̵̙͔̩͔̮̥͜ÍÌ̬̮̥s̸̛͚̳̙̱͘͟͜ ̷̷̨̬͎̯̯̦͜Ì̯̹̩͖̗̱̬r̢̨̛̠͙̫̮̹̱̠͜e̶̵̷̺̬͉̮̞̯͔̩͟͜ṣ̷͞Ì̠̞͎͎̖͓͙̺̤pÍ¡Í̸̩̗̯̹͓͉̹̼̪̀̕ͅÌ̹͇̫̯ͅÌ̹i̵̴̡͎̱̤͇̙̞̖̬͎̪̹̕͟Ì̼̘̣̱r̸̡̥̖̬̞͕̟̻͎͓̮̥̥͡Ì̱̱̯̟ͅa̟͔̠̗͕͉͕̮̣̖̕͟Í̻̣͈̦̟̟̙͈t̴͜͠͠Í̞̗̞̖̲͎͕͇̬̙̗͖ͅiÌ¡Í̲͙̞͔͔͇͓̳̭̣̳͓̰͎ͅͅǫ̀͘Í͚͈̱̲̗̻͓̻͈̹͚̲͕̗ņÍ̩͙̯̙̙̭͎͓̙͉̭͈)̩̮̘͇̞̟̗̻̯̪̠̱̣͎̀͜ͅ
̷̴̡̥̦̱͈̳͇͕̳͇̣̖͞͞a̶̧̛͎̤̮͞ͅÌ̹̬͚Ì͓͚ͅṋ̶̱͟ÌÍ”d̨͈̼̞ ̵̧̧̛̺͕̣̹̼̜̰̤̭̤̹̫͖͚̞͞ṱ̸̛̘̱̰̭̭͙͎̼͚̙͔̯̠͢͡hÌ¢Í̗̱̬̗̜̮̟i̧̨͓̲̗̲̖̜̰̲͈̣̜ͅͅs̴̸̹̱̠̲͞ Í̺̣͉̺͉̻̱͎̲͞a̴̶̡̱͎̕͠Ì̘̫͇͉̤̹͉̱͈͚͉͚̰͓lÍ̧̛̭̗̜͖͢͠l̡͙̥̘̺̣̞͕̲̪͎͚͈̙̪̟̞̰oĮ̴̛͖̹͇͇̲́Ì̙̥̯w̨͘͜Í̗͙̮̫̳̙̭̲̩̫̦̥̫̩̬s͢҉̡̙̼̬̤͙͕͎͙͎̱̀͠ͅÍ̹̲̗͇͓̰ ̸̶̤͕̱͎̹͘a̧͡Í̩̟͈̟̪̼͙̫̥͉͔̫̰̭̟̺d̟̪̘͞ͅuÍ̸̛͞҉͈͙͈̣̠̠͖͇͔͖̳͖̞l̀͞҉̨Í̬͓̳̻̼̞̥̱t̸̠͚̱͖͓̱̗̮͙̻̤͚̪͟͡ Į̴̻̜̜̣̠̖́̕a͙̤̰̥̙̲̞̜̖͎̯̟̟͠Ì̼̦͖̤̜m̴̧̼Ì̪̗Ì͕͕̖̗̱̳̰̗͓͎̭̠p̨̹̗͙̪̱̫̘̳̕͘͠Ì͉Ìh̴̨͠Í͔̱͕̹̮̪̜̥̪̯̮̣̺̜i͉͞Ì̳̠̯͖b̗̀Í͇̥͚̟̭͕̖͚̻̗͓̞̳i̼̻͈̤̼̗̯̞͡Í̲Ì̯͈̖a̶͚̘̙̯̼̞͚̣̖̱̠̟̜n̸̵̢̨̡̫͔͔͕̠̭̖̯͉̲̻̣̥s̞̘͖̮͓̮̺̙̜̹̣͜͡͡ ̵̙̳̰͚̰̥̮̪͔͘͡t͕͓̀̕͞ÌÍ̭̦̬̹̯͎͖͖̰ò̻̣̩͓͖͟Í̺̠͈̳̗ ̵̧̢̮͙͕̲͇̀͡r̻̮̘͉͓̘̹͘è̢̨̢͇̤̘̻̻̦͈̞̤͔̗̲͇̞̼̻̘̀s̛̪̥̦̺̘͈̪̹͕̮p̶̡͈̬̳̘̦̙͉̟͇̰̕͘i̢͢҉̧͙̀Ì̤̟̳̰͓͙͙̯͉̺̲̖ÍÍrÍ̷̛̦̫̗̫͜͞ȩ̢̢̘̩͈̪͚̖̩̼̙̺͉̦̳͙̙̱͔̕ͅͅ ̴̛̛̰͔̪̳͟͟wÍ̥̭̭̪͉̕͢ÍÍ̬̙͎̙̳̹̙̫̯͓̭i̴̘̭̹̻͎̞͜t̤̥͖͖̙̣̭̭͜͡ͅh̵͘Í̧̩̻̙̳̦̱̱Ì̠͚̣ò̷̧̖̲͓̲͓͇̹̩̘̤̹͘͞ų̨Í̙̪͕̙̠͇̻͕t̴̴̤̙̺̪̭͜Ì̫̦ ̴̴̷̥̼̤̮̖̹̮̯̞̤̰͠͡ÍrÍÌ¡Í̢͇Ì̩͈͎̹̩̮i̸͙̪̦̭͙̳̦͎̙͡͞Í̪̜͓̳͇̜sÍŸÍŸÍ҉͎̜̜͓̭̜͖͇̦̫͖͞ͅiÍ̧̨̤̥͕̭̗̩̜͡n̵̖̹̘̱͓̞̬̮̲͉͢gÍ̸̼͕̘̰̹̠̲̜̲̹͕̲͟ͅ ̸Í̶͞ͅỊ̼̦̟̲̰̀tÍ̶̧̢͖̱̬̯͈͖̱͚̭͉̭̜̣̯̻̘̗o̵̡̹̟̬̙̖Í͎̯̬͔̭̩͚̪̻̞̙̲ ̛̲̬̕͟͢Í̻͇̙̖̜̲̮̮̦t̨Í̸̘̪̯͇͓͇̰̰̱͈̞͓̪̕hÌ¢Í̹̦̲̳̗̥̦͎̱͢͡͠e̶Í̷̗̙̼͈̮̹̹͔̜ ̮͔̮͙̬̙̕͘͡ÍÌ̘̞̥̻̗͇̺s̶Í̶̘̬̭̱̘̙̭̳̭͈̮̫͈ͅư̵̲̬͎̟̗̻̻͇͔̜̹̤̙͚͚͇̞͈̯͡r̸̶̡̗͔̥̦̤͟͞Ì̘̥̥͈͇̪͚̞̬̳̗̠fÍ¢ÍÍ̭̱̥a̷̷̛͞҉̟̭̰͈̪͓Í̦͙͉̫͙̗̠̗c̸̠̦͚̗̘̖͓̗̗͓̜͈̗͠ͅe̕͟͠Í͉̦̱̼̠͈͙̬͚͡ ̷̛̣̘̪͖̭̖͘o̶͟Í̳̱̦̘̣̗͔ͅf̡̢̣̦͞Ì̳͓̫̣͙͔ ̡͈̟̬̩͎̜͇͉͚̘͡ͅÍw̛͘Í̯̰̭̻͉̞͓̳͔̖̱̞͇̙̲̬͈ͅͅạ̶̡͈̗͔̥Í̳̗̪̻Í̦̬͔̻̯t̷̷͔̜͇̦̪̱̹̜͕͓̼̱̗e̵Í̮̟̜͎̜̘̟̬̱r̸͟Ì̥̼͕̪̜̜̪ͅ ̭͞Ì̟͈̹̹̱̦̜̻̬̱͚̣̮̱̯ą̹̻̥̕͞Í̻̤͙n̙̳͉͖̺͉̖̕͟ͅd̥̪̙͎̟̺̫͙͕͖͔̜͢͢ ̡̛̜̣̠̥̤͖̀̀͜Í̯̮̙t̸̵̛̳̪̬̟̜͙̦̗͓̬͡Í̞̪̲͓̼oÍ̪̮͠ÍÍŽ ̢̰̻̳͓̺̥͞͠hÍ€Í͓̜̲̘̟̻̤͓̟̪͈ͅi̡̟̦̹̗͡b̕҉̕Í̭̖̯̣̰̞̰̮̹̘͙̘͖̹ͅe̶̷̴̤̕͞Í̙̼̳͕̗͉͔̰̻r̢̢̬̼̰̣̪̀͡n҉̶̴͟Í͖̤̫̺͇̤Ḭ̗̪̱͓̼̗̜̙͚͖́a̶̶͔͚̖̫̬͉͈̟̜tÍÍ̩̹̱͘e͘Į́Í̯͕̦̦͙̜̤̬͕̮͓͎͉ Í¡Í̗̞̺̳̙aÍÍ̵͉̬̩̲̥̫͓̦̱̺̩̰t̨̯͕̣̬͔̥̱̥̭̩͙͕͉͙̹̥̭͎͢͞ ̟͞͠Ị̬̼̙̟̙̀Ìţ̶̧̗Ì̳̟ḩ̵̗͙̥̖̱͎̟̯͖̪̣̬̘̺͕͓̞̬̀͡eÍÍÍ͇̭̜̫ͅÌ͓̯̙͎̭͙Ì͔͈͚͚͇̬ Í̶ÍÍÍÍÌ͕̲̥̟̣̫͇̰͉̟Í̥͉̫̥̤̰bÍ€ÍÍ̥̤̙̯o̵̶̧̖͙͕͚̺͚͘ͅtÍœÍ͙͇̱͖̲̱̮̬̬͘͠t̨̢̛͔̥͙̫͓̲̰̞̀̕Ì͈̰̗o̕̕͢͡Í̘͕͙͇͙̥̞̻̗̙̣Í̟͖͇̰͚m̛̛̬̰͓̙̺̞͇̺̗͕̹̰̤͕̩͢͟͡
̴̡͇̳͖̤̠͘͘͞ͅo̵̴͖̬͓̞͎̘̩̘̞̟̣̺̳̥̤f̡̧̨͢҉Í̻̳̯̰̩Í͓͙̹̖̮͚͚̣ Í̢̧̧̳͈̮̮̘͈͚̩̦̟̭̖͔͚̖͘ͅpÌ´Í͚̮̬̞̘͖̤̘̺̻̘̼̮͉̼͘͟ò͖̭̩̬̜͠nÌ¢Ò‰Í̟̲͚̺̳̱̘̭̠̪Ḭ̬̳̣̀ḏ̴̴̛̠̯͓̭̠̮̫̯̘̠̘̲͚̩̻͟͞sÍ€Ò‰Í҉̦̥͓̼̫̟͉̻̩̠̦̱̜̪̱.̴̶͚͖͖̮͎͕͎̖̠̠͇̼̞̕ Ì·Ò‰Į̨̪̞̹̫͙͓́T̨ÍÍ̜̠̗̭͕̦̫͚̪̣̣͕̤oÍ̧͞ÍÍ͚̯Í̪Í̹ ̶̧͢͞҉̫̹Í̙̲̦͔̲̮͕̞ͅÌ̲c̵̶̪͠Ḭ̜̰́o̢̭̪̯͖̬̰̥͙̰͕͔̲̫̖̺͙͢͟͜mÍ̴̛̫̙̬̟̙̹͙͙Ìp̳͙̘͈̜̰̰̮͇̳͟͟e̢̮͙͖̲͕͉̮̻̩̞̦͎̕͢͟n̸̨̛̺͔̪͎̥͔̦̲̰̭͜͠Í͎̦̰͖̤̙̳s̢̢̛̞͇̰̟̹̟̺̪͢ą̖̱̣͎͖͈͚͈͎͢͢Ì̹̻̯͇t̴̰͙̙͖̗̣̥̬̺͘Ì̟̲̦̩͈ͅe̵̸̛̺̯̦̯̠̖̞̖̘Ì̤ Ì¢Ị̳͉͓̪͖͖͓̥͔́f̵Ị̴̢̱̹̦͎͔̮̗͉̹͙́͠ͅo̴̢̥͔̮͓̲̘̺̺̱͇̪͈͉ͅr̡̘͟ÌÌ¬Í™ÍˆÌ®ÌŸÍ–Í Í¡Ì¨Í€Ì·Í“ÍšÌ—Ì–Ì¥Ì²Ì«Í•Ì®Ì˜ÌœÌ«Ì«tÍ̡͘Ì͈Ì̥̱͈͙̪̙͇̙͙̺̭ͅh͟҉̷͎̤̭͇̺͔̞͞ȩ̧̦͡͞Í͚̘̳̺̞͖͈͉͈ͅÍ̯͔̟i̵̴̢͟͞Í̠̬̤̩ͅÍÌ r̕͢͜͡Í͎̻̜͉̻ ÍÍ̟͘Í̘̬̜͙̰̻̖̹͎t̛̲̩͚̣͖ḫ̳̪͞͡Ì̻͉̳̲͙į͢Í̼̦̠̙̼̬̯̲̖̗̯͠ͅn̸̢̛̪̠͈͓̪͈̼͓̲̼̹̟ ̶̴͚͓̫̞̼̰͢à̧̰̺͚̟n̨͖͉̹͙̥̮͠ÌÍšÌ̤d̢̜̺̣͘͡Ì̹̗̙Í̦͚̙̘ ̛̖̠̰̞̬̫̯̬͈͠͡͠d̶̵̶̴͕̳̻͘e̶̴̫̘͉̩̙͠l͘Ị͈̩͚͇̥̺̫͕͚̟̘́͜͞i̷̲͜͜ÍÍ̬̼̮͔͉c̡͖̥͠Ì̼̭̭Ì̪̮̹͇à̶͎̬̰͖͕̲̜͙̱̰͇̩͚͎͡ͅͅͅt̶̨̲̠̩̞̥̠̭͚̦͚̺̯̦̹͘͟e̴̴̗̬͓̭̥͚͈̱̯̯͚͙̣̼̠̕͢͡ ̵̘̖̻͙̬͓͔̦̗̀͠ş̵̭̘̺̤̜͚͉͇͇͡ͅk̸̢̧̖̞̤͎̣͉̟̫̦̙̗͙̥̣͇͞ͅì̧̨̖͓͓̩̮̤̙͕̠͘n̸̴͡҉̜͇͙̬͉͖̻͚̖,Í̶̭̤̖͔̤͔̬̤͉̦̗͓̰ ÍÍ̵̤̻̯͎̼͔Í̯̰̜̮Í̲͇͈̼aÌ·Í͕̭̤Ím̸̷̠̙̻̪̩͟p̸̴̢̳̜͙̤͉̞̕͟Í̳͚h̵̴̡̥͞Ị͙͖̞̦̯̩̺̱̞̣̞̞̀ͅͅi̵̢̨̜̥͖͉̻̮͔̹͇̭̩̙̲̘͢ͅb̧͔͖͖̖͈͘͘͘i͟҉̷̖̤̪̠͔̱̩̤͔̻̭͟a̶͔͓̩̗̤̼̞̱̦̰̭̺̕͡ṉ̨̧̣̠̞̫̲Í̤̻͈Ì̳͔̞̱̟̤s̕͡Í̶͇̙͉̮̻̙̫͓̥̭̹̰̙͚̜ͅ ̸̡̨̭̹̜͖͔̺̳̥̮͕͓̀ͅh̢͡҉Í̶͓̙̼̼̻͇̭͕̬̥̩͓ąÍ̯̦͙̮̭̳̼̘͚̹̟̼͎̫͚̤v̸̡̕͡Í̩͉͎̟̦̭̖͕͙̦͇̮̮ͅeÍœỊ̷̵̮̲̣̞̞̩̟͓̥̲́͠ ̢̢̠̳̯̠̱̞̫͟͞eÍ̡̖̯̰Ì̬͎̙͙̭̙̜͎v̴̴͙̰͙̮͔͈͜Ì͇Ì͉ÌÌ¥Ì͕͈Ì͕͚o̶̶Ì͔̱͈̺̭ͅl̨̡҉͓̻̻̼̲͔̗̳͇̥̥v̶҉̧̻͕͙̼̠͚̰͕̳͓̼͉̖̖̬͖͞ÍeÍÍ–Ì–Í–Ị̹͓̟̀Í̬ḑ̲̞͈͖̖͔̩̳͘͠Ì͈͓̲Ì͖̦͈͙ Í҉̕҉̣̯̣͕̮̰m̸̮̹̯͈̥̲̞̰̲̜̣̹̘̩̀͜͞͞u̷̢̯̪̜̦̪̠͖͇̯̩͇͘͘͡ͅc͉̤̹̦̜̭̳̀͠͡o̶͟Í̴̹̦̘̟͙̮uÍÍ͖̭̯͙̺̖̮͕Í͈̰̻̪̜ş̷̻̻̼̱̩̮̤͙͇͖̭̹̯͜͟͡ Í¡ÍÌ•Í̺̜̖͙̦͕Í̩͕̱̫̹g̡̮̦̗̟͇͔̯̺̣̪͙̕l̨̬͚̻̕͜ÍÌ–a̞͎̤͖̲̪͕͎̘̤̗̦͚̬̫͓̪͚̹̕͘nÍ̴̵͙͇̻̭̠̹̺Í̮̤͉̯̖ḏ̨̢͎̦͎̙͓̠̦̬̦̪̙̹͢͠Ìs҉̶̜̱̯͙̦͔̙̥̜͈͕͕̲̤,̴̛͕̯̰͈̳̗̗̬̲̖ÌÌž ̕͠Í̵̛͖͉̬̠̪͖̳͕͓͙̤pÍ̶̱̪͙̫͈̺͈̖Ì̱̯̳̼͓͓r̸̢̨̞̲̻͙͉͢Íi̵̡̡̢͓̟ÍÍn̡̺͓̱̮̤͉͜c҉̼̰͠Í̗̤i̤̩̞̙̲̖̮͔̬͚͖̻̰͘͞ͅÍÌ¥ÌÌ¥p̛̼͓̮̗̣̪̥̯̺̪͇͖̳͇͕̖̖̰͞a͜͡Í̮͈͈̬̘Ì̹͈͇͇̘̹̤̰̹̺̳̯͙l҉̧̱͔̟̮͇͎̯͎̫̤̘͈̳̬͔̤̳̥̖͟͡l̲̙͇̹̦̦͜yÍŸÌ´Í̞͎̳͎̯̭̜̪̜͎͈̬
̛͖͉̰̹̪̀Ì͔̣̙̙̗o̴̢̜̭̤̹̼͘ṇ̴̴͚̤̰͔̰̮͇̱̣͓̱̖͠ͅͅ ҉̨ÍÍ͓̪͔̼̜͇ͅͅÌ̤̤t̸̡͚̤̣̦̲̪͢͞h̸͙̻̦̯͇̼̟͖̜̕e̸̵̬͎̣̖̟̼̜̲̲̕͡Ì̼̥̺Íi̶̱͔͉͚̼̯̣͕r̶̨̨͈̜̱̬̼̮Í͕̮̥̯̜ÌÌ̮̙̘̩ ͓̠̣̻̘͔͕̻͎̯̯̘̜͉̣̱̬̕̕ͅÌh̡̜̳̮͚̹̥̀Í̻̹̫̟̺eÍÍ̺̮̘͔͡aÌ·ÍÍ”Í̮̱d̶̷̶̸̡͎̬̠̪̟̰̪̠̱Ì͕̼̖̭̲̞sÌ´Í Í͎̻͉͖̟̼͓,͜҉̨̀Í͖̘͔̖̯͕͈̦̠̜̙͎͕̬̲͕̞ Í̷̢͓͉̙͔͙͕̘̖̫͟b̛̻̫̱̙̤͙͉̮̲̬͉̥͉̣̕͞a̶̷͙̱͚͇̪̖͕̭͇͡c̢͟҉̷̯͓͕Ḭ̻̙̥̰͉̫̪̣͔̹̭̥̲́k̸̺̮̲̠̠͘sÍ¢Í̻̜͉̟̻͕ͅͅ ̴͉̘̳̦̰̪̟̭̭̘͡aÍ̲̟͘͡Í̘͓̳ņ̥̜͉͞Í̩͚̬̣̫̼̣̥̹̬ͅd̸̨̩͔̞͙̪̕͡Ì̹̭͚̬ÍÌ–Ì—Í” Í͘͞Ì͓̦̜̣̪̫̪Ìt̡̩̤̥̫̯̳͎̤͉̗͖͇̀͘͟ą̷ÍÌ̜͕͕̥̱i̷̶̲͚̬̭̫̞͟͟Í͖͖͔̹͙̙̘̠l̟͈͉͖̲̹̮͢s̸͙̻̪͘͞Í̭͇̰̞̮͔̙.̸̸̴̵͕̠͇͟Í̩̳̹̗͉̖ ̷̵̜͙̬̹̥̙̹̲͢͟͡ÌT̸̕͟͠Í̘͔͖̜̘̪͇̱hÍ̲̗͙͔̹͢ȩ͟Ì͓̙̼̠͈͇̣̠̮̤ Í Í͉̙̩͙͢͢ͅÌ̖͉̤̪̗̖͚͙̗̟ş̴͈͙̼̦̘̜̤̠̞̠͔̯͘͢͢ͅÍÌ»eÍ̵̴͎͓̗̮̙̦͞ç̴̷̧Í͓̤̜̺͔̰̜̜̦r̴̼̺̲̪̞̫̠̱̪̺̫̹͡è̴҉̙͚Ì̺̱̟̼̫tÍ̛̼̤̖̘̤̬̤̼͙̫̰̹̙̘̘̥i̸̗͉̼̥̜͙̫̟̟̤͔͡ͅo̶̥̫̭̤̮̣̺̥̪͖͇͈͙͙̪̹ͅÍṇ̭̗̱̖̲̲͢ÍÍ”ÌÌ™Í͓̹̱̠͖̪͕s̷͓̯̳͕̦͓͎̤͚̳̳̘̥̬͉͇̭̳ ̨̥͎̫͓̼̪̲̞̰͈̪͓̻͜ͅp̧̣̺̪̭͟r̺̥͈̰͟oÍœÍ̴̶̪̦̮̳̮̹̥̲͖̟̤̗̼̮̘̪dÍŸÍ̟̲̘͔̱̙̻̀Í̟̱̳̖̺̣̤̫̰ṷ̧̡̮͓̤͇̥͈̤̳ͅÍ̳̦̙͓̮ÍÌ£c̶̠̳̘̳̜̤͞e҉̴̛̛̦͓̣͕̫͎̤̣̣̙̮̟̩ͅd̡̧̧̨͔̬̱̠̹̩̠̹̖̞̜̹͉̹͇̮͜ͅͅ ͙̙̳̠͓̼̕͡b̵̡̲̮͚͉̕͟͞Ì̦y̧̛̮̠̗͙̭̖ͅ ̴̶̡̛̹̜̳̻̙͎̳̜͉̺̮͉̟̳̦t̵̶̵̺̤̖͈̣̺̭̠͓̳̰̠͕̩̠̦̯͘͠ͅͅh҉̗͇̰̤͓̜eÍ¡Í̭̞͎͉͉̰͞s̨̨̯̫̙̘͢͡͞e̲̰͕̤̜̮͖̪̤̭͇̳͞͡Ì͈ ̢̡̛͕̭̹͡Í̫̰͓̘͚̱͚͕̣̹̖̩ͅh̴͉̘͉̙̦̯̟̳̘͔̟͇̹͇͠e̷̶͔͚̩͔̲͕̭̠̤̩̫̖͚͟l̶̻̭̜̬̺̜̻̣̖̩̖̪̻̰̳̱̼̮̲͡p̴̴̢͎̰̩̠̱͖̩̭̗̬̩ͅ ̢̢̰̲͎k͟͡Í̶̫̪͚̘̣͖̞eÍŸÍ¡Í͙͙̺͚͓̟͕̹̻̩̹͙ͅÌ͙̘͓e̢͓͚ÌÌ Ì­p̵̨Í̭̠͇͉̟͙͇͖̱̖̖͓̥͙̬͎̙̗ ̴̸̢̼̤̣̙̳͜͡Í̺̗͚̪͔̮̗̼ţ̵͇̗̘͉͎͎̞͇͘͘͢ͅÌ͈ͅh̴͢Í̡͓͕͔̲̺͇Ì̭̼̫̳̫ȩ̷̧̮̻͎̮̮̩͙͖ Í Í̶̢̘̰̫͚̹s̴̰͉͇̮̺̲̱̦̼̰̪͕̘̖̻͘͟͠k̴̵͔̲͚̹͞i̶̫̘̣̕͞ÌÌ–n͜͜Í̬̤͙̰̭̘̻̟̘̮̫͡ Í̀͘҉͉͚͚̪̣̜͇ͅm̛͉̫̳̀͞ͅo̡̨̡͔ÌÌ™Ì͉͈̦̼̤̞̙͖͙͇̲̠̦i҉̣̻̠͓͇̰͙̗̺̘̩̰̱̕͟s̸͔̬̲̩͚̦̪̙Ì̳̼̙̤̹t̸̴̯̲̺͖͎͙͓͇̹̭̘͘Ì͙͇̩ÍÍ….͔̥͓̪̗̫̰̱͇̠̦̰͚̥̠̠͔̖͙̀͢ ÍÍ̭̲̗̯̤̤Í̹̤͚͉




You toss the note aside and turn your gaze on the mummified corpse with the gold necklace and the weird
sword. You figure both items are too nice to just leave here, and you swiftly collect both of them from the
desiccated body without much effort. Lastly -- but certainly not least -- you giddily pick up the wooden flute from
the dusty refines of its resting place and, after shaking off some of the dust from its surface, attempt to play
your improvised masterpiece, The Song of Awakening. It ends up being just an attempt. Something is clogging
the inside of the flute and a thin, reedy screech of a note flies from the flute, doing nothing but projecting an
annoyingly off-pitch sound through the chamber. Perhaps in the future, for the sake of your musical endeavors,
you'd wish to clean the thing out thoroughly some time. For now, unfortunately, it barely even functions.
Deciding to cut your losses, you head northwards, meeting the ancient-looking wooden door and pushing it
firmly open to cross into the next room. Well, the term "room" doesn't really do it justice. It's more like a massive
sea of darkness with a small island of your immediate surroundings puncturing the vast unknown. You do see a
brick lichen-covered wall to your west, but the other directions are swamped in darkness save for what
appears to be a small yellow light in the distance, outlining the silhouettes of four distant figures. Two of the
figures are facing the other two in an east-west direction. One of the figures, of the pair facing east, is much,
much bigger than the other three. Eventually the two facing west break their standstill and walk west past the
two facing east.

X and DP: DP gifts X with a teal potion after inspecting the contents of his drawstring pouch. It ends up
containing nine gold pieces. Pleased with this turn of events after the low point that was your ass injury, you
return the pieces to your inventory and take a peek at the deck of cards you have. Strangely enough, they are
minimalistic and hand-crafted; they appear to be thick slices of paper with numbers and symbols on them
without any presence of artwork. You put those away in turn and the two of you ponder what to do next.
While the two of you agree that following the mage would be evidently risky, you decide to turn to the garbluk
bard for further advice. He shrugs and smirks in a smug manner.
"I donno much elsa to tells you of, misters. I fink if you follo de mage peth... es resky but yous will of finding hers
quicker."
Taking into account his breathtakingly beautiful words of wisdom, you decide to stick with your original gut
feeling and pursue her through her original escape route. Clambering through the burnt pile of bricks on the
ground that used to be the wall, you find yourself in a relatively short tunnel, its exit being seen a good distance
away. Normally that wouldn't be all that important, but it seems the sorceress pal of yours left you a magic sigil
on the floor of the tunnel that looks like it'll impede your path of travel.
The sigil appears to be made up of orange dust arranged as a star with seven points, the odd point sticking out
west in your direction. A circle is inside the star and a square inside that circle. In the center of it all is a
character of some foreign alphabet.
You stop and ponder this for a bit. Perhaps the mage really did somehow set up an arcane trap for you...
perhaps it's just harmless powder and she's faking it...

Dreadnought: You inform the two hellish-looking brutes that the latrine is available after robbing the nearby
statue of its jewels. They seem downright terrified of Glundrifig after absorbing the raw size of the dude, and
mutter their thanks as they scamper away towards the west exit. They don't even stop to question your story;
they just rush off towards the darkness. That was a bit awkward, granted, but hey, no bloodshed is good, right?
Now as the two of you are (seemingly) alone in the vast chamber, you cannot help but wonder where to
proceed now.
You hear heavy scampering footsteps from somewhere off in the distance, and it doesn't seem like it's from the
two guys who just passed by. A dull thud is heard shortly afterwards.

Just Look at My OPness and Sheamus Knott-Worthington: As Sheamus Knott-Worthington attacks the door
with his bone nunchaku and mumbles some inane words of sorcery, Just Look at My OPness comes in from
behind him and attempts to kick open the metal door. The thing nearly snaps as it opens, causing Sheamus
Knott-Worthington to fall forwards into the room with his face nearly falling into a puddle of dried blood.
You catch a smell of the iron tang of blood as you step through the doorway. The floor is soaked with it and
buckets of the stuff are painted on the walls. Although it appears fresh to an extent, there aren't any signs of
where it came from. The room is a perfectly normal dungeon cell if you ignored the blood, but it's pretty hard to
ignore as it covers everything.
A strange portal is in the center of the room, glowing with magical energies. You're unsure of where it leads to.
A door leads west. A warm light radiates from a small grate in the door. You hear vague and indiscernible
sounds in the distance.
Nyvelion (06/15/2016 08:42am):
What kind of gibberish language is that supposed to be? Spanish? I don't speak Spanish.
Wasn't ever planning to go to Portugal or whatever weird country speaks Spanish anyway. So
yeah, I'll give up on that note. Probably isn't even a hint to find secret treasure or
anything interesting like that.

Too bad about the flute... I guess that'll discourage me from trying to solve every puzzle
and confrontation with song. Oh well.

Hmm, an interesting situation. Two groups of two, both unaware of me. Sneak mode time. I
move into the darkness to verify that I will not be seen when they inevitably start
looking around after I do the thing I need to do.
Clearly I need more information about this group, without confronting them myself.
Therefore, after ensuring that I'm closer to them but still hidden, I throw the strange
black-metal sword at the group that is moving west.
I don't need to aim to hit one of them. Actually I'd prefer that it be close, so that it
hits the west wall as they approach it, and bounces in a way that it looks plausible that
one of the other two people in the room threw it from behind.
I want the two that are moving to see nobody to blame but the two that are not moving.
At the very least I hope this will cause an argument between them, which should be loud
enough for me to hear and gain some useful information about who I'm dealing with here,
and who may have put me here. Or better, maybe these two groups are hostile to each other
and will start fighting, then I might 'aid' one group against their 'attackers' and look
like a helpful ally, or worst case I just loot whatever I can from the losers after the
winners leave, and hopefully find some note on them that will explain things. And if none
of that happens... well whatever, that sword probably wasn't important anyway, and either
way, if they pick it up, I'll later be able to identify the two moving West if I see them
again later since they'll have the weird sword with them, and that's useful too.

Yep, not seeing any potential downsides here, so sword throwing time.
Xmo5 (06/15/2016 08:54am):
I quickly leaf through my spell book to see if there's anything in there that might give a
clue as to how to approach the situation. If there is, I try using whatever spell the book
suggests. If not, I ask DP if he wants to toss a frog eye at it to see what happens.
Jackie Milton (06/15/2016 10:15am):
(DP has a sore butt. heh. heh.)
(And I'm jelly about such black-metal swords)

Fearing that my taste for human blood will soon take hold of my being, I attempt to
ameliorate the danger and stick my tongue onto the floor in front of me. After this, I
take a single gold coin, and write with assorted bodily fluids "Call for a good time
-Sheamus ;) :P"
DullPheonix (06/15/2016 08:59pm):
* leaf through the cards, looking to see if any of them match the rune insignia
* if X's efforts are similarly fruitless, toss the remaining < frog-creature eye > into it
Dreadnought (06/16/2016 01:13am | Edited: 06/16/2016 01:39am):
Just as I begin to ask Glundrifig if we should loot the chest up ahead to see if contains anything useful, I hear a
loud clang behind me and immediately whirl around bow drawn thinking the two who scampered out returned to
attack. Seeing nothing but the black metal sword I tell Glundrifig to stay alert as we may not be alone. Then I
walk over and pick up the sword all the while looking around to see if I can spot anyone.

(Also the secret message on the note reads as follows: Amphibian skin is permeable to water. Gas exchange
can take place through the skin (cutaneous respiration) and this allows adult amphibians to respire without
rising to the surface of water and to hibernate at the bottom of ponds. To compensate for their thin and delicate
skin amphibians have evolved mucous glands principally on their heads, backs and tails. The secretions
produced by these help keep the skin moist.)

(Furthermore, I may have accidently changed the size of the comment boxes and can't seem to figure out how
to change it back.)
Xmo5 (06/16/2016 07:16am):
(I'm pretty sure she threw the sword at the other group)
Dreadnought (06/16/2016 10:50am):
(Right but I wasn't sure about the time frame, from our previous position on the map we were standing pretty close
to the door and in the Bamboozle's description for my group the other group was already gone, I suppose in
Nyvelion's description they were still leaving so I'll just leave it up to Bamboozle for what he wants to do.)
Just Look at My OPness (06/16/2016 11:18am):
I walk over to the door and peak through the grate.
Bamboozle (06/20/2016 07:50pm):
Comment boxes look fine, sall good

Sarisa: You sneakily crouch into a sneaky sneak position and examine the events unfolding up ahead to
sneakily capitalize on any sneaky business you could sneakily pursue. The group going west is almost out of
your sneaky line of vision, and you quickly and sneakily chuck the black-metaled blade close enough to them
so that they'd see the two folks standing still as its origin. It works -- somewhat. The blade soars through the air,
skids loudly and drifts to a halt a few feet behind the shadowy figures going west, who pause for a moment and
examine it. The fact that it's sheathed, as well as the power of the throw not being nearly enough to actually
make contact with any of the figures, force the two to assume that one of the other two somehow very
powerfully yet carelessly dropped it. One gives it a little kick towards the east, the blade now near the feet of the
two figures standing still. Then the two heading west go west with speed and determination, as if there's
something very important that has to be done.
Now the smaller figure of the two figures standing still picks up the blade in curiosity before turning its gaze
down south in your direction. The larger figure begins motioning for the smaller figure to go east, but the smaller
figure is still staring down south as if trying to spot you.

X and DP: While X flips through his spellbook for any information on the strange rune, DP looks through his
assortment of playing cards. Although several of them do look vaguely sorta similar to the type of rune that's on
the floor, none of them match it exactly.
X, though, does manage to find something in relation to the symbol on the ground about midway through the
spellbook. The symbol is clearly illustrated on the paper next to a picture of what appears to be a topaz and a
cup of a dark red liquid that you can only assume to be blood. Underneath the symbol, there's an illustration of
an explosion. Alongside that, with two slash marks separating the explosion from the next illustration, is a pair of
dismembered ears and a cup of sparkling clear liquid that appears to be some type of water. You scan for more
information, but that's all there is on the page. Strange.
You ponder this for a moment. Apparently the relation of the rune is related to something involving topaz and
blood; you're guessing topaz dust stuck together and dried with blood, which matches what you see on the rune
on the ground. To disable it, there's something involving ears and sparkly water... but you're not sure what.

Dreadnought: As you're about to move onward deeper into the chamber, you hear a skid and a crash behind
you. Apparently some type of long object had been thrown from the darkness towards the two fellows who just
past by. They stop incredulously and one of them kicks it over to you; apparently they must've thought you
dropped it somehow. After all, the blade is sheathed and the throw itself wasn't going to have enough force to
harm someone. You wander over and pick up the blade.
The blade is sheathed, the outside wrapped in white silk with a variety of strange alphabetical characters written
on the silk and wrapped around the sheath. The handle is black, apparently of some type of wood, wrapped with
shagreen around the hilt. A single black metallic pommel lies at the bottom of the base of the blade. You're
unable to determine what metal the blade is made of; it looks foreign to you.
You decide to pocket it for now and scan the area for its origin. Your vision isn't the best with the thick darkness
surrounding you, but you do see a silhouette that's vaguely less dark compared to the darkness surrounding it
towards the southern end of the chamber. You figure it must be the blade-chucker. Glundrifig stands perplexed
but ready for anything.

Just Look at My OPness and Sheamus Knott-Worthington: Sheamus Knott-Worthington collects a fine sheen of
dried and tangy blood on his tongue while Just Look at My OPness walks over to the western door. On his way
there, he notices that another door is open, leading north; it almost blended in with the shadows. He continues
towards the western door and peers in through the grate. What appears to be a tunnel has a torch on a sconce
in the wall, illuminating the tunnel as it spirals past a curve. You'd need to go farther to see where it leads.
Sheamus removes a single gold coin from his inventory, lubricates it with some Sheamusâ„¢ fluid and writes,
with the slippery and smelly coin, "Call for a good time -Sheamus ;) :P".
The floor now reads, amidst the clear pools of dried blood, "Call for a good time -Sheamus ;) :P"
Dreadnought (06/20/2016 09:30pm | Edited: 06/20/2016 09:34pm):
At Glundrifig's suggestion, we begin moving east to loot the nearest chest/box up ahead to see if contains anything
useful. While I'm suspicious of the tosser's motives they cleary weren't trying to hurt anyone directly and I decide
that if the tosser is really interested in making themselves known they will do so. However I remain wary
nevertheless. In the meantime I ask Glundrifig more about his life before being in the cave and this land in general.
Nyvelion (06/21/2016 08:27am):
I see, so the targets are not prone to fighting. And don't have darkvision. Perfect, I
shouldn't have to retreat to the other room to go South to avoid a fight then.
I may not have a strong throwing-arm, but I'm good at sneaky stuff. After they stop
looking in my direction, I stalk the pair going East to see what they're up to. That
should give me a better idea of where I am, why I'm here, and possibly how to get out.
DullPheonix (06/21/2016 03:20pm):
* say to X:

"I'm in favor of the simplest solution: tossing the remaining frog eye into the trap. I
mean, it's probably a trap, unless the trap is to keep us here second-guessing ourselves."

"However, based on the clues in the spellbook, we should sever some ears from the bodies
back there (grisly work) and toss *those* in, then have a drink to congratulate ourselves."

"Or maybe the book is telling us to listen for a sound?"
Xmo5 (06/21/2016 04:52pm):
I think it means we need to boil some ears and use the resulting concoction (ear tea?) to
disarm the trap. Since we're all at a loss and it's the best idea I have, I head back and
get some water from the mushroom room (careful of course of breathing the spores and of
any water dangers) and then boil it using the fire in the Garbluk room. I'm sure I can
find some cup-like vessel in that room to hold and boil the water in. I also suggest DP
gets going on gathering ears, and saves the frog eye for afterwards, to make sure it's
properly disarmed.

This should be fun.
Just Look at My OPness (06/22/2016 06:12pm):
I open the door and walk through, grabbing the torch on my way and heading down the tunnel to see what lies ahead.
Jackie Milton (06/22/2016 11:24pm):
In my convoluted attempt to get an extra gold coin or two (or another pair of pants ('Naw'm'sayin'?)), I
kiss the blood-etched coin, and toss it into the portal hoping it will reach another on the other side. I
then follow JL MOPness down the tunnel to see what lays ahead. (ifyaknowhatimean)
Nyvelion (06/23/2016 02:53pm):
If it's not convoluted, it's not worth doing.
Xmo5 (06/23/2016 04:42pm):
A revolution without dancing is a revolution not worth having.
Jackie Milton (06/25/2016 09:55am):
A dance without dance and if you don't dance, well, you're no friend of mine.
Bamboozle (06/28/2016 06:40pm | Edited: 06/28/2016 06:48pm):
Well it looks like I can't placemost of the predeployed units on the map anymore, which kinda defeats the point
of the map. Guess in the 3rd episode I'll have to make a smaller map and hope that fixes whatever is causing
this.

Sarisa: You continue eastwards, slowly but surely, whilst tracking the pair of fellows going in the same direction.
You can barely make out their silhouettes through the shadows. It seems they've stopped to do something. You
hear a thunderous smash echo throughout the chamber, sounding a bit like a wooden structure breaking,
before hearing very faint traces of conversation in the distance. You're much too far to discern exactly what
they're saying, however.
From your vantage point, the room seems tremendously large; the light emanating from the figures above
doesn't seem to reveal any walls nearby, giving you the impression this chamber has to be hundreds of feet
long in its span. You reckon that you're here due to the fact that you willfully entered the room; however, this is
only a hypothesis. You think that the best possibilities of escape would be to a) turn around and head out the
southern door, b) keep going into the darkness for an exit, or c) somehow die and leave your physical body
behind while your spiritual and mental self lives in an alternate form. You discount the last idea -- it's much too
boring.

X and DP: With your plans laid out, the two of you decide to split up to gather the required materials.

X: You backtrack towards the old mushroom-laden room to collect some water whilst collecting a small pot from
among the rubbish in the room filled with the corpses of the dispatched garbluks. You reenter the mushroom
chamber and immediately begin to think how attractive the mushrooms are. A huge sea of luminous mushrooms
surrounds you, the earthy scent of fungus and flora painting the dungeon air with a rather fresh mask. The
mushrooms are piled high on soil-covered hills of blue grass which shares the same strange glow-in-the-dark
characteristics as the fungi do, giving off an eerie vibe that makes you feel rather unsteady. The mushrooms
looks extremely appetizing. It's almost as if you have to resist the urge to eat them. You write it off as mere
fancy and head to collect the water for which you came here. You dip the pot into the stream, collecting a good
amount of clear liquid before departing with your prized water in hand, now making your way to the chamber of
the dead garbluks. Replacing the soup pot with the water pot, you allow the water to come to a boil as you wait
for DP to finish his business.
DP: Although you tussle with various strategies, you and X eventually decide on making some boiled ear
concoction to "disarm" the trap. You quickly go along and use your ornate bone dagger to de-ear the corpses of
the fallen garbluks. After obtaining what you believe is a sufficient number of ears -- around ten -- you add them
to the pot of soon-to-be-boiled water that X brought in from the previous chamber. The ears swiftly tint the water
a dull red and swirl with the bubbles as the water heats up. You and X wait a good amount of time before
concurring that the mixture is "done"; the ears are shriveled and bloodless, with the blood mixing into the water
and boiling nicely. The two of you lift the pot off the flame and carefully carry it to the hallway with the rune in it.
The rune appears menacing enough that you watch your step as you maneuver to see where to begin pouring
the mixture. After several deliberations, you decide to screw it and dump the mixture inwards towards the
center of the rune. As the water makes contact with the topaz dust, it hisses and shimmers, throwing up an
orange haze into the air. It spreads evenly across the rune, forcing contact with the dust, until all of the dust is
covered. The orange haze eventually dies down and you toss a frog eye into the rune to test if this ridiculous
idea worked. It plops down nicely into the dust and stays there without any incident. Apparently it's safe, and
apparently the idea of the ear mixture worked to disarm the rune. The rules of magic can be ridiculous...

Dreadnought: You and Glundrifig start to move eastwards, keeping yourselves on guard while doing so. It
seems whoever chucked the blade isn't interested in revealing themselves -- at least not right now -- and so
you proceed to the crate with curiosity. Glundrifig, upon finding the lid seemingly glued shut or otherwise barred,
kicks it open with a heavy smash, finding a ridiculous amount of throwing knives and an even more ridiculous
amount of dried and salted fish. You've no idea why anyone would put throwing knives and salted fish together
in the same crate, but free loot is free loot and you figure that's the end of it.
You ask Glundrifig about his life and his experience in the dungeons.
"My life... that's a story for another time. This dungeon, however, is crawling with threats. Always has been.
When I was first imprisoned here it was relatively safe. Safer than it is now, at least. Nowadays you can't take a
step without having to make sure something isn't out to kill you. Once stumbled into a nest of acid dragon
hatchlings... know you know why my skin is grey."
He stops as the two of you hear something in the distance to the north. Sounds like something scampering
along the ground, then a hiss, then silence. Strange.

Just Look at My OPness and Sheamus Knott-Worthington: Sheamus Knott-Worthington proceeds to sloppily
kiss the bloody gold coin in a sensual embrace before tossing it quickly through the portal. You don't hear
anything to suggest that it landed on the other side, but that's probably because you don't hear anything in
general from the other side of the portal. You then follow Just Look at My OPness as he opens the door and
proceeds down the tunnel.
As you survey your surroundings, you find that many dead, insectoid beings lie scattered on the floor, their
forms monstrously large and twisted. Their deformed corpses appear to resemble a strange cross of mammal
and bug; the number of legs and wings varies, but it's usually between three and fourteen, often time crowding
the space of the body to a comically sad extent, as if something bred them as a sick joke. Their bodies are
practically husks at this point, as if the blood and organic juices had been sucked out of them. At the end of the
hallway is a robed figure, apparently a man judging from the frame, sobbing intensely. The robes are white but
stained with red, blue and green liquids that run in heavy streaks down the length of his body. His back is turned
away from you; you doubt he notices that you are there. As you take another step, however, he suddenly stop
sobbing -- completely stops, which is utterly strange -- and whips around in an almost supernatural fashion to
face you.
Well, "face you" wouldn't be the best term to use here. This man has no face. A bloody assortment of facial
muscles and cartilage greets you, quickly screaming words that sound like inane gibberish. You listen closely.
"Ayy," he begins, "salve carissimi circum orbem terrarum, qui diligenter de fictus illuminati membrum esse
longus. In Illuminati, cum pecunia sic adsunt ut ne cadat hostia mendacia, quae tamen si membrum Mr lieo
commodo. Tunc vere membrum Illuminati, non potui quidem membrum est. Mr lieo me factus est homo. Si
respiciens nunc ut membrum ad victimam et non penitus scam longus membrum illuminati sunt. Tu es musicus,
vir a negotiis? Discipulus vel publica? Alii et nunc et olim non errat. Mr fortuna virum et non abscondetur nescivit
autem sermone promisit. Pro magis notitia contactus Mr. Z pila draco et verus homo illuminati."
DullPheonix (06/29/2016 03:51am):
"Well, that worked better than expected. I propose we flip a coin to determine who goes
first through the probably disarmed death trap. Our musically-inclined companion can act
as independent adjudicator."

* have Garbluk Minstrel flip one of the gold coins
* have Garbluk Minstrel keep the coin as a processing fee
Nyvelion (06/29/2016 09:23am | Edited: 06/29/2016 01:32pm):
Discounting an idea because it sounds boring... yes, actually that is often the way I make
decisions. That has worked out somewhat tragically for me in the past irl, but it tends to
be more interesting in roleplay at least.

So... I hear a -wooden- structure breaking? Interesting... and I just happened to find a
-wooden- flute earlier... I don't know what the two humanoid figures are doing over there,
but I think it's pretty clear that this flute is important in solving whatever puzzle or
problem lies ahead.

Since they seem non-hostile, then it seems it's time to come out of hiding.
I approach, and attempt either friendly or at least non-hostile relations with whoever
they are.
If that goes okay, I explain that I don't know where I am, or what I'm doing here, but I
think I want to escape and go home.

After doing so, I intend to assist in whatever is going on by trying to use the wooden
flute like a key on whatever the wooden object is. If nothing opens, and nothing else
interesting happens, then I attempt to use it again, either next to, or inside of the
wooden mystery object.

If there is otherwise no other possible interesting interaction between the two wooden
things and nothing else happens, then I defer to what the other two are doing before
deciding what to do next.
Xmo5 (06/29/2016 11:29am):
I agree on the coin flip since it's not my money and I call heads. Whether my turn is
first or second, I calmly, but cautiously step through the area where the rune was and
advance forward to determine what's at the end of the hallway, spear at the ready.
Jackie Milton (06/29/2016 08:28pm):
My body starts to shake, and I feel my consciousness slowly leave my being...
Nyvelion (06/30/2016 09:40am | Edited: 07/01/2016 04:21pm):
...now there's a feeling I never want to feel again.
Just Look at My OPness (06/30/2016 09:57am):
I look at the man and say "Uh, ave? Roma Invicta?"
Dreadnought (07/01/2016 11:01am):
After Glundrifig and I split the loot we are approached by someone who somewhat resembles an elf who we
presume to be the sword thrower. After she explains she doesn't know why she is here or where she is. I ask her
"who are you and why did you throw that sword?"
Nyvelion (07/01/2016 11:18am):
Ah, so it was you after all. Perfect, now I don't have to awkwardly avoid reading everyone
else posts just to not spoil that for myself.
"I am Sarisa, Half-Elf Singer/Bard."

Hmm, so they think that I threw the sword... Looks like I need to explain what really
happened.
"Oh, that wasn't me. Someone else must have thrown that sword. I don't care much for
swords, if I'm going to throw anything, it would be my voice, or a tantrum, or my cheating
ex's stupid trophies that he won't shut up about into the trash compactor, but not a
sword. I would never do something crazy like that just to see what will happen."

"Anyway, I heard the sound of something wooden, and I happen to have this mysterious magic
wooden flute that I found in some kind of cannibal cafeteria, so I'm going to try to
insert it into whatever made that noise, or try to play it next to whatever made that
noise, just to see what will happen."

I think that's good, they should trust me now right? I'm here to help with the puzzle in
this room, and now that I'm sure that they're PC's and therefore important, this should
prove that I'm an important puzzle solver for future rooms.
Bamboozle (07/07/2016 09:20pm):
So, now that a decent amount of time has passed, those with bleeding wounds will have found their wounds to be
clotting by now. Meaning that you're at least not directly going to die from the bleeding just yet.

Sarisa and Dreadnought: After some time spent scheming, Sarisa decides the best course of action would be to
simply reveal yourself to the travelers up ahead and hope it goes well. Quickly rushing through the darkness to
meet the two silhouetted figures, you realize that they're two adventurers you haven't seen before, a normal
looking enough fellow and some gigantic mass of humanoid flesh that looks ready to rip apart a building with his
bare hands. You don't spend time gawking, instead introducing yourself as Sarisa, the Half-Elf singer and bard.
The somewhat normal looking dude replies, wondering why exactly you chucked a sword in their direction. You
reply, rather candidly, "Oh, that wasn't me. Someone else must have thrown that sword. I don't care much for
swords, if I'm going to throw anything, it would be my voice, or a tantrum, or my cheating ex's stupid trophies that
he won't shut up about into the trash compactor, but not a sword. I would never do something crazy like that just
to see what will happen."
The two adventurers seem a bit suspicious. You go on, explaining that you want to try your wooden flute on any
wood-sound-making objects in the vicinity. They stand awkwardly as you proceed to examine the broken crate,
stick the flute into it to no avail, play a little tune on your flute which doesn't seem to do anything of notice, before
the big guy pipes up.
"What exactly are you trying to accomplish?" His voice matches his appearance -- like a giant, beautifully
sculpted rock-man with limbs.
You reply that you're trying to solve the puzzle of the room. He retorts that there isn't a puzzle -- none that he
can see, at least -- and that they were making their way east before getting stopped by two weird folks and then
you.
"So," the gruff dude mutters, "let's continue onwards? We aren't far, I believe. Also, my name is Glundrifig. I am
not human, as you may have guessed, but you don't seem too observant, so I thought I'd make sure." Well! He
might not be human, but he certainly has a flair for sass.
You suddenly hear an extremely loud and happy voice radiate throughout the dungeon. It says, "Ecce, mater
tua!"

X and DP: The two of you decide to make the garbluk instrumentalist flip a coin to determine which one of you
goes first through the now (hopefully) deactivated rune. X calls heads; DP takes tails. The garbluk shrugs, takes
the coin that DP hands him and skillfully flicks it upwards into the musty air. It lands neatly in his hand, the tails-
side glinting in the light. DP nods and begins trekking through the tunnel. Upon meeting the rune, his feet simply
brush past the dust without any major signs of danger. He makes it through to the other side; it seems the
ridiculous idea actually managed to defuse the magic trap. X and the garbluk follow, albeit cautiously, and arrive
at the end with DP.
You all now realize that the sorceress blasted yet another hole into the wall here, one that you couldn't see from
the start of the passage. A door leads to the east, with the hole leading north. Upon further examination, you
realize you cannot see the bottom of the floor of the chamber that she blasted into. A vast chasm of what
appears to be dark and empty space lies before you to the north, like a bottomless expanse, making you
question if she had met her end while trying to run and confuse you.
Through the eastern door, you see darkness as well, although you hear very, very slight sounds of conversation
from a long distance to the east.
DP's wound has now clotted.
You suddenly hear an extremely loud and happy voice radiate throughout the dungeon. It says, "Ecce, mater
tua!"

Just Look at My OPness and Sheamus Knott-Worthington: As Sheamus Knott-Worthington begins to somehow
voluntarily faint on command, Just Look at My OPness attempts to converse with this faceless fellow. After he
states a quaint "Uh, ave? Roma invicta?", the man suddenly stops shaking. The bloody and sickeningly exposed
facial muscles on his head curl into a tight smile, exposing his almost unnaturally full set of pearly white teeth,
and he replies.
This reply is very strange.
This reply causes his to open his mouth very, very wide. So wide, in fact, that you hear the sound of his jaw
quickly literally breaking; you watch as the solid bone snaps and pierces the rest of his facial muscle. His tongue
lolls outwards, insanely long, several feet long, curling around his lower left kneecap. The tongue is putrefied and
rotted. You feel ready to vomit at the stench of it.
This reply causes him to continue opening his mouth so far that his mouth forms a 180 degree angle, his upper
head completely broken and stretched, while continuing the smile.
This reply is extremely loud. The sheer force of his voice lifts you from your feet and throws you against the
nearby wall, the wind rushing through you and assaulting your exposed skin with droplets of a strange violet
liquid. The moment he begins speaking, tiles crack and pop from free their foundations, light sources are
suddenly extinguished, and you feel blood leaking silently from your ears down onto your shoulders.
This reply is given in a almost satanically gleeful voice. It is crisp, concise and easy to understand due to the
enunciation.
His reply is "Ecce, mater tua!"
You close your eyes.
You open your eyes. You cannot see anything. Blood is still drying on your shoulders and ears. You hear
Sheamus Knott-Worthington breathing very quietly on the floor, apparently still passed out. It is pitch black. You
are likely to be eaten by a grue.
Nyvelion (07/08/2016 09:20am):
Not... a... puzzle?
That doesn't make sense, I was sure this dungeon would be full of puzzles. That's how
these things work.
Not that you promised puzzles, or said there would be puzzles, or even hinted that there
would be puzzles, I just decided to assume there would be puzzles.

Anyway, this guy who claims to not be human, not that I'm sure I should believe him,
sounds rude, so I'm starting to consider another place where I can shove this flute... but
apparently we have a more pressing matter here.
This language... I inform the others that I've seen it somewhere before.

I recall the note I saw earlier in the weird room with the dead looking people, and shout
back an attempt to recite it.

Whoever shouted that gibberish probably knows we are here already, probably because the
wooden thing was a trap, not a puzzle, so we're not risking anything by announcing our
position, and I believe it's more likely to be a friendly if we attempt to communicate in
the same language, which is likely to be the same language I saw before if the note and
voice were both made by residents of this dungeon.
Besides, it's about time I use my voice for something, that's one thing I'm actually good at.
Xmo5 (07/08/2016 11:59am):
Trying my best to ignore that frightening sound, I grab the frog eye off the floor and
throw it into the room the sorceress blew a hole into. I listen for it to hit the ground,
spring a trap, or otherwise give me information about the room at little risk to myself.
Just Look at My OPness (07/11/2016 07:05am):
I fire my flintlock into the general direction of the grue while running backwards to cause a bright flash while screaming "OH MY ZORK!"
DullPheonix (07/13/2016 09:08am):
* listen for sounds from the east path while X tests the chasm
Dreadnought (07/14/2016 10:52am):
Wonders why someone is shouting in Latin.
Proposes that we ignore it and continue to head north
Nyvelion (07/14/2016 03:16pm):
I disagree on both parts.
That can't be Latin, nobody speaks Latin anymore. It's probably French. Or Mexican.
Also, we should not go north, there are probably traps there. We should all go east. I
have a good feeling that if we keep going east, we will find the exit to this dungeon. Or
the source of the voice. Or the holy artifact. Or whatever it is we're all here for, I forgot.
Both in character and out. If you did tell me about what this quest is about, I really
forgot what it was.

Anyway, to show them that I can be trusted as a leader, I take charge of this group, and
start moving east.
Dreadnought (07/14/2016 08:50pm):
Ok so out of character here for a minute but I must admit I'm confused as to what direction we are moving
because I thought we were moving east but when bamboozle retiled the map he changed the field of vision
moving to the north so bamboozle if you could clarify that I would really appreciate it. Also it is definitely Latin
or at least broken Latin.

Bamboozle (07/15/2016 12:11am):
It's like, east with a lil hint of north, you know? Northeast, eastnorth, whatever ya wanna call it. There's a wall
directly to the east on the map so I figured you didn't want to move directly near the wall but further by the
unexplored areas.
Nyvelion (07/15/2016 01:03am | Edited: 07/15/2016 07:17am):
And I figured that there is definitely going to be a secret door hidden in the east. I
search the room for hidden passages. Especially the types that might be activated by the
sound of the mystical flute I found earlier.
Xmo5 (07/15/2016 09:14am):
I trololol'd at Mexican.
Bamboozle (07/20/2016 01:44am):
Sarisa and Dreadnought: Sarisa ponders on the dialect of the shouting, getting into a minor argument with
Dreadnought over it. She then attempts to recall the contents of the note she read from earlier but is stumped
by the fact that it seemed like ridiculous hogwash that she wouldn't even be able to read, much less pronounce
effectively. She tries her best, however, and says something along the lines of:





Ī̷̛̠̲̙̯͔̥͊͂ͯ̊͊̔͡͠Í̟̟͚͔̣ ̾͛̈ÌÌ…Ìͫͣ͗ÍÌ¢Ị͈͉́Ì̻̗̯͎̰͇d̈́͋̅̑̆ͫ̈̈̆̔̔ͫÌÍ̈Ì̡̊͘Í͇̘̬̜͙̹͕̮oÌ̻̬̻̣͈̟̰͔ͭ͂͒ͬͬ̀͠nÌ̗̃̄̅̾ͭ̕Í͙̣͕̹̼̮ͅ'̧͇̹̥̟̩͓͙̩̎̈͛̅̒ͥͦ̀̀Ít͆ͣ͛ͮ̉̋Ḭ̧͔̥̣̀̒̓ͭ͘͞Ì͇ ̌̊Ì̫͕͎̗̼̳̂͆̆ͭ̅͋ͩ̇͂̓ͬ̄̌̓̈́͠ẽ̆̆̌̔̆͂ͯ̉Ì̓ͦ͒̈Į̷̲̤͇̲̺̖̼̺͎̙͙̬̟̜͉͉́v̔ͬͯͨ̆̈̅̔ÍÍ€Í͖͘Ì̠̠̟̗̟͚͎̞̰̫̖̙͔eÍŠÍŠÌ͒͆ÌÌ̡̛̙͇̙̆̿͆̓͘Ì̪͔͎͙̩̦̺͈͇̬͙ͅnͨÌÌŠÌ̂̾͑̈́̌̿͊ͦ̅͆͋Í̸̷̤̱͎̺̩͠͞ ͌̌ͮÌ̓̓̿͑Ì͑ͥ̀̇Í̒̚Į̀̓̕҉҉̸͉̼̥̻̯̬̭ÍÌ©k̵̽̈̓̂͂̇͑ͮÍ̼̬̭̥̣͓̠̯̼͈̗n͌̓̊̿ÍÍŠÍ‚Ì̵̛͓̫̹̲̔̇̊̆ͥ͒̾̆͢͠͞o̒ͣ͑ͣÌͯͨ͌̀͘Ị̯̤̙͖́w̡̯̪͉̟̯̭̭̙̗̋̉ͨͩ̒͑̈͛ͣͭͭ̀ ̳͚̮̹͚̭̣̒͆̒͑͢͢ͅw͉̞͔̣͓͚͑̊̽̎ͧͪͩ̑ͯͨ̂͂̀̕͢͡ͅh̵̴̡̜̹̜̻͙͕ͭͯ̆͂̅̅̂ͫ̓̉͘͡Ḭ̠͔̦̥͖̹͉̳̀aÍ̢͑̈͂͛͌̆̋̉̂͌̚̕Í̲̫̲t̃̒͌̾̇̒͒̀͑͛̎̂͊̄҉̱͡Ì͔̻̫̭͎͉̩͓̠̖͓̯̦ ̄̿͗̀̆̚Í͖̹̠̫̘̤̳̖̪̫̮̻̜̩̙̭͜ͅI̋͒̅͊̓̊̆̄̿ͨ̇Ì̴̸̸̢̦̠̞͕̰̰̀Ì͓̻'͋ͦ̉͛͗̈́͛̒̈̚͟͡ÍÍ̵̮̼̼̙ÍÌ͎̪̹ͅm̾͗ÌͨÍÍÍ̻̻͚̩̖͙̺̖͇ͅͅͅ ͪ͑ͩͬ̂Í̢̨̩̦͚̦̱̳̞̦̩̹̼͈̳s̛ͬ̅̀͌͂̇ͨ͗̔̒̃̑ͤ̓͂̚Í̥͖̲̠̜̪͓̥̘̻̹̥̜̣ͅa̷̷̢͙͓̮̜̭͔͇̜̣̎̑ͥͪ̾ͨ̋̔̅͡ÍÌÌ£ÌÌœÍȳ̽̾̈́̔͌̆̈̽͌̎͋̑̚ÍÍ̷̧̫̮͇͔̜̘̙̳̹i̇̒͂̆ÌÌ̸̧̱̻͙̻͒͢͡͠ͅÍ̘̩͈͖nͣ̓Ì͗ͦĮ̷̮͙̀ͨͨ̑̉̈̂̂̒Í̖̮͖͈̦̮̥̠̖̜͉̗̱͚͉gÍ—Íͬ͂Ìͩ̈́ͣ̈́̚Ì̠̙̪͎̯̱̠̤̳͉̭͓̀̕ͅ,ÌÍ„Į̸̡̢̱͕͙̣̯͚̘̬̻̦̙̜̞̹̰̖͇̱̀ͫͣ̓͞ ̷̧̺͈̺̻̥͕̲̟̘̜͇̯̭͔̯ͨ̓ͪ̀ä́͗͛͒Ìͫ̌͊ͥ̂͊ͭͬ͛̃̃ͥ̚̕͘̕͞Í̖͔͕̯̤͙Ì̺̰͙l̴̷͕͕͚̘̻̪̥̦͚͎̘̞͇̲͓ͬͤͣ̀͡s͌̋ͬ̊Ì̴̡̟͖͇̜̳̰͜͡ͅͅö́͌̎ͫ̇͋̊Ì̾̔̑ͬÌ̆̾Ì̴̢̮̳͇͙̺͔ ̑̿Ì̸̠͙̖̬͈̘̱̯͚̣͎̼͋ͩ̈ͨͮ͗̈ͣ͋̌ͦ̌͑͡T̴̵̡̘̻̜̮̟̳̲̠͉̞̺̥͚͔̤͆̎̔̾̀̀e̵̵̖̤̺̻͚̳͔͙̗̟̎͌ͨ̎̂̇̽͒̀͛͞ÌÍ̜̘aͦ̉͊͒̄ͧ̓ͫ̑Ì͊̋̊̓ͯ̚Į̦͕͓̣̫̥̭̩̤̞̥̰̞̀ͮ̊͘͠ͅmÌ‹ÌĮ̲̪͇̱̯͈̜̺͉̯͚̣̖̱̫̀̈̌ͥ̎͒͊̑ͦ͊͗̇ͥ͗ͮ͞ ̴̖̖͈̦̪̥͇͙̫̜̱̙̺͒̀̇ͣ̀̕̕IÌÍͧͫͮÍ̶̴̢̬͔̠̭͚̲͂nͭ̈́ͫ̽͌̊̂ͨ͌ͤ͊ͮ̽͞҉̴̥̩̀͜Í̖̟̼̻̪͉̱͎̗̙̘̱̭̰̮sÌͥͪͣͭͣ̅̚Ì̩͇͈͘͠Í̬tÍ‘Ì̡ͩ̾̉͋̀̇̆ͤͭͤͣ͒Í̡̹̰̜̟̗̪̥̖͉̗͚̗̰̰̙̠̟̼̳î͑Ì͜͞͠҉ÍÌŸÍ…Ì͈Í͔̦̱͙̦͔nÌ…Í̧̛͓͈͔̮̫̰̺̩̫͈͚͎̓ͦ̃̔̎ͅͅc̨͆ͣ̊͑̔ͪ҉̧̞͎͇͕̣tͫͩÌÌ„Í¥Í§Ì¶Í Í Ì¡Í•Ì—Ì¤Ì˜Ì©Ì³Ì²Í‰Ì©Í Ì¾Ì”ÌƒÍ©ÍƒÍ«Í’Í©Í‹Í›Ì…Ì̅͊ͯ͆̿̎ÍÍ̧̦͙̼̲̤̟̣̯̤͚̀̀b̿̊͂̎ÌĮ̥̗̲̹̖̤̲̯̬͇̤̠̳̲̥̗̠̙́̕lͥ̀ÍÌ̢̮̞͇̲̻̻̥̮̟̫̞̗̬̓͂̅ͮ̆͡oͪ̆̓ͨÌͩ̂ͧ̎̄̆ͩ̅͊͗̓Ì̶ͬÍ̢̮̭͜͟Ị̦̭͙̥͖̣̣̀w̧̛͓̽͛̔̑͑ͥͫͧ̚Ì̜̮s̔͊Ì̵̴͔͈̘̞ͫͫ̊ͧ͊ͯ̅͊̉ͩ̒ͧ̾̀̚̚͟͠.Ì͖̹̜ͮ͑̎̌ͮͪ̎̂̿ͮͥ̎ͣ̎̀͡Ị̤̞͕͕͓̀




Dreadnought and Glundrifig both propose to ignore it as the inane gibberish it is and try to head north, but are
swayed by Sarisa's intent to head east so much so that the entire group decides to follow her. Charisma in
action, folks. With it settled, you all skedaddle to the east and notice that the room changes enough for you to
understand the entire chamber's layout. As you arrive at the eastern wall, you finally realize the titanic scope of
the chamber. The tiles seem more twisted and bent and cracked the further east you go, culminating in what
looks like a battlefield alongside the eastern wall. Dried blood covers the wall and its surrounding floor
thoroughly, picking up in intensity the further it gets to the center of the wall. So you look towards the center of
the wall and see something interesting.
An icon of some demonic-looking entity is built alongside the wall, apparently the reason for the malformations in
your surroundings. It's massive, easily twenty feet tall and probably higher, a carved likeness of a demonic king
or emperor in blackish-purple marble that shimmers with mystical energies. His face is contorted in a serious
expression, distastefully gazing down on you with impunity, fanged teeth forming a snarl of aggression. There's
also the fact that the statue is naked and armed with a gigantic spear clutched in both hands (not a
euphemism), a wicked-looking thing that spans from the floor to the ceiling and topped with a shiny greenish-
white speartip of metal, as if it's an actual weapon. The entire statue is so well-carved and lifelike you find it hard
to believe it won't rise from its slumber and attack you.
There is an altar before the statue. A sacrificial knife, covered and splattered with even more dried blood, rests
atop it, although aside from that the altar is bare.

X and DP: X tests the depths of this newly-discovered room with his frog eye. It flies through the darkness...
and doesn't give any audible indication of stopping. You conclude that the room must be bottomless -- or some
illusion was placed by the sorceress to remove sound from the chamber, but that's just too cray of an idea to
accept. DP listens carefully into the eastern chamber. You hear some more talking, extremely faint, and some
footsteps before everything goes out of earshot. There do appear to be lifeforms in the chamber, but they're not
exactly nearby.

Just Look at My OPness and Sheamus Knott-Worthington: Sheamus is still incapacitated from the earlier
events, leaving Just Look at My OPness to scramble to his feet in a hurry and quickly run backwards, grabbing
his flintlock pistol and firing it in an attempt to create some light to fend off the grue. In the extremely short span
of time that he can see his surroundings from the light of the blast, he sees the faceless man that almost
destroyed his ears carrying Sheamus Knott-Worthington's unconscious body with a cheeky grin. Cheeky grin
meaning, in this face, his skinless mouth is completely and brutally disformed and is spurting blood in an attempt
to show every possible tooth for the best smile. Just Look at My OPness notices he's wounded the faceless
dude, as his chest has a decent-sized musket ball hole in it and is bleeding heavily, and as the last of the light
fades away, the man -- with Sheamus Knott-Worthington in his arms -- de-materializes from the world in what
looks like a controlled teleport.
Well, your partner has been whisked away by the most horrific looking person you're ever likely to see in your
life, but at least your backwards running has lead you back to some small semblance of illumination in the
teleportation room.
A strange portal is in the center of the room, glowing with magical energies. You're unsure of where it leads to.
A door leads west. The warm light that once lit the grate in the door is gone -- it's pitch black.
Just Look at My OPness (07/20/2016 07:19pm):
I shed a single tear as I reload my flintlock, and then step into the portal while I wipe the gnat out of my eyeball.
Xmo5 (07/21/2016 11:45am):
I vote we walk through the door to the east and hope the voices we hear will either be
obviously friendlies or will be far enough away that we don't have to worry about them. I
suggest we keep an eye on our backs in case the hole in the wall was a trick by the
sorceress to sneak up behind us. Moving through the door, I follow the wall north, keeping
my eye open for enemies and loot.
Nyvelion (07/21/2016 04:31pm | Edited: 07/21/2016 04:41pm):
That's too bad that the language thing didn't work out... starting to see now why I
couldn't just play a Bard that knows every language... probably ended up saying something
really stupid and false. Oh well, always worth trying when you're on an adventure.

Anyway, this statue situation is interesting, I'm glad we went east, and the silent guy
and distrustful complainer guy should be glad I decided that we should go east too.
Ok, I try the following actions in order until something works.
1. I want to add the spear to my inventory, and if that works I want to equip it too. It
sounds like an important quest item.
2. I want to add the statue to my inventory. It sounds like an important quest item.
3. I find the statue's expression to be aesthetically displeasing. I take the sacrificial
knife, climb up, and carve a goofy smile on its ugly demon face. That should make the room
feel a little less evil.

And finally... we all know that, unlike in real life where they are just props, in video
games and roleplaying, altars always do something. And this one comes with a sacrificial
knife, since we apparently already know what this knife is for. Obviously, one of us (not
me) needs to shed blood on this altar. If that doesn't work, that person (not me) may even
have to die on it. I believe this is worth trying to see what this altar does. We're going
to have to vote on who will try this though. I vote for the annoying NPC guy who complains
every time I say or do anything, he is obviously not important to this quest anyway,
perhaps he is here just for the purpose of being sacrificed. Also, because I'm the leader,
my vote counts triple. I now await the remaining two votes on who will be the sacrifice to
this altar. And as a prepared action, after their votes count for about as much as an elderly
Jewish couple in Florida trying to vote for Al Gore in 2000, I perform the ritual of sacrifice
on them, while shouting the appropriate words: "BLOOD FOR THE BLOOD GOD!"
Dreadnought (07/21/2016 06:39pm):
I laugh at Sarisa's pitiful attempts at adding a 20 ft. high marble statue and even taller lance to her inventory.
However when Sarisa attempts to kill one of us in a ridiculous sacrifice, enough is enough. I draw my black-metal
sword and wooden kite shield threatening to take her down if she tries anything. I then decide to return east and
then north and invite Glundrifig to go along. As I/(we) head east I step sideways to keep an eye on Sarisa to make
sure she doesn't try to sneak after us to kill me/(us).
Bamboozle (07/21/2016 07:57pm | Edited: 07/21/2016 08:00pm):
Dafuq u mean return east, you're as east as you could possibly get m8. Although the map doesn't portray that
because the map is being stupid, but yeah you're pretty much up against the eastern wall of the chamber.
Dreadnought (07/21/2016 08:22pm):
Whoops i meant west
Nyvelion (07/22/2016 06:55am):
Well that's not very nice. But more importantly, it's not very productive. We have this
really important looking statue and altar here, and just like with the wooden box mystery
and the mystery voice you just want to ignore it. Are we on an adventure or not? You have
to try things. Nobody won an adventure by doing absolutely nothing but walking from room
to room. Except maybe Charlie Bucket, but that's a special case.
So, I let the barbarian and the complainer leave, I don't need them anyway. I have another
idea. There's a perfectly good statue here with perfectly vestigial parts on it. I use the
sacrificial knife to attempt to remove the teeth and eyes from the statue and sacrifice
them to the altar, yelling the important words: "STONE FOR THE STONE GOD?"
Dreadnought (07/22/2016 10:33am | Edited: 07/22/2016 10:41am):
Remind me again how sacrificing one of us to a blood god who you're not sure exists and giving us no say in the
matter isn't barbaric. While I agree the statue is interesting and probably important, it isn't worth being stabbed in the
back over.
Nyvelion (07/22/2016 11:20am | Edited: 07/22/2016 02:16pm):
It was never intended to be your player character, I know that's one of the rules of
roleplaying to not intentionally kill a player character unless they ask for it for some
reason, just the rude NPC guy, there's no indication that he is plot important, he
probably doesn't even have a name, and his being as unlikable as possible is probably
intentionally meant to make this decision easier to make, so I have good reason to logically
deduce that he exists and was guided to this room for this specific purpose. I did
kinda hope you might have an idea of what to do in this room too, but it probably is
best for our group to separate as stated. I'm much more worried that you would backstab me
actually, if I stab someone it's going to be in the front, meanwhile apparently you'll
just draw a sword that isn't yours and threaten me for no plot-advancing, puzzle-solving, or
even comical reason. Besides, if my character is going to be killed off, it should be a
far more interesting or amusing way than just being stabbed, that wouldn't be a good story
at all. I'll solve this room on my own before you decide to kill my character, criticize
me and laugh at me in character if you want but it's only by actually trying things that
we will solve this quest, and I guess your character won't be suggesting any
alternatives if he's just here to scoff and sightsee, which is pretty much what I
expected would happen again irridisregardless of what I said, because if it's okay
for you to say enough is enough, then from my perspective it's enough is enough
of this complete inaction before we bore the DM by ignoring all these cool rooms
and random events he's setting up that I actually want to investigate and find the
meaning of. Really, from what you've said so far, it's still ambiguous if your problem
is me, or if you just really don't care about this adventure at all and have no intention
of even trying. I can't make you care about this quest, or make you try, but don't take
it out on me for actually being into this and trying to get something done.
Maybe after I clear this room, it won't be too late for me to catch up with the other group
I saw, they might be more open to investigating the voice and whatever other important rooms
I haven't seen yet in this quest. I'm trying not to read the parts that I shouldn't know
about since that's cheating, but I bet they're up to some interesting adventures right
now, and if I can't solve the statue and altar room with what I have now, I intend to describe
this room to them when and if I meet them in case they hold the quest-item that would be
useful here. Even if I can't solve this room, I have attempted to cover the basics of seeing
if touching the statue, or manipulating it in some way, will do something, and checking if
the god(s) this altar is dedicated to can hear me; although I tried to do it in a less
boring way than just stating that that's what I'm doing, that's the real information that
I'm going for here.
Dreadnought (07/22/2016 06:26pm):
So an out of character response here: Maybe, I'm playing this completely wrong and someone tell me if I am
because I have never actually been in a text role-play before but I've always been reading other peoples stories
so I (out of character) know what others have been up to but I play my character as if he has no idea what
happened to anyone outside of his range of vision.

And as far as my characters actions in response to what you said about needlessly threatening yours with a
sword that "isn't his" consider his position as far as information about you. He was watching the other group
leave the room when a sheathed sword flies out of the darkness from the south toward them, they see and kick
it over to my character who picks it up from this info alone my character knows two things. One: that someone
else is in the room south of our position and two: for some reason that person or thing threw sword at the other
group. Since my character and Glundrifig don't want a pointless confrontation we choose to be cautious about
the new person but don't go to discover them and as Bamboozle clarified we began moving North-East
(because that is the way the room expands) until we came across a Chest/Box/Crate as specified by the map
key in the first post and decide to loot it to see what we get. Its at this time that your character appears
introduces herself and begins postulating that a box laying on the floor that we busted open for supplies must be
some kind of puzzle that is the key to "solving" this room (keep in mind this room is both sparse and extremely
massive). That is why Glundrifig's (the npc companion guy's) response was a little rude as it seemed weird to
my character and the npc that you suggested that this minor thing was the key to solving this room. My
character then questions you about the sword and asks you directly, why you threw the sword, to which you
replied I didn't. Now consider again from my characters perspective the sword was thrown from the south and
you appeared from the south, now even though I actually know you threw the sword, my character can only
assume as both you and the sword came from the same direction but because you replied you didn't throw the
sword he is going to at least be a little suspspicious as it seems extremely likely to him that you threw the sword
so he already doesn't trust you very much. Next we hear a voice echo from far away "Behold your
mother/motherland" in Latin but since its far away our group ignores it and I propose that we head north
however you assume command and decide our group will head east until we find a huge marble statue
described as at least 20 ft. high and spear that I assumed is even taller since it goes from the floor to the ceiling
(and of course the altar as well). Now maybe I misunderstood your comment on which you said your desired
actions but to me it sounded like you tried to add the twenty-feet-tall statue and spear to your inventory, and that
seemed silly to me not only because of the statues ridiculous size, but also because I read your previous
attempt at wielding a coffin barely larger that yourself that went poorly (which seems to suggest to me
Bamboozle has given us some hammer space but not a ridiculous amount). Anyway after that you describe
your character climbing on the statue and carving a smile on it (which I really liked). Then, and again I may have
misunderstood your post, but it seems to me that you (Sarisa) tell my character and Glundrifig that we should
decide to sacrifice someone and also that since you are "leader" (a decision you decided to make without
consulting us) your vote counts triple. At this point my character is frustrated because it seems to him that you
want to sacrifice one of us without even finding out more about the statue first, and as far as killing an npc at this
point in the game I just as invested in seeing Glundrifig survive as myself since, a: he has a backstory and b: he
is a really powerful ally (the first group you threw the sword at left us without a fight just because they were
scared of him (those were more npcs btw). So my character, who is frustrated because he doesn't trust your
character, wanted to go north, and finally and most importantly doesn't want himself or Gludrifig to needlessly
die decides to take action to prevent that from happening and leave as it seems to him (keep in mind his
perspective it seems to him that you have decided to kill one of his group for no reason). And keep in mind my
threat was fairly light as my character said he would only attack if you actually tried to kill one of us. I'm sorry if I
overreacted but I'd rather avoid heedless killing. (And for the record I would have suggested some idea as to
what to try with the statue in addition to yours but I reacted the way I did because you jumped straight to
sacrifice)

(tldr; I firmly believe my characters actions were rational based on context but please read the whole thing)
Nyvelion (07/22/2016 09:00pm | Edited: 07/22/2016 09:39pm):
Ok, I read the whole thing. Very one sided though. How about I add some details that were
missing from my point of view.

I introduce myself to two guys that I decide to trust despite them being armed and
dangerous looking, something I'd never do in real life but do anyway here because it might
be plot-important. They make no attempt to introduce themselves back, instead showing
nothing but suspicion towards me, questioning me about a sword without telling me anything
about themselves.
Making things worse, I now know that instead of actually taking five seconds to explain
what you think you know or actually know about the voice you heard, you would rather look
at my character like she's an idiot and laugh at her and criticize her for trying to
respond. So of course at this point someone needs to take charge, in character you weren't
saying anything, or doing anything that even had a chance of advancing the plot or
accomplishing anything interesting, and out of character you've probably now spent at
least twice as much effort criticizing me than you have trying to roleplay for the entire
adventure, if you put even half this much effort into actually roleplaying, we wouldn't be
here right now. The only sign my character has seen that your character is actually an
intelligent being with any personality at all is drawing a sword at her. The only rational
conclusion I can come to is that your character is an uncooperative and untrustworthy
barbarian with no original ideas whose primary method of communication is physical
threats, as if I could have known he spoke Latin when he barely even spoke English.
I look forward to going separate ways at this point, in and out of character.
Have fun going north, try not to pass by life on the way there. After I'm done trying to
do something with this room that the DM spent time describing, I'll take my chances that
the other group, even they were both npc's apparently, will be more talkative and more
interesting, although now I'm feeling slightly less motivated to try to do anything in
an interesting way, might as well just say "I search the altar and statue room" if my
attempts to make this more interesting aren't going to work at all.
Bamboozle (07/22/2016 09:54pm | Edited: 07/22/2016 09:55pm):
This is absolutely hilarious, in a good way. Conflict is the spice of life ¯\_(ツ)_/¯ Some backstabbin makes for fun
times ya know?
Nyvelion (07/22/2016 10:11pm | Edited: 07/23/2016 02:34am):
True, I would know about arguing being necessary, I am Irish, and we'd be well known for
it if it weren't for the Italians claiming to be #1 at it, but we're still very
experienced at it.

And I'm glad it was hilarious. Although, that's kinda what I was going for -before- today,
not -starting- today... but I'm adaptable, I guess, so where are those other two, I'm going
to go get in a heated argument with them over something now.
Maybe literally, I think the next one should have actual flames somehow.
DullPheonix (07/25/2016 05:06am):
* volunteer to bring up the rear
* ask our Garbluk companion for any insight on the area
Nyvelion (07/26/2016 10:30am):
...I should have been explaining my actions earlier shouldn't I have? Be honest.
Maybe I'll include that part in my posts from now on.
Just trying to do things in a way that isn't as painfully boring to write and read about
as if I were describing a tedious secretary job, while at the same type getting useful
information from the reactions to my character's actions.
Xmo5 (07/28/2016 08:44am):
I thought you were doing just fine. There aren't really any rules about how we go about
dictating our characters' actions... at least I haven't seen the DM set any... or enforce
any. We've all been sort of doing things with our own little flavor and with highly
varying degrees of silliness and seriousness, so it's not really consistent from person to
person. I don't see any reason why your method makes any less sense than any of our
methods so I say keep on keepin on. :)
Bamboozle (07/31/2016 06:28am):
Yah it's really anything goes as far as actions go, ain't no pressure on that
end.

I've been out of town and been trying to postpone the next update since I'd
rather not type it all out on my phone, which also screws with the formatting,
so just letting ye know for the time being. It comin doe.
Bamboozle (08/06/2016 01:37am | Edited: 08/09/2016 03:58pm):
Sorry bout the wait m8s. Keep in mind the map is outdated and doesn't reflect the new turns that've been going
on.

Sarisa and Dreadnought: Sarisa quickly busies herself with an attempt to add the massive spear to her
inventory. Her efforts to move it are fruitless, and draw the scathing laughter of Dreadnought in the background.
Next she attempts to add the statue itself to her inventory, despite the fact it is several orders of magnitude
larger than her. It is also fruitless -- it appears firmly attached to the ground and unable to budge.
Discontent with these findings, Sarisa next attempts to scamper up the statue to the very top to carve a goofy
smile on its face. Reaching over to the altar, she grabs the sacrificial knife and adds it to her inventory. She
feels a radiant and malevolent energy coming from the statue, the type to make your bones shiver and recoil in
fright and anticipation, but she pays it no heed and expertly maneuvers up the statue until she reaches the head
of the demonic figure. With a scratchy, high-pitched slash, she carves a line that would've been part of the
smiley face onto the demon's face.
As Dreadnought and Glundrifig quickly bug off to new adventures, leaving you alone, this, you quickly learn,
may not have been the best option. You feel intense celestial displeasure at what you just did and immediately
are flung to the ground violently by forces beyond your knowledge of physics. You hit the ground hard -- not
hard enough for any lasting damage, thankfully -- and watch as the stationary statue seems to break every law
of science you know and transform from stone to apparent life, a living and breathing manifestation of a demon.
The stone turns to skin, spear turning to metal, and the eyes turning to glowing orbs as the mouth turns from
jeweled prettyness to a monstrosity of flame and flesh, bellowing fire and sulfur from wickedly sharp fangs.
Sarisa narrowly dodges the oncoming hail of debris spewed from the now-alive demon's mouth and watches as
it rears its ugly head to stare down at her.
"I," it starts in its low-pitched demonic growl, "am Wangfangdu." He pauses for dramatic effect, eyeing you over.
"Who are you and why have you scratched my glorious face with the blade of the altar?"
You stare upwards, trying desperately to think of some reply to this now roused demon. Although any violent
fights would seem quite one-sided here, the chap did allow you to time to talk. Perhaps he may be amicable
after all.

Dreadnought: You show enough disapproval of Sarisa's actions and decide to head off in the opposite direction
before she does something harmful to you. You motion Glundrifig to follow you as you head west and he agrees
in your reasoning; perhaps brighter futures can be found there. As you make your way through the quickly-
approaching darkness, you stumble into some old acquaintances, X and DP, who appear just as curious as you
are. Glundrifig seems very anxious over the nature of these two travelers and grips his weapon in defense. It
also appears the two adventurers have picked up a companion... of sorts. It's small, green, humanoid and
walks around like it's on cocaine, carrying a harp and some weapons. You're not sure what the hell it is, but it
looks friendly enough with them.
You hear a rumbling voice from the distance to the east.

X and DP: As the two of you proceed forward with the garbluk in the back, you observe your surroundings. This
chamber is large enough for the shadows to hide any and all signs of the other walls, while the moldy and
lichen-covered floor carries the marks and wear of countless years of disrepair. You ask the garbluk for insight
on this place, but he merely shrugs, although he seems a bit more apprehensive with every step you take
deeper into the chamber.
You suddenly bump into an old friend, Dreadnought, who appears to be traveling with an unknown and very
scary-looking
companion. The garbluk squeaks and hides between DP's legs as the two of you exchange pleasantries. You
look at Dreadnought's companion again. His massive stature, quite a few feet taller than your own, intimidates
you. His
scarred yet human-enough-looking face rests in a perpetual scowl, and on his bare back is a curved steel
blade that looks be about the size as you. It appears all he's wearing is a pair of leather shorts lined with
pockets. Strange fellow.
You hear a rumbling voice from the distance to the east.

Just Look at My OPness: You hastily reload your flintlock, nerves pounding in the aftermath of the horrific
calamity you just witnessed, then quickly step through the portal. You feel disconnected from reality for a bit...
... and you arrive somewhere new. You look around and examine your surroundings. A large cast-iron pot
hangs from a clump of wooden stakes atop a roaring fire in the corner of this otherwise normal chamber. You
smell something meaty coming from the pot; apparently someone was cooking up dinner. Well, it's a bit burnt
now, likely.
An open door leads to the east, unto blackness. If there's any activity there, you can't sense it.

Sheamus Knott-Worthington: You are incapacitated. As you drift through unconsciousness, you feel like could
wake up at any time...
(just post so that I know you're back)
Nyvelion (08/06/2016 08:25pm):
Coooooooooooooooooooooooool
A talking statue guy!
Ok, I try to add the talking statue guy to my invento-... actually, nevermind, that's
overdone...
I think it's pretty obvious what I really need to do here, there is only one option,
whether you really meant to use the word "celestial", which is for angels and other Good
aligned beings, or not.
"Greetings Mr. Wang! My name is Sarisa, and I'm a Public Relations Director for celestial
and abyssal beings. I can assure you I meant no harm or disrespect. I only meant to
improve your image. I notice that you have no followers at your altar. Nobody to worship
you. Nobody to do your bidding. Nobody to sacrifice, or help you find sacrifices, if
you're into that. Well, I can help. Hire me, and I swear on my magic wooden flute that
before long this room will be full of minions willing to kill or die for you. I don't even
ask for much in return, maybe just let me use you as a future reference someday, and maybe
don't ever sacrifice me either. Think of me as an Intern of Wangalangdo, or whatever. What
do you say? I'm ready to start immediately, either with a makeover to make you more
inviting, some renovations to your altar, find some sponsors who will pay you to advertise
on your awesome big spear, compose a song singing your praises, or perhaps I could skip
all that and go straight to recruitment? Whatever you'd like, I'm here to serve!"
Xmo5 (08/08/2016 10:10am):
I exchange pleasantries and introduce myself to the large bloke. I also ask if anyone saw
(or knows) a sorceress like the one we encountered.

Considering we started South and West of here, and there's a scary sounding voice to the
East, I motion that we head North unless someone else in the group knows something I don't.
DullPheonix (08/08/2016 12:18pm):
* ask the other party what has happened since splitting up
* try to calm down Garbluk buddy
Just Look at My OPness (08/13/2016 10:50am):
I grab a partially burning stick from the fire and head east.
Nyvelion (08/20/2016 07:19pm):
Ugh, try to talk to a god, and it feels like you have to wait around forever to get a
response, almost as if they can't hear you at all.
Just like in real life.
Dreadnought (08/22/2016 10:25am):
Hey X, hey DP how's it going? As it turns out that scroll was a scroll of teleportation and teleported me to
another part of the dungeon to an empty room, then I traveled south to a room with a teleporter and stepped
through it that teleported me to another room southwest of here where I met glundrifig. After that we traveled
northeast and along the way we met a half elf named Sarisa. East of here is a enormous demonic statue that
last I knew Sarisa was carving a face on. Anyway glundrifig and I decided to return west and that is when we
ran in to you guys. How has your adventure been?
Bamboozle (08/24/2016 03:35am):
Sorry frendos, was going to wait for Dreadnought before updating and then I forgot for like 2 weeks :c but here
we are.

Sarisa: Despite the rather grim tone the deity takes, you are quick to show that, not only do you mean no harm,
but are interesting in serving him; your flashy and smooth introduction actually causes his to lift a heavy hand
and scratch at his chin in contemplation. His violent stance gradually softens to one of neutrality and he eases
his grip on the bigass spear in his hand, instead focusing on your words. At the end of it, he squints at you with
equal parts curiosity and suspicion.
"Perhaps you may be of some use," he starts, "but I am Wangfangdu, and acolytes wishing to join my service
do not pass my trials easily. The last one to make my ranks was tasked with destroying the worship of my rival
Sqaggalop -- aye, wicked, nasty, weak Sqaggalop, you likely know the one -- and ended up infiltrating his
temple, strangling three priests, burning five holy knights alive and decapitating the head priest before wiping the
temple from the face of history with an explosive magical spell that ended the lives of hundreds of Sqaggalop's
followers. Are you ready to do the same?"
You nod with bubbling enthusiasm, noting that your magic flute can work wonders. He contemplates this again.
"Very well. The first step should be simple if you are what you claim. That altar --" he points to it for posterity, "is
thirsting for blood. Humanoid blood. Make a sacrifice of blood, death, suffering and any related subjects on it to
quench its thirst. And take heed you do not perish in the meantime, for my followers are only of use to me alive."
He suddenly stops, sniffing the air, and snaps his mighty fingers. A crashing sound is heard in the distance, like
the air in the room imploded and warped on itself.
"There are several... humanoids here. Ah, I know. This must be when they send me my offerings. There are the
token few who attempt to destroy this physical manifestation of me... if you are my true follower, aid me in their
sacrifice. I shall hunt as well. They cannot hide for long." He begins to move sluggishly, as if he hasn't had any
activity for while; his footsteps thunder throughout the room. Well, time to pick sides...

Dreadnought, X and DP: You explain your end of the tale to X and DP, who exchange greetings and stories on
their end. The large bloke is named Glundrifig and the little green dude is a garbluk bard who's chosen to tag
along. Dreadnought recounts his story about meeting a half-elf named Sarisa to the northeast, who is currently
carving a face on a giant demonic statue to the east, before running into X and DP. X and DP recount their run-
in with a crazy mage who, after a failed fight, ran this direction and is now nowhere to be seen. After all that's
been talked over, X proposes to move north to avoid the voice from the east. So y'all move north...
... until you see that the northern wall of this chamber doesn't have a door. It's pure wall, with no apparent
entrance or exit in sight, that stretches for a gargantuan distance around you before fading into blackness.
The voice from the southeast has mellowed down a mere growl before it fades out of your line of hearing
entirely.
You sense a source of light moving to the far south. You can't make it out what it is, though.
You hear a terrible crashing sound from the west...
You hear very loud and thunderous footsteps from the east...

Just Look at My OPness: You pluck a stick from the crackling fire and, now properly prepared for the oncoming
swath of darkness, head east. From your vantage point, the room seems tremendously large; the light
emanating from your little stick melts off into the distance, giving you the impression this chamber has to be
hundreds of feet
long in its span.
You hear a terrible crashing sound from the west. As you turn behind you, you notice the door you entered from
is blocked with a vertical carpet of gushing hellfire that seems to burn you just by looking at it. Something with
tremendously powerful magic just sealed the room...
You hear very loud and thunderous footsteps from the east...

Sheamus Knott-Worthington: You are incapacitated. As you drift through unconsciousness, you feel like could
wake up at any time...
(just post so that I know you're back)
Nyvelion (08/24/2016 08:47am):
The first thing I think is... what's an "acolyte"? I knew I should have put a skill point
or two into Knowledge: Religion. Whatever, sounds like it might be good on a resume. It
might be too late for me to ask other questions, like, what was his name again because I
forgot already, and what exactly is Big Wang here the god of? I'm pretty sure that since
my alignment is clearly Chaotic Good, I need to work for a god that is at most one step
away from that.

So, need to think this through... is this god either Lawful or Evil?
He's opposed to some god named Sqaggalop... who sounds like an ally of Cthulhu, who is
definitely Evil, and he mentioned holy knights, who are typically pretentious bastards who
always think they're better than you and know what's best for everyone, which is
definitely Lawful and probably Evil. Therefore, by being opposed to a Lawful Evil god, Big
Wang here probably Chaotic Good.
Besides, the last hero who served Big Wang, whose name I didn't get so I guess I'll call
him Little Wang, fought bravely against overwhelming odds, and every fantasy story I've
read has the hero facing overwhelming odds, not the villain, so clearly that guy was some
kind of ancient hero.

Okay, this sounds like a god worth serving. I'm not sure I like the sacrifice part, but I
suppose sometimes sacrifices must be made for the greater good, especially when we're
fighting bad guys. Nobody said this quest was going to be easy anyway, sometimes you have
to make the hard decisions.

Though then again... sometimes you have to think for yourself too, even if most gods and
corporations don't seem to like that... so I have a better idea. I suppose I'll look for
sacrifices as I search this dungeon, but for my real quest, I am going to search for the
ancient hero, Little Wang. Big Wang never said he was dead, so he may even still be alive.
There must be some kind of lore or other hints about his location and his accomplishments.
Seems like Big Wang liked this other follower anyway, so maybe if I find him, it'll
advance whatever the main quest is here as I'm entrusted in more advanced quests next.

And as a side quest, I should probably help do something about Big Wang's sluggish
movement. Probably just needs some grease or WD-40 or something. I should look for
something like that, or maybe see if there are any Dwarves in this dungeon who know these
things better and can help out.

Anyway, yeah, I agree to help since I'm a helper and definitely know what I'm doing here
now, and leave through the only exit to this room. I don't just look for possible
sacrifices though, I want to keep a lookout for hints that might lead to the legendary
hero Little Wang who fought bravely before being lost to history, and find any substance
around here which might help Big Wang move better.
Xmo5 (08/24/2016 10:46am):
Haha an acolyte is like a religious minion basically. Thank you Star Wars for teaching me
that word. :)

Judging by the fact that there's no way to go North, there are scary sounds coming from
the East where I was just told someone was carving into the face of a demonic statue, and
there was a crash to the West (the sorceress?), I vote we move to the South quickly and
quietly to investigate the moving light source. I prepare myself for any battles with my
spear at the ready and my torch held high to gain as much visibility as possible.
Jackie Milton (08/25/2016 08:01pm):
"Ah, what the hell? Where am I? I feel like I've just been through 7 weeks of military indoctrination..."
Just Look at My OPness (08/25/2016 09:46pm):
I cautiously move east with my flintlock ready to investigate the footsteps, and hopefully not get smushed.
DullPheonix (08/26/2016 10:03pm):
(I'm flipped and turned all upside down on directions here, new map time perhaps?)

* give the northern wall a closer inspection before heading out with the group
* volunteer to bring up the rear of the party
Dreadnought (08/28/2016 09:46pm):
I vote with X that we should head South. I unequip my dagger and equip my sword and kite shield in order to be
ready for anything.
Nyvelion (08/30/2016 10:46am):
Wangangang is clearly a god of Chaos to be able to mess with our maps and make us forget
which directions we are capable of moving.
Jackie Milton (09/27/2016 10:48pm):
*I roll a d20*
*14*
Xmo5 (09/28/2016 08:29am):
*I also roll a d20*
*non-sequitur*
Nyvelion (09/28/2016 10:37am):
/roll d20
-4 ?
Bamboozle (09/29/2016 04:25am):
College is fun in all the wrong ways. That's my excuse for the death of my
recent activity here. But it turns out I have fridays off so if I don't update this
or the tourney soon you are legally sanctioned to kill me.
Nyvelion (09/29/2016 08:56am):
I could never do that.
Killing you would delay an update even more!
Jackie Milton (09/29/2016 09:04am):
Lol tru
*trve

Xmo5 (09/29/2016 09:53am):
lol u got dat time bro? y u no do moar?
DullPheonix (10/01/2016 01:57am):
I'm currently without internet and posting from mobile, so no rush from me.
Bamboozle (10/02/2016 05:32pm | Edited: 10/02/2016 05:35pm):
I'm not going to pretend that this hasn't stagnated, and that's partially due to me simply failing to be more
creative for the setting recently (and losing the time to be creative) but the next episode should be coming up,
with a different focus on gameplay and generally should be more engaging. I hope.
And the next episode will also have a smaller map so that I can actually edit it without the editor going all
apocalyptic on me and wiping everything out >:O

Sarisa:
Despite your inclinations to help your big buddy and overlord out with his sluggish movement, he seems to
quickly remedy that problem by lifting his head to the ceiling and emitting a ghoulish cry that seems to suck
everything towards him. Literally. Your ears seem fit to burst as the sound of millions of pounds of moldy brick
and dungeon are relocated from their walls into a smaller space, pushing up everything in the room into a much
smaller enclosure -- conveniently close to Wangfangdu. You gaze up in awe at your lord, then down to the
collected bodies of everybody else who was in the room prior to its "renovation". The adventurers from earlier
are here, as well as a few others. Your lord suddenly retches hard, as if sick, and propels a body from his
stomach out into the air, causing it to collide with the other adventurers. The body gets up, still covered in fluid,
before the demon begins to address the crowd.
"The yearly sacrifices... you've come quite a ways through this dungeon just to meet me." His voice reverbs
through the chamber like a broken stereo from a Chinese knockoff company; it causes you all to
subconsciously tremble just from the vibrations. "As tradition dictates, I, Wangfangdu, God of All That is
Stereotypically Demonic and Evil, will consume your flesh and life-energy to honor the deal made with those on
the surface." He yawns. "Man, giving the same spiel year after year is tiring. Anyways-- feel free to prop
yourselves down on my altar. Or just let me impale you where you stand. Haven't gotten a good stretch in literal
millennia. Oh, oh, what if you try resisting? That'll be a good memory. Might send it to my mom in a postcard."
He suddenly realizes his informality and adjusts his tone back to the hellspawn-sounding voice befitting for a
demon. "Excuse me. I mean, prepare to be obliterated."
He readies his spear for combat. As his follower, you assume you'll have to help him... or not? Your mind brims
with possibilities.

Dreadnought, X, DP and Just Look at My OPness:
Your plans of movement are suddenly and quickly foiled -- or perhaps forgotten -- when you hear a dastardly
scream of power emanate from the center of the chamber. Adding onto the inevitable ear assault is the sound of
the wind screaming and howling as thousands of tons of dungeon construction are uprooted and flung and
remade, tearing the walls apart and recreating them in a much smaller chamber. The wind blinds you and lifts
you off your feet from the sheer force of it all, depositing you in the center of this now smaller chamber, before
the walls settle down and the bricks repair themselves into a new chamber.
You all gradually stir and get up, a bit fazed by that whole ordeal, and open your eyes to directly gaze upon the
sight of a living embodiment of a demonic god clutching a spear and apparently thirsting for blood. He is
massive, easily twenty feet tall and visibly bursting with energy. His face is contorted in a serious expression,
distastefully gazing down on you with impunity, fanged teeth forming a snarl of aggression and poised as if it's
been stuck that way for a while. The spear in his hands is about as large as two of you stacked on top of each
other, tipped with the greenish-white glimmer of some mystical metal. He doesn't appear very friendly. At least,
that's the impression he seems to give off. At his side is the half-elf, apparently his follower, although you're
unsure of what that entails.
You dust yourself off, clutching your collective weapons anxiously, before noticing the rumble in the big demon's
stomach. He begins to retch violently, greenish mucus and blood being coughed up and splattered onto the
floor, before the final heave and a human body is hurled from his throat onto the rest of you. The sticky and
moist person collides with you all heavily and sends you to the ground again, forcing you to get up yet again --
you identify the rising figure, who seems just as bewildered as you, as Sheamus Knott-Worthington. He slowly
gets up, still drenched in demonic stomach fluid. Although you're curious to ask how he got... there, you are
silenced by the threateningly dangerous voice of the demon.
"The yearly sacrifices... you've come quite a ways through this dungeon just to meet me." His voice reverbs
through the chamber like a broken stereo from a Chinese knockoff company; it causes you all to
subconsciously tremble just from the vibrations. "As tradition dictates, I, Wangfangdu, God of All That is
Stereotypically Demonic and Evil, will consume your flesh and life-energy to honor the deal made with those on
the surface." He yawns. "Man, giving the same spiel year after year is tiring. Anyways-- feel free to prop
yourselves down on my altar. Or just let me impale you where you stand. Haven't gotten a good stretch in literal
millennia. Oh, oh, what if you try resisting? That'll be a good memory. Might send it to my mom in a postcard."
He suddenly realizes his informality and adjusts his tone back to the hellspawn-sounding voice befitting for a
demon. "Excuse me. I mean, prepare to be obliterated."
He readies his spear for combat. Looks like you'll have to find a way out of this one, violently or not...

Sheamus Knott-Worthington:
You slowly rise to consciousness, floating in a warm and turbulent place. Usually when you wake up from a long
coma that tends to be a mental trick, but as you open your eyes and gasp for breath, you actually do find
yourself in a warm and turbulent -- not to mention, pitch black -- place. You stick your hands out and encounter
a fleshy layer of... flesh, warm and greasy to the touch. Immediately recoiling, inhaling the bubblingly noxious
and turgid air around you, you stumble backwards and collide with another wall of flesh. You feel a contraction in
the room (if it even can be called one) and feel a force sucking you up higher, the bile beneath you festering and
lifting you up with it, until you're sucked through a narrow tube and propelled out of whatever confine you were in
into the open air.
Your eyes immediately adjust to the lighting. You're back in the dungeon, speeding through the air, the faces of
your former companions and a few new ones in front of you. And you suddenly realize you're about to collide
right into them, and you do exactly that, your vision going blackened and blurry before you find yourself on the
cold ground.
You pick yourself up nauseatingly, still covered in bile and mucus, before it occurs to you that you were just
thrown up from the stomach of a demon, and said demon is right in front of you. How you got into this situation
is probably something you'll be telling at a bar to get free shots sometime in the far future, but for now, you put
your morbid curiosity aside and look up at your collective nemesis. You gaze upon the sight of a living
embodiment of a demonic god clutching a spear and apparently thirsting for blood. He is massive, easily twenty
feet tall and visibly bursting with energy. His face is contorted in a serious expression, distastefully gazing down
on you with impunity, fanged teeth forming a snarl of aggression and poised as if it's been stuck that way for a
while. The spear in his hands is about as large as two of you stacked on top of each other, tipped with the
greenish-white glimmer of some mystical metal. He doesn't appear very friendly. At least, that's the impression
he seems to give off. At his side is a half-elf, apparently his follower, although you're unsure of what that entails.
His voice slams through the air like a shockwave, grabbing your instant attention.
"The yearly sacrifices... you've come quite a ways through this dungeon just to meet me." His voice reverbs
through the chamber like a broken stereo from a Chinese knockoff company; it causes you all to
subconsciously tremble just from the vibrations. "As tradition dictates, I, Wangfangdu, God of All That is
Stereotypically Demonic and Evil, will consume your flesh and life-energy to honor the deal made with those on
the surface." He yawns. "Man, giving the same spiel year after year is tiring. Anyways-- feel free to prop
yourselves down on my altar. Or just let me impale you where you stand. Haven't gotten a good stretch in literal
millennia. Oh, oh, what if you try resisting? That'll be a good memory. Might send it to my mom in a postcard."
He suddenly realizes his informality and adjusts his tone back to the hellspawn-sounding voice befitting for a
demon. "Excuse me. I mean, prepare to be obliterated."
He readies his spear for combat. Looks like you'll have to find a way out of this one, violently or not...
Nyvelion (10/02/2016 07:09pm):
Demonic and Evil? Hmm... I must have heard that wrong. Someone who cares enough about his
mother to send postcards can't possibly be that Evil. More Good than I am... I never think
to do that... I should get on that soon...

Okay, have to think... Big Wang didn't give me any orders. Either he forgot about me,
which is unlikely because really, for better or for worse, who could possibly forget me?
Or... he's counting on me to contribute in my own way! I knew this guy was worth
following, he's not all bossy like all my other bosses! His speeches could use some work
though, he must have had at least a month to write one and that's what he came up with? I
guess he's just been busy with other godlike stuff. Something for the TODO list, but I
need a way to help him now.

I can't fight very well, and it seems like he may need to fight those two jerks and those
other people I don't know. He said something about the altar though. Acolyte kinda sounds
like altar. Maybe I should go prepare it while Big Wang negotiates with these other
people. Probably my job anyway, this altar is too small for the big guy to use.

Okay, so first step, I need to figure out how it works. Big Wang is too busy for me to ask
him anything right now, so the next best way is to try stuff and see what happens. He
mentioned it needing flesh, or blood... and I just happen to have something flesh colored
and fluid-like. I move towards the altar while chewing my gum, and when I'm there and the
gum is ready, I attempt to sacrifice it on the altar to see what happens.

Hopefully I'll learn something useful and it won't do something completely
counter-productive like distract or weaken my new boss with a bad sacrifice, he might get
the wrong impression that I'm not actually on his side.
Xmo5 (10/02/2016 08:05pm):
I take advantage of the momentary silence to step forward and say a few words:

Whoa! Wait, you're Wangfangdu? Dude! That's totally awesome! I came all this way to meet you and boy I am NOT
disappointed! You look twice as big and demonic in person! Alright, so here's the deal man, I know you're probably super
busy and all but I would be totally stoked if you could do me a solid and sign me an autograph. Um... I don't have much that
you could sign, but maybe a cool demonic inscription on my spear or my wand would be cool. Or I guess I have this book
you could write in too if you wanted. Anyway, it's totally cool whichever you want to sign; I'm a huge fan and it would mean a
lot either way.

-cuts him off before he can articulate his next thought-

Awww hey man, no need to be like embarrassed or anything, I mean a demon like you deserves this kind of attention! I
mean, just look at you, you're totally way more epic and demonic than anything else I've ever seen, even down here in this
totally sketch dungeon. Don't be so down on yourself! You gotta just own that demon inside man.. be yourself, naw'm sayin?
But yeah, anyway, if the autograph isn't too much trouble I'd really appreciate it and then I promise I'll be out of your hair and
let you get on 'cause I'm sure you're a busy guy and all. The guys back home won't even believe this when I tell 'em!
Jackie Milton (10/02/2016 08:33pm | Edited: 10/30/2016 10:30pm):
"Kissass..."

I draw my nunchaku and brandish them menacingly.

~ha. oops, "kissass, and kiss ass" have some slightly different connotations...
Dreadnought (10/02/2016 08:58pm | Edited: 10/02/2016 09:02pm):
I unequip my sword and kite shield and set them on the ground for the time being and equip my dagger. I talk
quietly to Glundrifig. "Let's wait and see how Wangfangdu reacts to X's speech but if things go south I want you
to look for an opening and when you see one throw me as hard as you can at his face and I'll try and stab both
of his eyes out" If this should occur once I'm thrown and land I try and swing around his head and neck so I 'm
riding the back of his shoulders so he can't try and eat me and I plunge my dagger into his right eye and
opportunity permitting his left.

(Also I just realized I never actually gave myself a name so for the remainder of this adventure I will go by Tri.)
Just Look at My OPness (10/03/2016 01:01pm):
I raise my hand.

"Excuse me, I have no life-energy for you to devour or whatever so maybe I can leave?"
DullPheonix (10/05/2016 11:41pm):
* discreetly look for an exit the group can take
Nyvelion (10/17/2016 10:51am):
Wangaskhan used Time Stop!
All players were frozen! Even his own alkaline!
Dreadnought (10/17/2016 04:43pm):
Man... this over centralized meta... everyone using time-stop mega wangaskhan a character so powerful even
it's teammates become frozen and irrelevant, who at game freak thought this was a good idea?
Nyvelion (10/17/2016 06:16pm):
It seemed like the best explanation for the pausing in between things happening.
Bamboozle (10/28/2016 02:13am):
midterms amirite? am i? ¯\_(ツ)_/¯

Sarisa:
Taking advantage of the commotion going on, you lazily stroll over to the altar, insert some mint-flavored chewing
gum in your mouth, chew for a good while, sloppily spit out your gum onto the surface of the altar, and quickly stab
it with your knife. The saliva on the gum sizzles as if the altar was a hot surface and the gum itself soon dissipates
and chars into a small black lump. You turn to look at Wangfangdu, but there isn't a noticeable change. Then after a
few seconds, he stops upright and clutches his stomach. Debilitated by this newfound discomfort, he snarls and
returns on his offense, looking a bit more unsteady. You wonder what you really did...
In response to Wangfangdu's temporary bout of weakness, someone in the group facing Wangfangdu throws one
of his companions at Wangangdu's face; the companion goes onto to break a weapon into Wangfangdu's... eyes.
The weapon is destroyed from the impacts, but Wangfangdu himself is disoriented and open to attack...

Tri, X, DP, Just Look at My OPness and Sheamus Knott-Worthington:
Although X attempts to make a long speech containing something about an autograph, Just Look at My OPness
cuts him off midway with a raised hand and his own dialogue for Wangfangdu. Although the demon was actually
somewhat listening to X, this interruption appears to anger him. Lifting his giant fist, he gently knocks Just Look at
My OPness to the ground in a manner that wasn't very gentle given how his fist is half the size of a person.
Before that, however, Sheamus Knott-Worthington had brandished his pair of nunchaku menacingly at the demonic
overlord, which annoys him even further. X quickly babbles out the last bits of his speech quickly, and Wangfangdu
stops to ponder this assault of compliments when something occurs over at the altar and he suddenly clutches his
stomach in what appears to be shock.
Meanwhile, Tri has been formulating a plan with his pal Glundrifig. Using X's speech time to readjust his inventory,
he now, sensing this moment to be opportune opening, motions for the large grey dude to throw him powerfully at
Wangfangdu's face. As his body slaps onto the face of the demon, Tri quickly loops around to his neck, holding
onto his shoulders, and reveals his exotic-looking dagger. Rearing back, Tri slams the dagger forcefully into
Wangfangdu's right eye... and is surprised to feel it bend and crumple as it smashes into solid matter. Unfazed, he
rears back again and slams it into his left eye, only for the metal of the dagger to be completely pulverized
backwards into the handle. Tri's exotic-looking dagger is now an exotic-looking dagger handle.
Weirdly enough, it worked; Wangfangdu groans out in minor discomfort and reaches his hands up to scratch his
eye as if an eyelash had fallen into one of them.
DP looks around for an exit, but Wangfangdu has completely reorganized the chamber and, to your perception,
everything surrounding you is solid wall with no door or anything in sight.
Wangfangdu is scratching his eyes, exposing his body to attack...
DullPheonix (10/28/2016 04:11am):
* run behind Wangfangdu while looking for any weakpoint(s)
* throw Crude Iron Daggers at anything remotely resembling a weakpoint
* yes, all of them

(if this puts my character at the altar)
* examine altar, politely / hastily greet Sarisa
Xmo5 (10/30/2016 04:33pm):
Seeing this moment of weakness, I change tactics and begin full frontal assault in a convoluted, balls-to-the-wall type approach, fitting of cliche movie action
sequences. Holding my torch in my teeth, I whip out my shield and throw it, sliding along the floor, towards Wangfangdu, and then leap upon it, as I pull out
my spear. As I slide on my shield under Wangfangdu's legs, I thrust powerfully upward with my spear toward Wang's groin, with the intent of embedding it so
far it can't be removed. As I slide out behind him, I use Dull Pheonix (who's conveniently located) to get a quick boost and start scurrying up Wang's back.
When I get up to his shoulders, I whip out the blue mushroom, hold it straight up in the air with both hands for dramatic effect, look at Fondu's face and call
out "And to think, you seemed like such a fun guy!" before shoving the glowing fungus as far up his nose as my arms could take it before dropping back
down to the floor, landing epically on one knee, making a small crater of broken stone floor around me.

https://youtu.be/9xc00Agx8Q8?t=1m37s

or

http://static.tvtropes.org/pmwiki/pub/images/gits_landing_take2.png

(Yes, the torch is still being held in my mouth, but it was left out during my line of dialogue because the director realized he didn't have anywhere to put it
during that sequence and hoped the viewers wouldn't notice the discontinuity.)
Jackie Milton (10/30/2016 10:34pm):
Noticing the effectiveness, I continue to brandish my nunchaku with more menace and more vigor.
*My breathing intensifies*
*Like a lot, and I'm sweating now*
Nyvelion (11/01/2016 11:06am):
(...I think I fully typed out a reply earlier, and then didn't submit it. Annoying. I'll
try to retype it.)

Ooh neat, someone else is coming to the altar. Maybe he's the new Apple Lime of Wangerang.
I hope he's coming to help. And I hope he's nicer than the last two guys I met here. Just
because we're on a dungeon adventure doesn't mean there isn't time to be polite.

"Hi! I'm Sarisa! I'm a Half-Elf Bard, but only if this campaign has Bards. I'm on a quest
to find the purpose of this legendary magical flute, and am currently doing a sub-quest
for a big statue guy called Wangochtitlan, and I was his newest Ankle Light before you
came here to help.

Now, do you know how to use this thing? I didn't take the Knowledge: Religion skill, so I
have no idea what I'm doing. I tried to sacrifice my gum, but that didn't work. I think it
weakened him, if anything. I think I know why now, gum is weak, so it made him weak. We
need to do something that will help make him strong, and then we'll be rewarded with lots
of EXP and stuff. Any ideas?"
Just Look at My OPness (11/01/2016 12:12pm):
I lay on the ground stunned for a moment, and then start frantically crawling toward the altar because it looks like a good place to hide.
Dreadnought (11/01/2016 02:15pm):
(Sorry for being late. Bamboozle is amirite about midterms.)

Noting the effectiveness of my strategy I take out two of my copious amount of throwing knives (you
never actually specified how many we picked up) and ram them into Wangfangdu's ears. I then hop
off of Wangfangdu to make room for X who I see is climbing and go reclaim my sword and shield I
ask Glundrifig if he has any idea what to do and I assist DP in that I start throwing my throwing
knvies at any potential weakpoint, but I make sure to keep at least two.
Xmo5 (11/02/2016 09:04am):
I also toss Sarisa a cookie for the Tenochtitlan reference, which I overheard while I was
busy being the hero this dungeon deserves. (Yes, I know I didn't have a cookie in my
inventory, but I magicked it with my wand or something while I was scaling Lil Wang's back.)
Bamboozle (11/03/2016 11:14pm):
Sarisa:
You watch as not only one but two new figures make their way to the altar in the midst of the fighting. One of
them is actively fighting Wangfangdu, throwing knife after knife at the entity, while another is crawling hastily out
of the scene towards the altar. You cheerfully greet both of them, although only one of them -- decked out in
chainmail and chucking knives -- returns the greeting. The other quickly hides beneath the altar and stays
there. Neither appear to reciprocate your sentiment to help out Wangfangdu.
As you observe the battle, you see X and DP launching a number of blows on the demon. You see X climb up
Wangfangdu. Something happens -- Wangfangdu's upper skull pops up and X stares into its contents with a
look of extreme blankness on his face.

DP:
While the infernal commotion of battle erupts around you, you make your way around the towering visage of
Wangfangdu, throwing your 9 crude iron daggers all the while at the stunted demon's back and sides. A few
miss, but the projectiles that connect cause him to stop and scratch at the impact site as if it were a bug bite.
This apparently buys enough time for the others to launch their own proper assaults on Wangfangdu.
Sarisa greets you and you greet her back. You witness Just Look at My OPness crawling underneath the altar.
As you observe the battle, you see X and DP launching a number of blows on the demon. You see X climb up
Wangfangdu. Something happens -- Wangfangdu's upper skull pops up and X stares into its contents with a
look of extreme blankness on his face.

Just Look at My OPness:
As you recover from your not-so-gentle fall to the ground, you come to the conclusion that safety is better than
fighting and quickly begin crawling towards the altar. As you reach it, you notice Sarisa greeting you but ignore
her and dive below the altar's four-legged construction, ready to weather the oncoming storm of battle.
As you observe the battle, you see X and DP launching a number of blows on the demon. You see X climb up
Wangfangdu. Something happens -- Wangfangdu's upper skull pops up and X stares into its contents with a
look of extreme blankness on his face.

Tri: While still mounted on the demon's upper body, you realize you had a stupid amount of throwing knives all
along and begin to put them to good use. You begin stuffing knife after knife into Wangfangdu's ears, even
though they don't seem like they're actually piercing him, merely taking up the space in his ear canal. You hop
off when your work is done, letting X take over the reins, going to retrieve your discarded items.
As you observe the battle, you see X and DP launching a number of blows on the demon. You see X climb up
Wangfangdu. Something happens -- Wangfangdu's upper skull pops up and X stares into its contents with a
look of extreme blankness on his face.

X:
You stuff your torch in between your jaws before whipping your shield out and throwing it on the ground
forcefully and leaping upon it. The narrator isn't exactly sure what you expected, given that it's a metallic shield
on a rough brick floor, but the most you accomplish is scratching and denting your shield in a decently amusing
manner before falling back down. Unfazed by this, you leap up onto Wangfangdu's body -- which is
conveniently stopped thanks to the assaults by your fellow battlemates -- and then equip your spear mid-air...
somehow. You propel it powerfully into Wangfangdu's groin and feel the shaft snap almost instantly, the metal
speartip snapping and breaking against his body as if you rammed it into the ground. Still unfazed by this, you
use the momentum from your leap to clamber up Wangfangdu's body like a ladder up to his upper torso, where
you reveal your trusty glowing fungus. You see DP had done a decent amount of damage to Wangfangdu's
head already, and decide to deal another blow.
"Ennd t'hink, yuohh sheem'd li' sush uh fhun guy," you somehow manage to say while still having a torch
clutched in your mouth; you smash the fungus into the demon's upper face, missing his nose a bit due to the
unsteadiness of it all, when you realize that, 1. there was a very small and well-concealed button on
Wangfangdu's forehead, and 2. your fungus-mushed hands unintentionally pressed the button. You hear some
mechanical gears whirl and buzz before Wangfangdu's entire upper forehead pops up onto a hinge on the back
of his head.
Wangfangdu's inner skull is very black, almost so black it swallows the light from its surroundings. A
complicated-looking machinery system is wired into it. In the center of Wangfangdu's skull, at a cute miniature
command post that seems to control the entire body of the demon, is a small green frog.
You stare at this discovery in dead silence, still propped up on Wangfangdu's torso. You are not sure what to
think or do.

Sheamus Knott-Worthington:
You flail and brandish and menace your nunchaku with an almost godlike speed and ferocity that actually makes
Wangfangdu stop a bit and ponder if attacking you is worth the risk of cracking a fingernail.
As you observe the battle, you see X and DP launching a number of blows on the demon. You see X climb up
Wangfangdu. Something happens -- Wangfangdu's upper skull pops up and X stares into its contents with a
look of extreme blankness on his face.

Xmo5 (11/04/2016 09:44am | Edited: 11/04/2016 09:45am):
In the heat of the moment, with little else to do and no time to read up, I whip out my
wand and say the first thing that comes to mind. Flourishing my gnarly wood at the frog I cry
"Petrificus Totalus!", grab the (hopefully) paralyzed little frog out from the demonic
statue body he's apparently controlling, and drop to the floor. After securing the frog, I
look for any possible way to restrain it or tie it up securely and I interrogate him (or her):

"WHERE'S RACHEL?!? ....Also, who are you? And why are you a frog? Do you have a pair of
ruby slippers to take me home? I don't want to hurt you, but I do want to get out of
here... right after I'm finished level grinding... how do I get to the next level of the
dungeon?"
Bamboozle (11/05/2016 02:54am):
> Flourishing my gnarly wood
sorry but lol
Just Look at My OPness (11/06/2016 09:08am):
I poke my head out and say "Hi" to Sarisa while I pull out my flintlock (which is loaded, I double-checked) and somersault all the way to big statue guy to see what X is yelling at.
Jackie Milton (11/06/2016 05:05pm):
Due to my successful attack. I seek to claim my spoils investigating Wanguan-di for any salvageable pants.
Dreadnought (11/08/2016 07:10pm):
I take back my throwing knives from the mecha statue and then help X interrogate the frog. I make
sure to ask if he is related to that frog mage we fought back at the beginning of this dungeon.
DullPheonix (11/09/2016 10:07pm):
* seeing the battle is seemingly over, investigate altar and surroundings for similar
mechanisms to Wangfangdu construct
Dreadnought (12/06/2016 12:27am):
Man whenever this dies it really dies, I'm guessing Bamboozle is buried in finals since I know I am. So how's it going
everyone?
Xmo5 (12/07/2016 12:23pm):
I just assumed he was waiting for Nyvelion. She's been on hiatus for about a month.
Bamboozle (12/09/2016 05:41am):
Can confirm, was buried in finals. Was gonna update earlier but stuff got in the way. But Episode 3 (not Revenge of
the Sith) is gonna be comin up real soon yall
Xmo5 (12/10/2016 10:14am):
Woohoo! Does that mean I'm gonna turn to the Dark Side for the remainder of the series? I mean,
except for at the very end when my son that I don't have yet convinces me through his noble and
selfless actions that I he was right about it not being too late to save me? (Any resemblance to persons
living or dead is coincidental)
Dreadnought (01/31/2017 03:13am):
Dreadnought (12/06/2016 12:27am):
Man whenever this dies it really dies
Xmo5 (02/06/2017 03:25pm):
Dreadnought (01/31/2017 03:13am):
Dreadnought (12/06/2016 12:27am):
Man whenever this dies it really dies
Jackie Milton (02/06/2017 11:08pm):
Xmo5 (02/06/2017 03:25pm):
Dreadnought (01/31/2017 03:13am):
Dreadnought (12/06/2016 12:27am):
Man whenever this dies it really dies


Dreadnought (02/07/2017 09:07pm | Edited: 02/08/2017 01:00pm):
Jackie Milton (02/06/2017 11:08pm):
Xmo5 (02/06/2017 03:25pm):
Dreadnought (01/31/2017 03:13am):
Dreadnought (12/06/2016 12:27am):
Man whenever this dies it really dies
Jackie Milton (02/08/2017 10:03am | Edited: 02/08/2017 01:37pm):
Dreadnought (02/07/2017 09:07pm):
Jackie Milton (02/06/2017 11:08pm):
Xmo5 (02/06/2017 03:25pm):
Dreadnought (01/31/2017 03:13am):
Dreadnought (12/06/2016 12:27am):
Man whenever this dies it really dies
Last Edited on 02/08/2017 01:00pm
Dreadnought (02/08/2017 01:01pm | Edited: 02/08/2017 04:27pm):
Jackie Milton (02/08/2017 10:03am):
Dreadnought (02/07/2017 09:07pm):
Jackie Milton (02/06/2017 11:08pm):
Xmo5 (02/06/2017 03:25pm):
Dreadnought (01/31/2017 03:13am):
Dreadnought (12/06/2016 12:27am):
Man whenever this dies it really dies
Last Edited on 02/08/2017 01:00pm
Last Edited on 02/08/2017 01:37pm
Bamboozle (02/08/2017 09:39pm):
Dreadnought (02/08/2017 10:01am):
Jackie Milton (02/08/2017 10:03am):
Dreadnought (02/07/2017 09:07pm):
Jackie Milton (02/06/2017 11:08pm):
Xmo5 (02/06/2017 03:25pm):
Dreadnought (01/31/2017 03:13am):
Dreadnought (12/06/2016 12:27am):
Man whenever this dies it really dies
Last Edited on 02/08/2017 01:00pm
Last Edited on 02/08/2017 01:37pm
Last Edited on 02/08/2017 01:27pm
Bamboozle (02/08/2017 09:40pm):
Ok for reals. Been obscenely busy with stuff over the past few months, haven't had much time fo AWBW, however
this will (maybe) (probably) be coming soon with something new.
Bamboozle (02/08/2017 09:41pm):
Also wtf, this thread is 2 years old? Sick bantz
Jackie Milton (02/08/2017 11:10pm):
Yeah. I know what you mean. Been trying to start up a D&D group with my classmates, but when ~3.5 hours of my week is just yelling the menus of the upcoming meal, it's difficult to put pen to paper...
Xmo5 (02/10/2017 09:38am):
Hahahaha and here I was excited to see like 10 new comments. I should have known better :P

Also no worries if you're busy, it is what it is. It's not like you're being paid to do
this (unless you are in which case tell me your secret).
Dreadnought (03/07/2017 02:56am):
Bamboozle (02/08/2017 09:39pm):
Dreadnought (02/08/2017 10:01am):
Jackie Milton (02/08/2017 10:03am):
Dreadnought (02/07/2017 09:07pm):
Jackie Milton (02/06/2017 11:08pm):
Xmo5 (02/06/2017 03:25pm):
Dreadnought (01/31/2017 03:13am):
Dreadnought (12/06/2016 12:27am):
Man whenever this dies it really dies
Last Edited on 02/08/2017 01:00pm
Last Edited on 02/08/2017 01:37pm
Last Edited on 02/08/2017 01:27pm
Xmo5 (03/16/2017 09:50am):
Dreadnought (03/07/2017 02:56am):
Bamboozle (02/08/2017 09:39pm):
Dreadnought (02/08/2017 10:01am):
Jackie Milton (02/08/2017 10:03am):
Dreadnought (02/07/2017 09:07pm):
Jackie Milton (02/06/2017 11:08pm):
Xmo5 the Great (02/06/2017 03:25pm):
Dreadnought (01/31/2017 03:13am):
Dreadnought (12/06/2016 12:27am):
Man whenever this dies it really dies
Last Edited on 02/08/2017 01:00pm
Last Edited on 02/08/2017 01:37pm
Last Edited on 02/08/2017 01:27pm
Dreadnought (04/05/2017 01:11am | Edited: 04/05/2017 01:12am):
Xmo5 (03/16/2017 09:50am):
Dreadnought (03/07/2017 02:56am):
Bamboozle (02/08/2017 09:39pm):
Dreadnought (02/08/2017 10:01am):
Jackie Milton (02/08/2017 10:03am):
Dreadnought (02/07/2017 09:07pm):
Jackie Milton (02/06/2017 11:08pm):
Xmo5 the Great (02/06/2017 03:25pm): lol
Dreadnought (01/31/2017 03:13am):
Dreadnought (12/06/2016 12:27am):
Man whenever this dies it really dies
Last Edited on 02/08/2017 01:00pm
Last Edited on 02/08/2017 01:37pm
Last Edited on 02/08/2017 01:27pm
Xmo5 (04/06/2017 03:27pm | Edited: 04/06/2017 03:28pm):
;-)
DullPheonix (04/17/2017 08:40pm):
=_=
Dreadnought (05/01/2017 01:30pm):
Dreadnought (04/05/2017 01:11am):
Xmo5 (03/16/2017 09:50am):
Dreadnought (03/07/2017 02:56am):
Bamboozle (02/08/2017 09:39pm):
Dreadnought (02/08/2017 10:01am):
Jackie Milton (02/08/2017 10:03am):
Dreadnought (02/07/2017 09:07pm):
Jackie Milton (02/06/2017 11:08pm):
Xmo5 the Great (02/06/2017 03:25pm):
Dreadnought (01/31/2017 03:13am):
Dreadnought (12/06/2016 12:27am):
Man whenever this dies it really dies
Last Edited on 02/08/2017 01:00pm
Last Edited on 02/08/2017 01:37pm
Last Edited on 02/08/2017 01:27pm
Last Edited on 04/05/2017 01:12am
Xmo5 (05/02/2017 12:51pm):
Dreadnought (05/01/2017 01:30pm):
Dreadnought (04/05/2017 01:11am):
Xmo5 the Wise (03/16/2017 09:50am):
Dreadnought (03/07/2017 02:56am):
Bamboozle (02/08/2017 09:39pm):
Dreadnought (02/08/2017 10:01am):
Jackie Milton (02/08/2017 10:03am):
Dreadnought (02/07/2017 09:07pm):
Jackie Milton (02/06/2017 11:08pm):
Xmo5 the Great (02/06/2017 03:25pm):
Dreadnought (01/31/2017 03:13am):
Dreadnought (12/06/2016 12:27am):
Man whenever this dies it really dies
Last Edited on 02/08/2017 01:00pm
Last Edited on 02/08/2017 01:37pm
Last Edited on 02/08/2017 01:27pm
Last Edited on 04/05/2017 01:12am
Jackie Milton (05/09/2017 03:04pm):
Xmo5 (05/02/2017 12:51pm):
Dreadnought (05/01/2017 01:30pm):
Dreadnought (04/05/2017 01:11am):
Xmo5 the Wise (03/16/2017 09:50am):
Dreadnought (03/07/2017 02:56am):
Bamboozle (02/08/2017 09:39pm):
Dreadnought (02/08/2017 10:01am):
Jackie Milton (02/08/2017 10:03am):
Dreadnought (02/07/2017 09:07pm):
Jackie Milton (02/06/2017 11:08pm):
Xmo5 the Great (02/06/2017 03:25pm):
Dreadnought (01/31/2017 03:13am):
Dreadnought (12/06/2016 12:27am):
Man whenever this dies it really dies
Last Edited on 02/08/2017 01:00pm
Last Edited on 02/08/2017 01:37pm
Last Edited on 02/08/2017 01:27pm
Last Edited on 04/05/2017 01:12am
Dreadnought (06/01/2017 02:57pm):
Jackie Milton (05/09/2017 03:04pm):
Xmo5 (05/02/2017 12:51pm):
Dreadnought (05/01/2017 01:30pm):
Dreadnought (04/05/2017 01:11am):
Xmo5 the Wise (03/16/2017 09:50am):
Dreadnought (03/07/2017 02:56am):
Bamboozle (02/08/2017 09:39pm):
Dreadnought (02/08/2017 10:01am):
Jackie Milton (02/08/2017 10:03am):
Dreadnought (02/07/2017 09:07pm):
Jackie Milton (02/06/2017 11:08pm):
Xmo5 the Great (02/06/2017 03:25pm):
Dreadnought (01/31/2017 03:13am):
Dreadnought (12/06/2016 12:27am):
Man whenever this dies it really dies
Last Edited on 02/08/2017 01:00pm
Last Edited on 02/08/2017 01:37pm
Last Edited on 02/08/2017 01:27pm
Last Edited on 04/05/2017 01:12am
Xmo5 (06/13/2017 10:21am):
Dreadnought (06/01/2017 02:57pm):
Jackie Milton (05/09/2017 03:04pm):
Xmo5 Rules (05/02/2017 12:51pm):
Dreadnought (05/01/2017 01:30pm):
Dreadnought (04/05/2017 01:11am):
Xmo5 the Wise (03/16/2017 09:50am):
Dreadnought (03/07/2017 02:56am):
Bamboozle (02/08/2017 09:39pm):
Dreadnought (02/08/2017 10:01am):
Jackie Milton (02/08/2017 10:03am):
Dreadnought (02/07/2017 09:07pm):
Jackie Milton (02/06/2017 11:08pm):
Xmo5 the Great (02/06/2017 03:25pm):
Dreadnought (01/31/2017 03:13am):
Dreadnought (12/06/2016 12:27am):
Man whenever this dies it really dies
Last Edited on 02/08/2017 01:00pm
Last Edited on 02/08/2017 01:37pm
Last Edited on 02/08/2017 01:27pm
Last Edited on 04/05/2017 01:12am
Jackie Milton (06/14/2017 08:55am):
Xmo5 (06/13/2017 10:21am):
Dreadnought (06/01/2017 02:57pm):
Jackie Milton (05/09/2017 03:04pm):
Xmo5 Rules (05/02/2017 12:51pm):
Dreadnought (05/01/2017 01:30pm):
Dreadnought (04/05/2017 01:11am):
Xmo5 the Wise (03/16/2017 09:50am):
Dreadnought (03/07/2017 02:56am):
Bamboozle (02/08/2017 09:39pm):
Dreadnought (02/08/2017 10:01am):
Jackie Milton (02/08/2017 10:03am):
Dreadnought (02/07/2017 09:07pm):
Jackie Milton (02/06/2017 11:08pm):
Xmo5 the Great (02/06/2017 03:25pm):
Dreadnought (01/31/2017 03:13am):
Dreadnought (12/06/2016 12:27am):
Man whenever this dies it really dies
Last Edited on 02/08/2017 01:00pm
Last Edited on 02/08/2017 01:37pm
Last Edited on 02/08/2017 01:27pm
Last Edited on 04/05/2017 01:12am

Dreadnought (09/22/2017 12:18am):
What if for the lols and pure insanity we got dudeman to be the dungeon master since Bamboozle always
seems to be too busy?
Dreadnought (09/22/2017 12:18am | Edited: 09/22/2017 12:19am):
Double post are real.
Dreadnought (09/22/2017 12:18am):
Also obligatory:
Jackie Milton (06/14/2017 08:55am):
Xmo5 (06/13/2017 10:21am):
Dreadnought (06/01/2017 02:57pm):
Jackie Milton (05/09/2017 03:04pm):
Xmo5 Rules (05/02/2017 12:51pm):
Dreadnought (05/01/2017 01:30pm):
Dreadnought (04/05/2017 01:11am):
Xmo5 the Wise (03/16/2017 09:50am):
Dreadnought (03/07/2017 02:56am):
Bamboozle (02/08/2017 09:39pm):
Dreadnought (02/08/2017 10:01am):
Jackie Milton (02/08/2017 10:03am):
Dreadnought (02/07/2017 09:07pm):
Jackie Milton (02/06/2017 11:08pm):
Xmo5 the Great (02/06/2017 03:25pm):
Dreadnought (01/31/2017 03:13am):
Dreadnought (12/06/2016 12:27am):
Man whenever this dies it really dies
Last Edited on 02/08/2017 01:00pm
Last Edited on 02/08/2017 01:37pm
Last Edited on 02/08/2017 01:27pm
Last Edited on 04/05/2017 01:12am
Xmo5 (09/22/2017 02:44pm):
Dreadnought (09/22/2017 12:18am):
Also obligatory:
Jackie Milton (06/14/2017 08:55am):
Xmo5 is best (06/13/2017 10:21am):
Dreadnought (06/01/2017 02:57pm):
Jackie Milton (05/09/2017 03:04pm):
Xmo5 Rules (05/02/2017 12:51pm):
Dreadnought (05/01/2017 01:30pm):
Dreadnought (04/05/2017 01:11am):
Xmo5 the Wise (03/16/2017 09:50am):
Dreadnought (03/07/2017 02:56am):
Bamboozle (02/08/2017 09:39pm):
Dreadnought (02/08/2017 10:01am):
Jackie Milton (02/08/2017 10:03am):
Dreadnought (02/07/2017 09:07pm):
Jackie Milton (02/06/2017 11:08pm):
Xmo5 the Great (02/06/2017 03:25pm):
Dreadnought (01/31/2017 03:13am):
Dreadnought (12/06/2016 12:27am):
Man whenever this dies it really dies
Last Edited on 02/08/2017 01:00pm
Last Edited on 02/08/2017 01:37pm
Last Edited on 02/08/2017 01:27pm
Last Edited on 04/05/2017 01:12am
Jackie Milton (10/29/2017 07:10pm):
Xmo5 (09/22/2017 02:44pm):
Dreadnought (09/22/2017 12:18am):
Also obligatory:
Jackie Milton (06/14/2017 08:55am):
Xmo5 is best (06/13/2017 10:21am):
Dreadnought (06/01/2017 02:57pm):
Jackie Milton (05/09/2017 03:04pm):
Xmo5 Rules (05/02/2017 12:51pm):
Dreadnought (05/01/2017 01:30pm):
Dreadnought (04/05/2017 01:11am):
Xmo5 the Wise (03/16/2017 09:50am):
Dreadnought (03/07/2017 02:56am):
Bamboozle (02/08/2017 09:39pm):
Dreadnought (02/08/2017 10:01am):
Jackie Milton (02/08/2017 10:03am):
Dreadnought (02/07/2017 09:07pm):
Jackie Milton (02/06/2017 11:08pm):
Xmo5 the Great (02/06/2017 03:25pm):
Dreadnought (01/31/2017 03:13am):
Dreadnought (12/06/2016 12:27am):
Man whenever this dies it really dies
Last Edited on 02/08/2017 01:00pm
Last Edited on 02/08/2017 01:37pm
Last Edited on 02/08/2017 01:27pm
Last Edited on 04/05/2017 01:12am
Bamboozle (11/06/2017 02:54am | Edited: 11/06/2017 02:57am):
Xmo5 (09/22/2017 02:44pm):
Dreadnought (09/22/2017 12:18am):
Also obligatory:
Jackie Milton (06/14/2017 08:55am):
Xmo5 is best (06/13/2017 10:21am):
Dreadnought (06/01/2017 02:57pm):
Jackie Milton (05/09/2017 03:04pm):
Xmo5 Rules (05/02/2017 12:51pm):
Dreadnought (05/01/2017 01:30pm):
Dreadnought (04/05/2017 01:11am):
Xmo5 the Wise (03/16/2017 09:50am):
Dreadnought (03/07/2017 02:56am):
Bamboozle (02/08/2017 09:39pm):
Dreadnought (02/08/2017 10:01am):
Jackie Milton (02/08/2017 10:03am):
Dreadnought (02/07/2017 09:07pm):
Jackie Milton (02/06/2017 11:08pm):
Xmo5 the Great (02/06/2017 03:25pm):
Dreadnought (01/31/2017 03:13am):
Dreadnought (12/06/2016 12:27am):
Man whenever this dies it really dies
Last Edited on 02/08/2017 01:00pm
Last Edited on 02/08/2017 01:37pm
Last Edited on 02/08/2017 01:27pm
Last Edited on 04/05/2017 01:12am

(For the 300th comment, I hereby give dudeman permission to continue this. But that would imply I'm finished with
this, which I'm not. Still too short on time to do this with the same level of detail and planning as before. Now a simple,
straightforward text adventure, maybe that could be in the works.)

Nyvelion (05/24/2018 04:02pm | Edited: 05/24/2018 04:02pm):
Did this stop because of me?
I'm sorry.
You could have gone on without me on this one.
Xmo5 (05/25/2018 01:49pm):
Nah, you can put the blame on Bamboozle for this one. :P

(In fairness, keeping up with his side of something like this is a lot of work and I know
I wouldn't have time to do it)
Dreadnought (05/27/2018 01:53am):
Hey Nyvelion, just let you know Bamboozle did start another one
http://awbw.amarriner.com/prevmaps.phpmaps_id=73180 it's still pretty early on so it's probably not too late to
join if you want to but it has also been on hiatus for a couple months now do idk if it's going to continue or not.
Nyvelion (05/31/2018 08:23am | Edited: 05/31/2018 08:24am):
I'd better not, I'm not here to stay. I don't want to cause delays.
This one here was really good, so I'm sure that one will be good too. Great stories,
Bamboozle is very good at this. But it's not for me right now.
I still feel bad about forgetting about this.
It's because of real life stuff, but still, sorry.
Bamboozle (06/03/2018 05:57am):
These are almost never stopped because of players, although it might get a little slow as people as different
schedules to respond. It's just me and my lack of a schedule for routine updates as well as just random shit in
my life that sidetracks me. I tend to do better in short bursts rather than a consistent timeframe, that's nobody's
fault but my own :]

But yeah, new one is up, new players can join.
Dreadnought (07/11/2021 02:04am | Edited: 07/11/2021 02:04am):
It is hard to believe this was almost 6 years ago, I haven't really been on this site in 3 years a lot has changed, the community
seems a lot more active and the site has a lot of upgrades. It is good to see that this place is doing well. If any of y'all are still
active how are you doing?
Xmo5 (05/29/2022 01:59am):
I'm still here, though active is debatable haha. Been busy with all kinds of stuff IRL, plus Wargroove, but doing pretty well
overall I suppose. Hope you're doing well!



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