Creator: HyperSea || First Published: 12/01/2015 || Players: 4 || Size: 36x36
Categories: None
Rating: 5.00 in 2 ratings
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Comments:
HyperSea (12/02/2015 12:02am):
An idea I had and this was the result.
Just meant for fun, but I still think most people would want some form of FTA balance. I have no idea though
how I would work out the FTA on this map, but I think the best way would be to rearrange the teams to be
something along the lines of OS/GE and BM/YC or OS/YC and BM/GE. I'm sure someone would know better
than I do for a map like this.
Lab units can be whatever the host feels the need to make into a lab unit.
Funds, fog, and COs however the host wants it to be.
Feel free to give suggestions on the FTA or about any other fixes that could improve the map.
Xmo5 (12/02/2015 09:57am):
OS/YC vs BM/GE is the standard practice here, so that the teams are in the order ABBA.

Take a look at my (temporary) map guides for Multiplayer Team FTA counters:

http://awbw.amarriner.com/prevmaps.php?maps_id=62851

and Multiplayer FFA counters:

http://awbw.amarriner.com/prevmaps.php?maps_id=62854
HyperSea (12/03/2015 12:23am):
Changes made and maps viewed.
Thanks for the info.
HyperSea (12/04/2015 02:58am):
Map edit: I changed the top mountains that formed the N into roads to eliminate a nasty choke point
Xmo5 (12/04/2015 01:05pm | Edited: 12/04/2015 01:06pm):
Personally, I would also do something about the nasty river chokepoint in the south. Also,
while wide open is better than massive chokepoint, it's best to have at least some
barriers (mountains etc.) at the front to encourage more strategy and give more
movement/defense/attack combinations.
HyperSea (12/05/2015 06:55pm):
I made the changes that you suggested at both the top and bottom of the map. Any suggestions on any of my
maps are always welcome. Thanks once again.



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