Creator: a9977321 || First Published: 12/22/2015 || Players: 2 || Size: 20x20
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| Comments: |
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a9977321 (12/22/2015 05:17am | Edited: 12/22/2015 05:26am):
Testing my idea currently. It is set to be RF vs CI. Well, my idea failed...... |
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a9977321 (12/22/2015 05:30am):
I will leave it like that until I find a better way to revise it. Currently it is rough and open. According to my test, TG & PL players are required to join, which is not what I want...... |
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Xmo5 (12/22/2015 11:29am):
Just make the TG cruisers into RF cruisers and the PL cruisers into CI cruisers. The downsides to doing that: 1) Killing the cruisers will charge your enemy's meter. That could give some CO's with weak D2D powers a time to shine, but also make some COs with strong (S)COPs a bit too OP 2) In fog games, your opponent can see a lot in your HQ area. You can fix that by changing the units to bboats or something, to limit vision- it would also reduce how much the power bar charges since they're cheaper units. |
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a9977321 (12/22/2015 01:31pm | Edited: 12/22/2015 01:34pm):
Origianlly it is a choice. You can either get 2000 income, or some blockades for defenses, as those crusiers narrow the bridges. Though it is set to be a 1V1 map, we must have players using TG and PL....... (Correcting spelling mistakes by editing) |
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a9977321 (12/22/2015 01:38pm):
If I can not think of a better idea, I will just delete the crusiers and make it a combat map and some adjustments to the cities are required. The lack of mountains comes from the influence of wyj_****, who loves plain fog war and I have been playing on his maps quite a lot recently. |
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Xmo5 (12/22/2015 02:15pm):
Ah I see what you mean. Nothing comes to mind as to how to achieve that in the way that you want it so you may have to settle for a different trade off or eliminate the concept if you don't want to force dummy players. Also, I'm familiar with his maps. The openness is not wrong, per se, but it tends not to allows for many strategic combat options the way other maps do. With a few well placed mountains, it gives options, presents new viable unit configurations, and alters movement. Especially with air units, it can really make a battle more interesting and varied. |
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a9977321 (12/23/2015 04:18am):
I see. Thanks for commenting. I will add some terrrian variety to the bottom-left and top-right corner if I delete the crusiers at last. |
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a9977321 (12/27/2015 11:10am):
OK. The changes are made. The top-right and bottom-left corners look awful. I delete the bridge and add landers to make it three isolated fronts, but not really. The idea must be tested, and comments are welcomed. I am sad to find my crusiers blockade idea failed to work. |
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a9977321 (12/13/2021 10:23pm):
Starting income is adjusted to 3k Mountains added for front division |
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