Creator: dudeman33 || First Published: 01/06/2016 || Players: 2 || Size: 39x24
Categories: None
Rating: 4.75 in 4 ratings
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Comments:
dudeman33 (01/06/2016 05:25pm):
this map was based on the tunisia campaign (WW2)
the-deadly-shadow (01/07/2016 11:37am):
This might be not a bad map at all, however it could use some beaches.
Xmo5 (01/07/2016 05:37pm):
I'm gonna be honest, I completely ignored it at first, but I think you're right. This map is actually
reasonably playable. I mean, it's uneven but not drastically so; the main problem is that it's
fairly bland and straightforward.

Dudeman, if you even things out a little bit, this could make it to Casual Play. I'd recommend
removing one of OS's silos and positioning the cities in such a way to encourage healthy
combat. It's okay in my mind for OS to have an airport while BM doesn't, so long as there are
some fair compensations on BM's side. Extra funding, more defensible terrain, and more
advantageous base position can all be used in this way. I'd also suggest adding some stuff
between the bases in the south so there's a reason to attack multiple areas. Some terrain to
break up the fronts would be nice too- give indirects a chance to shine.
the-deadly-shadow (01/09/2016 05:18am):
The compensation for the extra OS missile and the airport allready was there, BM gets an
extra base.
Xmo5 (01/09/2016 12:41pm):
Yeah, but OS also gets an airport that BM doesn't get, which, IMO is worth more than a base
since BM doesn't have one. In other words, being the only player capable of building air units is
worth more than having an extra base. The heavier the terrain between the bases, the more
exaggerated that is.



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