Creator: Everdan || First Published: 01/08/2016 || Players: 2 || Size: 24x24
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| Comments: |
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Everdan (01/08/2016 07:16pm):
My first attempt at an asymmetric map. I think it turned out well, but I'll need to playtest before I'm sure. |
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the-deadly-shadow (01/09/2016 05:43am):
I notice that PL has two bases from which an infantry can reach a city. Once the PL airport is captured, the infantry can reach the city in one run (though capturing the city first and the airport later might be better if you are not using the airport early on). Also there are two cities east of the eastern base which are 3 tiles apart. While PC needs a turn to travel to get from one property to another. I think this are four cityplacements that favour PC. Furthermore I guess PL's territory is a little more wheel(and snow)-friendly. That's mainly becpis of the PL base whithout starting infantry. The amount of space a recon can reach without crossing more than one non road/shoal/bridge is really large, while for the corresponiding PC base(the western one), it is much smaller. When I am dividing the area between HQ to PL and PC, I see that the PL cities are closer to each other and closer to the bases. However I think this map does still look great. I hope you give it some thought and spent some time sharing your views about the ballance of the map. |
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Everdan (01/10/2016 12:28pm):
Thanks for the comments, I tweaked the property distribution and base positions, as well as terrain around the bases, to fix most of the balance issues. The map is meant to play as a 1v1 on both sides with the last neutral base providing "reserve forces" to either side to make for interesting deployment decisions. It should also be noted that the neutral base can send vehicles down the middle, where they can reach either side quickly and contribute to the central fight, whereas vehicles from either of the wing bases are more or less committed to one side of the map, with options for switching into the middle. I think the mountains allow you to deploy infantries flexibly as well by allowing footsoldier access while blocking vehicle access to force you to make routing decisions. I do hope peopel have fun on this map, cheers :) |
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