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Comments: |
Rush_FTK (02/14/2016 12:47pm):
I'm glad to design a map which have lots of strategy to choosen, so i design this map. the 3rd factory is far from the base and the base is hardly to defense, so in this map maybe you can choosen a "quike attack" -- give up capture 3rd base to give more funds, or build a APC to early capture 3rd base 1 turn, to gain more mens. Rush HQ is acceptable in this map, but from early test, somebody tell me it's hardly to notice HQ Rush in fog, so add a sub so that you can gain more visual, but HQ Rush is still a final strategy if you want defeat the others who stronger than you. Aim For S-Rank, so please ruthless point out where i should improved, thanks ! |
start (02/15/2016 03:34am):
Looks fun! Are you up for a game? |
Rush_FTK (02/15/2016 12:15pm):
Nope,half afk awbw for a while. but i hope you can create a game to test my map. thanks very much |
Xmo5 (05/06/2016 10:13am):
I put this map into Casual Play, primarily because of how far away the neutral base is. It looks like it didn't get very much play because the rest of the battle was nearly developed by the time it was being captured. While there is some funding over there, I don't see much drive to spend a lot in that area because it doesn't amount to much in terms of important targets- I expect the HQs will get much more attention, especially with the shoals around that area and the predeployed lander. Also, I think the front is a little bland and open, plus the mirror symmetry tends to make it linear. If you make changes in the future and would like the map reevaluated, send me a PM and I'll be happy to take another look! |
liandry (05/06/2016 10:22am):
Suppose the areas near the HQs and the double bases were to be made less property-heavy, would it be better? It would make the quick attack option less rewarding, so the option to get get get the third base can be a legit one. |
Rush_FTK (07/24/2016 09:34am):
Make some added to let attack HQ more attractive. |
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