Creator: the FANG || First Published: 02/15/2016 || Players: 2 || Size: 14x13
Categories: B-Rank, Standard
Rating: 9.67 in 3 ratings
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Comments:
the FANG (02/15/2016 08:53am | Edited: 02/15/2016 10:37pm):
Ban Javier, Sami. Ban mech if necessary.
Many broken tier COs are playable on this map. Commonplace COs will be boring.
This a map for fun or facing to novices. (They prefer tiny maps)
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Base light, very light. I want to try something new by designing this map. I'm not
sure if
it's a good idea to put com-tower on the reverse side, and if it's interesting and
playable for just place one factory for vehicles.
This is a tiny map, just for fun.
Rush_FTK (02/15/2016 12:22pm):
Looks fun,interesting design. But i consider the city is easy to defense so attack is not worth enough..10/10
Everdan (02/15/2016 05:51pm):
Interesting map! I can foresee mechs being good builds to defend the area around the HQ, and recons being
good builds to harass the infantry-heavy side since it's so far from the vehicle base. That makes it really fun,
since these units are probably not used very much at all!

Still, it doesn't really count as base light - 2 bases is enough to supply a lot of units, and the map is small
besides. Maps are only designated as "base light" if there is a very high funds - base ratio or one base has to
support multiple fronts.

One problem I foresee is that there are no truly contestable cities. The most contested cities are probably the
one in the bottom left, but even that isn't truly contestable - while GE may be able to prevent YC from capturing it
quickly by building an early recon, GE will never be able to actually capture that city. So at best, it is only semi-
contestable, which is bad. I suggest you adjust the city placement to make some of them more vulnerable. As it
is I think you will probably end up stalemating.

2 airports is probably also a bit too much for a map where air units are so strong - granted, you can only
produce one per turn, but the fact that air units can be built from either side of the map makes them too strong. i
would strongly suggest cutting the number of airports to 1.

11k funding is probably fine for this map. Good stuff, I can playtest this with you if you want!
the FANG (02/15/2016 08:47pm):
I'm anxious about mech defending the HQ, the city or even rush to the other side.
It's a common problem for small maps. So I placed two airports on this map to
against mech. Because Anti-air can only built by only one factory, so I added two
more airports for defence. If necessary, maybe we have to ban mech.

Recon will not make huge problems, because they are too weak in the face of
tanks. I think it's not bad to see many recons in a game.

I'll try making more contestable cities while maintaining the aesthetics.



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