Creator: MrPibbs || First Published: 03/13/2016 || Players: 8 || Size: 39x39
Categories: None
Rating: 6.00 in 2 ratings
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Comments:
MrPibbs (03/13/2016 02:10am):
This map is heavily inspired by the Stronghold 2 multiplayer map "Grasslands." I had a load of fun playing that
map in that game and tried to transfer it here. That being said, this is my first map and I am new to this site. Any
and all feedback is welcome and appreciated. A few explanations:

-While the 4 corner countries start quite a bit further from the juicy center, they do start with the advantage of
having fewer fronts, and those few fronts being quite close together.
-Yes, the sea and navies are quite shoehorned in, but I am a big fan of navies in the AW games and really
wanted to include them, even in this emaciated form.
-The pipes represent the inevitable castle walls that would be built throughout the game, and the starting artillery
are the archers/crossbowmen atop the keep.
-I am completely at a loss as to the fairest way to make turn order, and what FTB should be, or if I should add
any at all. Suggestions?

This is built to be a long, drawn out war with heavy duty units on all sides, much like this map went down in SH2.
a9977321 (03/23/2016 11:19am):
If it's a team game, by managing team properly (e.g. ABBAABBA) you do not need FTA
counters. In the case of FFA, I suggest giving the players last to move an inf on the base.
I wonder whether there are too many bases, and there can be more shoals.
ThePurpleKnightmare (11/09/2022 04:42am):
Problem here is the fought over bases and airports. You have to immediately rush your first 2 infantry out to them as fast as
possible. If you attempt to take a base from someone who does, you and they both fall behind from the other 6, which isn't
too bad for the idiot who does that, but sucks to be the person it's done to. On top of that, 4 comm towers in the center also
become the second turn use of infantry, and maybe even the third. By time you start going for your own guaranteed bases
it's 5 turns in. Now assuming you're unwilling to base skip, you won't have much money and will mostly just make infantry.
Lastly there is so much open space that serves no purpose for any side. Trees and mountains should be placed in ways that
offer strategic advantages and obstacles to get around. These are mostly just here to make the map LOOK less empty, but it
doesn't actually make the map less empty.



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