Creator: mallam || First Published: 04/27/2016 || Players: 2 || Size: 23x23
Categories: C-Rank, Standard
Rating: 9.67 in 3 ratings
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Comments:
mallam (04/29/2016 12:59pm):
My third map! I hope this one turns out better than the first two.
I made sure that even with Sturm, you can't contest the other player's neutral base, so I don't think Sturm is a
necessary ban.
I might have overdone the river crossings but I won't change them unless someone complains.
I'm also considering adding a tower on each side. It's probably not needed.
As always, any critique is appreciated.
Xmo5 (04/30/2016 10:05am):
It's a little large for my taste, but overall I don't see anything wrong with it. Maybe cty placement could be tweaked
after some playtesting, but overall this looks like a nice map.
BobCW (05/03/2016 01:29am):
This was a blast to play on. Only criticism is that the airports are so far back from the front that they're unlikely to
get involved in anything but a supplementary role.
mallam (05/04/2016 05:10pm):
Thanks for the input Bob. I'll play a couple games and see for myself if it should be moved. I don't want them so
close that a bomber can hit things on its first turn out of the airport.
mallam (05/08/2016 01:14pm):
I played two games, one on each side, and I agree that the airports are pretty far away. I'm planning to move
them a little bit closer to the middle. I'm not going to move them too much because I want people to be able to
prepare a defense against air units.
I also think I want to cut the funding on both sides from 23000 to 20000. Getting a neotank or bomber every
turn is pretty overwhelming.
If anyone objects to these changes, let me know before I make them after the current games end.
Xmo5 (05/19/2016 12:37pm):
From what I can tell by the replays, the gameplay was slightly bland. I think this is
mostly due the fact that the size makes quick front switching kind of difficult.
Additionally, the FTA counter is on the wrong base; it should be on the one responsible
for capturing the neutral base. Recon rush could also be a factor with the roads and
neutral base location. With a proper counter, the recon can't beat the infantry to the
base, but it could be disruptive for the early capture phase.

I put this in Casual Play for now, but if you make changes and want the map reevaluated,
just send me a PM (or any of the MC members) or post on the forum.



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