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| Comments: |
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mallam (04/29/2016 12:59pm):
My third map! I hope this one turns out better than the first two. I made sure that even with Sturm, you can't contest the other player's neutral base, so I don't think Sturm is a necessary ban. I might have overdone the river crossings but I won't change them unless someone complains. I'm also considering adding a tower on each side. It's probably not needed. As always, any critique is appreciated. |
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Xmo5 (04/30/2016 10:05am):
It's a little large for my taste, but overall I don't see anything wrong with it. Maybe cty placement could be tweaked after some playtesting, but overall this looks like a nice map. |
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BobCW (05/03/2016 01:29am):
This was a blast to play on. Only criticism is that the airports are so far back from the front that they're unlikely to get involved in anything but a supplementary role. |
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mallam (05/04/2016 05:10pm):
Thanks for the input Bob. I'll play a couple games and see for myself if it should be moved. I don't want them so close that a bomber can hit things on its first turn out of the airport. |
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mallam (05/08/2016 01:14pm):
I played two games, one on each side, and I agree that the airports are pretty far away. I'm planning to move them a little bit closer to the middle. I'm not going to move them too much because I want people to be able to prepare a defense against air units. I also think I want to cut the funding on both sides from 23000 to 20000. Getting a neotank or bomber every turn is pretty overwhelming. If anyone objects to these changes, let me know before I make them after the current games end. |
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Xmo5 (05/19/2016 12:37pm):
From what I can tell by the replays, the gameplay was slightly bland. I think this is mostly due the fact that the size makes quick front switching kind of difficult. Additionally, the FTA counter is on the wrong base; it should be on the one responsible for capturing the neutral base. Recon rush could also be a factor with the roads and neutral base location. With a proper counter, the recon can't beat the infantry to the base, but it could be disruptive for the early capture phase. I put this in Casual Play for now, but if you make changes and want the map reevaluated, just send me a PM (or any of the MC members) or post on the forum. |
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