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For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Xmo5 (05/09/2016 03:16pm | Edited: 01/06/2023 06:07pm):
You're contractually obligated to listen to this song while reading about the map: https://youtu.be/iGuuOdD6iY4 So the premise here is that infantry are banned! (Gasp!) This actually wasn't my idea; it's an idea I stole from liandry. However, I thought it was worth having fun with. So here, all capturing must be done by mechs, and so as a result cit placement has been adjusted to suit their short, mechanical legs. Additionally, black boat supply lines have been integrated into the map to allow for quick and easy transport, so mechs can travel the world! On top of the infantry thing, I recommend higher funds (1.5k, specifically) to help encourage more vehicles and air units (I put in 2 airports). I'm thinking AA will be good against mechs and air units so you might have a higher frequency of AA usage. Additionally, the shoals and roads are very recon friendly, which may help serve as a quick band-aid approach to some overzealous enemy mechs. Who knows how this is going to play out, but I thought it would be fun. Feel free to leave any suggestions because I'm as new to this alternative playing style as you are. I mean, not technically because I designed a whole map around the concept already, but you get the idea. I am a mechanical man. |
Xmo5 (05/09/2016 05:32pm | Edited: 05/09/2016 05:33pm):
Made an edit to the central airport/shoal transport options to (sort of) fix some STA issues. |
liandry (05/10/2016 10:47am | Edited: 05/10/2016 10:50am):
Is it ok for the towers to be so... contested? ...is the only thing I can critique anyway haha Rating 8/10 for beauty and workability-based-on-first-impression. And music suggestion. |
Xmo5 (05/10/2016 11:05am):
The towers aren't really as contested as they look. They're actually almost twice as close to the defender as they are to the aggressor, not even accounting for the transport route. But yes, that is something I'm keeping my eye on. :) I still think there's a bit of STA, but I'm not too worried about it since my fix; it was much worse before. |
liandry (05/12/2016 07:14pm):
People are catching on... whooooo! |
Xmo5 (04/19/2017 11:51am):
It was an average day for me, milling about in the underbelly of AWBW, perusing maps and generally having a grand old time of it. My wandering eye spots an interesting looking map, one that has an air of familiarity about it and, for reasons unexplained, my toes start tapping as they often do when I have a song in my head; a none too infrequent occurrence I might add. Casually tapping along, I investigate this map further, turning some of those rusty gears in my head as I begin to recall the details. As I'm briefly thanking myself for remembering to leave a descriptive looking comment, realization suddenly dawns. I scan past the contractual obligation and in that moment my entire world collapses inward with a rush of sensation. A broad smile slowly forms on my face as the pieces of the puzzle come together: The map, the contractual obligation, the mechs, and yes, even the previously inconspicuous toe tapping, of which I am now acutely aware. Now, here I sit, caught in a wonderful loop, a prison of my own contractual design, unable to escape the unique allure of the bait to my melodious trap. It was as if I put a target on my own back and waited for just the right moment to strike with mechanical precision. Well played, me of the past, well played indeed. *hat tip* |
Manabender (12/05/2017 09:03am):
At first, I thought I was going to hate this map for the whole "Infantry are banned" thing. But 8 turns into a tournament map and I've completely changed my mind. The black boats greatly help in getting the slow mechs around, the properties are positioned with their low speed in mind, and the map is smaller to compensate. I love it. 10/10 from me. |
rhettorical (08/12/2021 11:38am):
The required listening in the first comment is no longer available. |
Xmo5 (01/06/2023 06:08pm):
You're a hero. This error has been corrected. |
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