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| Comments: |
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RBFenn (05/11/2016 09:32pm):
This area was once a thriving industrial zone until economic collapse caused it to be abandoned; today, only the rusting edifices of the abandoned factories remain. Other than a few facilities on the outskirts of town, they're only good for scrap metal. Moving on, you can see that each side has a predeployed Carrier sitting on a Comm Tower. You thus have a choice between the Comm Tower's attack bonus and the cover provided by your Carrier. Since there's only four cities per side on this map, Sensei is probably OK to use here. Ban the other 4 brokens and Sturm. |
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Bamboozle (05/12/2016 02:59am):
Interesting premise. The comtower boost seems more beneficial overall but the carrier virtually dominates the surrounding airspace if the enemy airforce gets too deep. It also removes the possibility of flipping the tower if you're forced back unless the other side prepares to take out the carrier specifically. Although I still think the tower is too good to pass up -- it's like that in most maps, but it's still a neat choice here. |
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Xmo5 (05/12/2016 09:10am):
I like the carrier idea :) http://awbw.amarriner.com/prevmaps.php?maps_id=67374 Now if only I could remember the password to that account so I could make my edits.... hmmm |
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RBFenn (05/12/2016 12:54pm):
Heh, I guess it's no surprise that I wasn't the first to think of this idea. I agree that the Comm Tower boost is a little more desirable, but moving the Carrier/Tower to a more central position could make it too inconvenient to use air units. |
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start (05/14/2016 03:14pm | Edited: 05/14/2016 03:15pm):
You should add an "FTA-counter"—something to counter the natural advantage of going first. http://awbw.wikia.com/wiki/FTA |
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RBFenn (05/14/2016 03:40pm | Edited: 05/14/2016 03:57pm):
Whoops, forgot about that lol. I'll add it after the test game. edit: Aaaand done, thanks for pointing that out. |
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liandry (07/04/2016 01:17pm):
Copters seem to be quite a lot of trouble to counter on this map. Maybe put the bases a bit closer? |
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