Creator: Fruitigal || First Published: 05/12/2016 || Players: 6 || Size: 36x36
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| Comments: |
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princeyoshi (05/12/2016 03:40pm):
I like the premise behind the map; things being trapped behind pipes is always interesting. However there are a few flaws with this map. The first problem is the narrow areas of travel, they can easily clog, thankfully there are many roads, so that should cut down on the unit clogging a little bit. However, the Naval Units will clog very easily. The second problem is that there are a bit too many Com Towers, if one team decides to rush them; (Which will be Brown Desert or Black Hole, there is no way that the other teams will get there.) they will have a huge advantage, especially if they have Javier (Who should hopefully be banned on this map.) The third problem is that all of the caged teams have to take time to escape the cages. That means they have too wait for strong units funding, and then make those units, and only after that can they go for (the few) properties that exist. The fourth problem is the lack of neutral properties and symmetry, everyone will be hesitant to move and/or attack first, being weakened, and then attacked by the other teams. The exception will be the uncaged teams rushing for Com Towers. The last problem I can see is that (only) advantages the caged teams have are their defended properties and their airports. Though this could possibly balance things out, I doubt it will be good enough to beat someone controlling 3 or more Com Towers. |
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a9977321 (05/16/2016 01:31am):
Considering it is a 4 vs 2, outer team can have some advantages... |
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