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Xmo5 (05/31/2016 09:48am):
I think the biggest thing working against you here is the horizontal mirror symmetry, along with small, disconnected land fronts. I think the best thing you can do here is expand the north and south land fronts, even reducing the size of the central lake and provide each player with a preowned lander to allow for transport between the two fronts. As it is, naval combat won't develop, and that's actually a hard thing to encourage effectively anyway, so losing that component shouldn't be a major negative. I would also make the paths through the bottom front more accessible because right now it won't be utilized very much and a single land front isn't very fun or balanced. I think it would also be a good idea to swap the non-counter base with the neutral city directly to the north and then maybe move the neutral base north by a space or two. I'd recommend an airport where the used silo is, just south of the port, and then I would switch the FTA counter to the base closest to the neutral base. I know that sounds like a lot, but I think those changes will go a long way to improving the map. |
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