Creator: 6g6 || First Published: 07/04/2016 || Players: 3 || Size: 40x5
| Categories: None | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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observerandhost (07/04/2016 09:34pm):
Considering OS moves first, the map is meaningless. YC does not have a unit or base. |
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Xmo5 (07/05/2016 11:09am):
OS wins this on Day 3, no contest. Observerandhost is right- the map is meaningless. |
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6g6 (07/06/2016 01:13am):
Ok. Thank you. I have the correct country units now, the way initially wanted them. My error, I apologize. |
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Xmo5 (07/06/2016 09:48am):
Okay, now it's not quite as quick of a finish, but OS is pretty much guaranteed to lose. With 10 silos, 7 black bombs, twice the funding, and twice the bases, plus narrow chokepoints to defend, BM and YC will have no problem wiping the floor with OS. As a general rule: It is very difficult or near impossible to effectively balance missile silos, black bombs, and large numbers of predeployed units (especially compared to production capacity). It's also difficult to balance any number of predeployed units and 2v1 battles involve some extra thought as well. I recommend reading through these two guides; they'll cover a lot of useful information on map design and balance: http://www.takeyourturn.net/t877-map-making-guide-i-introduction-to-awbw-map-design#5099 http://www.takeyourturn.net/t878-fta-guide-i-introduction-to-fta#5100 |
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