Creator: HTAS || First Published: 07/07/2016 || Players: 5 || Size: 33x28
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| Comments: |
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Xmo5 (07/07/2016 09:23am):
Any explanation as to what's what? |
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Nyvelion (07/07/2016 11:29am | Edited: 07/07/2016 12:48pm):
Looks like Orange and Weird Green are the good guys who need to get to the ports or airports to try to escape, they probably win by reaching the border. Meanwhile the fascist pigs are represented by Black and Blue who will try to stop them from having freedom. And Jade is just kinda there watching. Maybe they're the press or something, who will report on the situation without actually doing anything about it. |
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Xmo5 (07/07/2016 11:45am):
BH being led by a fascist pig makes sense to me. I also fully intend on using WG to refer to TG from now on, because those are exactly my feels. :) |
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observerandhost (07/07/2016 12:05pm):
Rules copied from the test game comment if you're the Black Hole and(or) the Blue Moon your objective is to not let the Orange Star and Teal Galaxy take over your HQ don't kill the Orange Star and Teal Galaxy troops unless they attack the warden, your units, and try to break any pipe steams to get into the airport, the naval ports, bases, and your HQ. Also don't buy units with your lab or you capture a base until your units are less than what they're (we don't want to overpower the Orange Star and Teal Galaxy). If you're the Orange Star and(or) the Teal Galaxy your objective is to capture the HQs. try to think a way to do that you have 30 days! if your Warden don't kill the Orange Star and Teal Galaxy, but if you have a base you can attack them but you have the same objective and rules like the Black Hole and the Blue Moon. YOU ONLY HAVE 30 DAYS IF IT PASSES 30 DAYS POLICE WIN Still confused about the role of JS and the rule itself. |
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a9977321 (07/07/2016 12:22pm):
So the JS is the powerless warden, right? Since there is no lab, the lab units serve as banned units. I see no use of airports except supply and repair those fighters. All land units are banned as well. |
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liandry (07/08/2016 02:43pm | Edited: 07/10/2016 09:24am):
tl;dr version of game rules: Teams are OS/WG vs BM/BH; JS can go fck itself OS/WG must pray to whatever the fck their god is and find some way to capture the enemy HQs within 30 days. BM/BH must somehow restrain themselves from moving or attacking OS/WG units until they are attacked, or the pipe seams start taking damage. They must also maintain a strict unit count of whatever number they started with (goddamnit, I won't count) EDIT: Seems like I was wrong with my rant, I assumed too much. I apologize for that. But with the updated interpretation of the rules, the police are almost always going to lose imo. |
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a9977321 (07/08/2016 11:51pm):
Everything but the piperunners and planes can be dealt with with infs. |
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liandry (07/09/2016 03:58am):
If BH/BM aren't allowed to move unless attacked, then yes. Nothing stated in the original rules to that effect though. |
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a9977321 (07/09/2016 11:40pm):
Have a look at the test game. By being the first to take turns OS can surround most troops in the centre. TG can go to assist those guys with solitary confinement. The warden may help prisoners by taking the towers though. |
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liandry (07/10/2016 09:19am | Edited: 07/10/2016 09:27am):
By looking at the test game, it seems that the police can't (or rather shouldn't) move units unless attacked, too. In that case, the map becomes possible to clear for the prisoners, but then how are the police to fight back; I imagine building up 3 artillery for a pipeseam "oneshot." Moreover, what kind of police are these, they seem to be too lax, allowing prisoners to physically block them and all. |
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a9977321 (07/12/2016 11:43am):
Persuasive comments on the police...... |
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Nyvelion (07/28/2016 02:59pm):
You'd better officially set BM and BH to be on the same team, or the guys in blue will shoot the black guys for no reason, or because they "fit the description". |
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a9977321 (08/29/2016 02:45am):
It would be good news for prisoners then. |
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