Creator: Alphaxxx || First Published: 07/08/2016 || Players: 2 || Size: 30x20
Categories: None
Rating: 0 in 0 ratings
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Comments:
Bamboozle (07/08/2016 01:21am):
Advace Wars?
a9977321 (07/08/2016 11:53pm | Edited: 07/10/2016 09:16am):
It is a sprite. How about the game play?
It should be Adbance War by the way.

edit: it was a spelling mistake. Trust me.
Nyvelion (07/09/2016 08:38am | Edited: 07/09/2016 08:38am):
Advace Wrrs?
Adbance War?
You're both wrong, it should be Adlance Warg.
liandry (07/09/2016 09:28am):
https://m.youtube.com/watch?v=BpHSm0KcW7o
Alphaxxx (07/09/2016 05:31pm):
oh sorry I edited the islands a few times size wise and must have left the N out :P

Alphaxxx (07/09/2016 09:23pm):
Any other tips for the map?

liandry (07/10/2016 07:54am | Edited: 07/10/2016 07:54am):
I apologize on their behalf for making fun of your map.
I'd say you should make it a full sprite map, as it'd probably be hard to balance if meant for serious or even casual play.
I don't really know how to balance this, but:
-make an even number of production facilities, and make them reachable around the same days (here GS reaches his
airport a day earlier)
-fix your font and font size for a sharper look
-there is probably no need for the Comm Tower to be there (close to no one puts a dot above capital R)

glhf!
Alphaxxx (07/10/2016 06:23pm):
Well I'll def adjust the airport thats a good point but the size and shape of the letters is probably mainstay as if I
go for a perfect letter look I'll end up with an unplayable map, which its only a few modifications from being
playable with friends, and the com tower is the only real 50/50 objective on the map so it'll stay or maybe be
replaced by a lab in a clone. Thanks for your time and tips though m8

GLHF

Xmo5 (07/11/2016 09:51am):
Contrary to popular belief, properties that are 50/50 are bad ideas, especially on
asymmetrical maps. FTA is exaggerated greatly in circumstances like that, and it's
impossible to balance. With a single property, someone *has* to get there first. If the
FTA counter isn't significant enough, player 1 gets there first and if it's too
significant, player 2 gets there first. There is no in between.



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