Creator: Alphaxxx || First Published: 07/08/2016 || Players: 2 || Size: 30x20
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Bamboozle (07/08/2016 01:21am):
Advace Wars? |
|
a9977321 (07/08/2016 11:53pm | Edited: 07/10/2016 09:16am):
It is a sprite. How about the game play? It should be Adbance War by the way. edit: it was a spelling mistake. Trust me. |
|
Nyvelion (07/09/2016 08:38am | Edited: 07/09/2016 08:38am):
Advace Wrrs? Adbance War? You're both wrong, it should be Adlance Warg. |
|
liandry (07/09/2016 09:28am):
https://m.youtube.com/watch?v=BpHSm0KcW7o |
|
Alphaxxx (07/09/2016 05:31pm):
oh sorry I edited the islands a few times size wise and must have left the N out :P |
|
Alphaxxx (07/09/2016 09:23pm):
Any other tips for the map? |
|
liandry (07/10/2016 07:54am | Edited: 07/10/2016 07:54am):
I apologize on their behalf for making fun of your map. I'd say you should make it a full sprite map, as it'd probably be hard to balance if meant for serious or even casual play. I don't really know how to balance this, but: -make an even number of production facilities, and make them reachable around the same days (here GS reaches his airport a day earlier) -fix your font and font size for a sharper look -there is probably no need for the Comm Tower to be there (close to no one puts a dot above capital R) glhf! |
|
Alphaxxx (07/10/2016 06:23pm):
Well I'll def adjust the airport thats a good point but the size and shape of the letters is probably mainstay as if I go for a perfect letter look I'll end up with an unplayable map, which its only a few modifications from being playable with friends, and the com tower is the only real 50/50 objective on the map so it'll stay or maybe be replaced by a lab in a clone. Thanks for your time and tips though m8 GLHF |
|
Xmo5 (07/11/2016 09:51am):
Contrary to popular belief, properties that are 50/50 are bad ideas, especially on asymmetrical maps. FTA is exaggerated greatly in circumstances like that, and it's impossible to balance. With a single property, someone *has* to get there first. If the FTA counter isn't significant enough, player 1 gets there first and if it's too significant, player 2 gets there first. There is no in between. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites