Creator: Scurge || First Published: 07/09/2016 || Players: 8 || Size: 21x40
Categories: None
Rating: 0 in 0 ratings
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Comments:
Scurge (07/09/2016 07:33am):
Ever wondered where the missiles of Rachael's SCOP come from? Well, now you know! XD In
the war on Black Hole only around half of them got used, and OS signed a treaty of sorts
with the other countries of the Allied Nations after the war was over that gave them all
limited access to the stockpile in Omega Land as well.

This map was made with two things in mind: FFA Multiplay (and the chaos that often comes
with it); and how on the DS you could get 'Dual Battles', if I'm remembering correctly, so
this map has that - these two areas are meant to be in completely different places to each
other (hence the distance between them; only a Grit rocket and only with his COP or SCOP
active can reach anything in the bottom area, just make sure to ban Piperunners! XD) -
with the bottom eventually affecting how the battles at the top go (to amplify the
aforementioned chaos! >=D)

At the top, FTA was going to be countered by the countries that go earlier being in
slightly more perilous (edges tend to be less defensible than corners) positions, but once
I added stuff in the middle I decided to also give the other countries an inf unit to
start with. As for the pre-owned cities they also start with? Well, that's more to do with
the bottom area...

At the bottom FTA I first countered with an extra pipe seam for the earlier-moved
countries to break (shouldn't make too much difference as - once each country's first seam
is broken, arties can REALLY speed along the process), but with the abysmal damage most
directs manage against pipe seams I thought they might as well have a bit of a head-start
to counter having one more seam to break, so they each get a starting mech. The pre-owned
city each of the later-moving countries gets is so that they don't get left too far
behind( unless they chose to focus their funds in the top 'half' =P); they have a little
extra so they can each build a mech down there on turn one or two.

As always, though, a play-test should reveal where I've made mistakes in such regards, and
how bit those mistakes are. Once a game or two have revealed where and who has too much
delaying access to the missiles I can re-balance accordingly. Same goes for the top in
more usual FTA/STA situations, but that'd be the same for any many-player(ed) FFA map.
Scurge (07/09/2016 07:36am):
Oh, and as for the labs, they are in there to make the centre more than fighting for extra
income. Units that could be good for them might be rockets (despite the distance between
the two 'halves'), Neo-/Mega-Tanks, or perhaps even Piperunners! XD
liandry (07/09/2016 09:16am):
It's weird how getting defeated in the top front ends the game for you; swap the top and bottom mate.

Also, the thing with central properties (here, these are the neutral bases and labs, referring to exactly midway between
countries here) is that the guys with the FTA counter will actually get them instead. Since not everyone has a neutral base,
RIP those who cannot get one.

People hate loaded silos a lot, methinks; they make Sami more OP than usual, and it makes the game equally annoying to
everyone. I'd put labs and towers there instead.
Scurge (07/21/2016 10:58am):
Oh yeah! O.O I haven't played Dual Strike in so long I forgot the top front was the
secondary one! ^^;

Would it help if I moved the starting inf to the base further away from the neutral
properties? O.o Sorry, I'm not too great at FTA countering yet..

Aye, I think replacing them with towers and labs would be a good idea :-) I may then have
to think of a new name & description for the map! XD
liandry (07/22/2016 03:08am):
Maybe give everyone a neutral base?
liandry (07/22/2016 03:09am | Edited: 07/22/2016 03:10am):
Also, maybe add airports to the secondary front.
Scurge (04/25/2017 06:01pm):
Whilst I may yet revisit this map in editing, it's currently being replaced by the
(hopefully! :/ ^^; XD) more playable http://awbw.amarriner.com/prevmaps.php?maps_id=70908



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