Creator: BamboozleVI || First Published: 07/22/2016 || Players: 2 || Size: 21x23

































































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Comments: |
Bamboozle (07/22/2016 09:33pm):
A modern redesign of one of my older maps, Stone of Tear http://awbw.amarriner.com/prevmaps.php? maps_id=62025 The original had some pretty funky things going on (Koal would probably hate the makeover) and basically showcased how I didn't understand certain concepts as a beginner and often tried to implement them to hilarious results. Hopefully this one shows some more progression. |
Context (07/23/2016 05:19am):
we want the funk |
liandry (07/23/2016 06:10am):
There's a link, for context. |
Everdan (07/23/2016 11:43am):
Excellent map as usual - funding's a bit high, but that's not necessarily a bad thing. Having six pairs of contested cities should make for interesting games. |
Nyvelion (07/25/2016 08:08am):
Kinda sounds like Terra Stone when read out loud, I like it, even if that wasn't intentional. |
Ajjax19 (08/21/2021 12:41pm):
Not a fan of the starting infantry placement on this map. Gives too much of a lead to 2nd player on their strong side, player 1 is on the back foot too often. Put that starting infantry in the north instead of the south, and you will probably fix the lopsided win rate this map has. |
mangs1337 (10/20/2021 07:37pm):
I love this map! |
Flooken (11/20/2021 06:54am):
It’s Mangs. |
Flooken (11/20/2021 07:06am):
It’s Mangs. |
🗿moai🗿 (09/06/2022 06:23pm):
HOLY SHIT ITS MANGS |
likegel (01/18/2023 12:42am):
The tower is placed too far ahead. For example, MAX can directly lead several cities, even two towers, depending on its early vehicle advantages. HQ is placed at a disadvantage, and it is easy to be attacked by sami. The landing craft feels useless and can't block the road |
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