Creator: CSS || First Published: 12/27/2005 || Players: 2 || Size: 39x39
Categories: None
Rating: 4.43 in 21 ratings
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Comments:
deedeeson (12/27/2005 10:59am):
Nice but wouldn't it take too long?
Sali (12/27/2005 11:01am):
Maybe it's one of those pesonal "well see who the best man is things.
CSS (12/27/2005 11:02am):
I made this map so two people who would like to find out who the better man is one of those
last time games out of a bunch
Sali (12/27/2005 11:03am):
Hey aren't you missing a pipe runner?
Sali (12/27/2005 11:04am):
You should of have more bases on the outside
deedeeson (12/27/2005 11:05am):
. . . or less airports
DrainDemios (12/27/2005 12:13pm):
It would be an ultimate battle trying to make me play this map.
MTC (12/27/2005 01:31pm):
Why does BH get Megatanks and OS doesn't?

Its a bit big for a first turn advantage counter...
CSS (12/27/2005 04:40pm | Edited: 12/27/2005 04:45pm):
the mega tank thing was a mistake, DrainDemios your maps ain't to good either
DrainDemios (12/27/2005 05:55pm):
Tell me why this map is better than any of mine.
bismark (12/28/2005 12:40pm):
cause its crazy fun
CSS (12/28/2005 03:49pm | Edited: 12/28/2005 03:51pm):
forget the map just play whatever maps you want, and for your maps they look not that fun,
they just look like one of those "OK" maps
Kalasinn (01/03/2006 03:23pm):
I have joined the map how do i start
maasmaffia (01/07/2006 04:57am):
ik snap niet hoe het werkt


BJ Insane (01/10/2006 12:04am):
This map is retarded. Where are the shoals? How the f#*& are you supposed to land your
attack force? Anyone who likes playing this map should kill themselves. 1/10.
CSS (02/17/2006 07:26pm):
Use your head ya dumb b#*&% and you figure it out
Chaos-Creator (02/18/2006 01:25pm):
BJ Insane, do you know what a Port is and what it is used for?
Nembras (02/26/2006 12:44pm):
Unfortunately, this map leaves out the capture phase and therefore misses the subtleties that make AW such a
great game. This map is not about holding chokepoints, securing production buildings, forcing your opponent to
do what you want by cleverly positioning your units and mannaging your funds. It inevitabely leads to a war of
attrition, since it's easier to defend than to attack those damn pipes.
Spanky (03/10/2006 02:09pm):
this really needs something called terrain variety. add some terrain other than props,
mountains and plains to make it look and play a lot better. there needs to be shoals,
otherwise you'll unload units that will be killed by rockets before they fight.



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