Creator: Muvio || First Published: 08/02/2016 || Players: 2 || Size: 15x15
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| Comments: |
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Muvio (08/02/2016 05:16pm):
This is my first map, so I'd appreciate any feedback on how it is and what I can do to improve it. Thanks! |
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Everdan (08/02/2016 10:04pm):
Not bad for a first attempt! The map seems a bit small for 3 bases - I'd suggest removing the neutral base altogether. Would also make the funds:base ratio better. Contested city in the center is also not a good idea because it causes significant FTA (first-turn advantage). I don't really know how the extra starting city will affect gameplay but I think it might lead to FTA as well - you can consider removing it. That's all from me~ |
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Xmo5 (08/03/2016 09:48am):
Agreed with all of Everdan's feedback. The only thing I'll add is a link to the AWBW map design guide which can be a useful tool for anyone just getting started with map design here: http://www.takeyourturn.net/t877-map-making-guide-i-introduction-to-awbw-map-design |
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Muvio (08/04/2016 05:55pm | Edited: 08/04/2016 09:18pm):
-Replaced the neutral bases and pre-owned cities with neutral cities. -Replaced central contested city with empty missle silo. -Added 2 empty missle silos between north and south mountains. -Name changed from "Split Off" to "In the Sticks" |
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walkerboh01 (08/14/2017 02:51am | Edited: 08/14/2017 02:52am):
Not bad at all. One thing to consider with the base positioning is that games tend to be more complex when reinforcements aren't so readily available. On this map the bases are so close together that units built are only one turn away from the front lines. I'd recommend moving them back a bit so that the supply time is at least 2 days. A couple more cities per side wouldn't hurt either. |
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