Creator: Black Fire || First Published: 08/06/2016 || Players: 3 || Size: 39x13
Categories: None
Rating: 6.33 in 3 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
ahanzhe1 (08/06/2016 12:31pm | Edited: 08/06/2016 12:51pm):
HQ for OS & center FTA : )
(I'm not an expert on FTA...but I suppose a preowned GE infantry would be enough)

And each player can build a recon on their 1st day and disrupt the capturing of
the bases/factories.

The units produced by the airports can reach the other base right away, although I don't know if that's a
problem or not..

And since each area of the map's pretty small, perhaps you should just remove the airports and maybe
remove the mountain that's on top of the airpoprt. (and maybe one of the bases since the funds's a bit low
and to prevent mech spanning)
Black Fire (08/08/2016 06:46pm):
Thanks for your comment. I did some modifications following your advice. I keep airports for more
interaction between different units.
ahanzhe1 (08/08/2016 07:05pm):
It looks a lot better after the changes : ) And yeah, I suppose after removing the bases the airports wouldn't be a
problem anymore.
doctorreynolds (08/08/2016 07:41pm):
Any game on this wouldn't be able to start.
Black Fire (08/09/2016 06:36am | Edited: 08/09/2016 06:36am):
Why? I am playing 2 games on this map.
laserbacon (06/21/2022 04:48pm | Edited: 06/21/2022 04:51pm):
FTA counter is wrong and stupid. The second-moving player only gets the infantry if both players start with TWO factories.

Although the way it is now, each player is ahead in one fight and behind in the other.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.