Creator: CaptainKlutz || First Published: 08/14/2016 || Players: 6 || Size: 33x33
Categories: None
Rating: 6.00 in 1 rating
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Comments:
Boomyz (08/14/2016 02:30pm):
What's with all those APCs, if I may ask? Seems a little silly to have 'em all.
CaptainKlutz (08/14/2016 02:34pm | Edited: 08/14/2016 02:35pm):
Ghost units, units without a HQ, disappear on game start and
prevent construction on bases, ports and airports. This allows
people to still use piperunners effectively and capture choke points
without enabling infantry spam
ahanzhe1 (08/14/2016 03:11pm):
I have a cold.. so the criticism below could be wrong.
The idea's pretty neat, although there're too many chockpoints.
So.. perhaps the center or the mid-center ring can be a bit more open, or add some breakable pipelines.
CaptainKlutz (08/14/2016 03:18pm):
Thanks ahanzhe, forgot those existed, added some in
ichbinsehselber (08/14/2016 03:44pm):
So apparently the plan is for team game left vs right.
While the map looks interesting, here are a few things I would change:

1.) OS and BM have a much faster start than the others. This is probably intentional
because OS and BM are farther away from the center. I would add one or even 2 infantry
units to each of those players to speed them up a bit.
2.) The FTA counter is not well done in the team order. ABBAAB or ABBABA would be good.
3.) I think even with the change it is still very chokepointy. I would remove a few cities
and replace a few more pipes with ghosted bases
CaptainKlutz (08/14/2016 04:04pm):
1) OS and BM are like captains for the team.
2) Yeah the teams are red orange pink and blue black cobalt
3) That sounds reasonable and I'll try it in a few places. Only
problem with more bases is they can repair stuff
Nyvelion (08/19/2016 10:32am):
"What's with all those APCs, if I may ask? Seems a little silly to have 'em all. "

You underestimate how awesome it is to play as the APCs.
ichbinsehselber (08/26/2016 06:47pm):
why don't the APCs disappear as ghost units? BD does not have an HQ.



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