Creator: ahanzhe1 || First Published: 08/14/2016 || Players: 2 || Size: 25x19























































For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
ahanzhe1 (08/14/2016 03:02pm):
I makes messy maps when I have a cold. And I Really Want To PuT a Sad fACE iN tHE mAP. |
Bamboozle (08/14/2016 06:01pm):
You're making me feel inadequate at this point. Rare to see so many good maps pumped out in a relatively short time. This is really interesting, has some Baelor/Sahara vibes going on, and naval transports get a ton of versatility here. Ima stick this in New and hope to run Z-Games on it soon. |
Everdan (08/14/2016 10:16pm):
the only comment I have here is that tightly clustered cities (like the ones in the centre) and long supply lines don't really go well together. Usually exacerbates FTA in my experience. otherwise, as bamboozle said - great job! |
ahanzhe1 (08/14/2016 10:39pm | Edited: 08/14/2016 10:58pm):
- Rearranged some cities & the bases. - Added a few somewhat useful b-boats. |
Xmo5 (08/15/2016 07:29am):
I'll also add that having a predeployed infantry to capture the neutral base is functionally equivalent to starting with 3 bases from an FTA standpoint. You'll need to either removed the extra infantry responsible for the neutral base capture, or give TG a preowned city within one move of BH's base, probably the one just above BH's Eastern bboat. Personally, I'd prefer that the infantry in the back be removed, since it's a smoother counter, but either should work. |
ahanzhe1 (08/15/2016 03:58pm):
Annnnd it's fixed. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.