Creator: Qnine || First Published: 08/17/2016 || Players: 2 || Size: 20x20
Categories: None
Rating: 9.00 in 2 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
the-deadly-shadow (08/17/2016 12:50pm):
I think the placement of the predeployed infantry near the airport is not balanced. I also
think the ports are useless this way.

I guess you do know ships can“t move over rivers.
Xmo5 (08/17/2016 03:55pm):
If you move PL's airport infantry one step closer (like GS's is), that's probably okay,
but there's no real convention for this. Typically, counters are given based on the
number/location of bases you have and can capture. Introducing an independent airport with
a predeployed infantry is a little different and I don't think the counter works quite the
same, but without much more information, the best I can do is suggest the right counter as
if the airport were a base.
Qnine (08/19/2016 06:38am | Edited: 08/19/2016 06:39am):
Day 1 income from airport 0000/1000
Day 2 income from airport 0000/0000
Day 3 income from airport 1000/0000
Day 4 income from airport 1000/1000
i thought it is the right counter
Xmo5 (08/19/2016 09:16am):
From a funding aspect, you're right, but I guess I was worried about unit production for
some reason. The timing of the airport capture won't actually matter from that standpoint
so early in the game, so yeah, stick with what you have.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.