Creator: BountyFrog || First Published: 09/08/2016 || Players: 8 || Size: 30x30































































































































































Categories: None | ||
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Comments: |
BountyFrog (09/08/2016 02:53pm):
I decided to take a quick break from my geographical maps and make a map I haven't seen in a while: An Immigration map. As you can see, I have made it 8 players, and have tried as much as possible to lower any fta there might be. If you have any ideas on how to lower it further without making it a sta please let me know. |
Xmo5 (09/09/2016 12:38am):
FTA is probably as good as you're going to get on an immigration map; it's nearly impossible to counter it effectively without 2 copters/inf for each player, and even then, there are a lot of considerations to take into account. The biggest problem with FTA is the players that move last not capturing a close base if they want it because their neighbors crowd them. That doesn't seem to be an issue here, at least on the first cycle of bases, though it may become problematic later. The second thing you have to worry about is the fact that OS moves first and will capture base 1 first and base 2 first etc. and that means they're ahead all game. This is conventional FTA and the only way to counter it is by letting everyone start with 2 immigrants and staggering their start positions, giving a leg up to the players who move second (who should be fully surrounded, as best as possible, by only players that move before them for this mechanic to work). The major flaw of this approach is the degrees of freedom in a map like this. Letting certain players start closer to the map/bases means they have more choices and more ability to shut other players out, which I already described as the biggest problem with FTA. IF the counter isn't done right, it becomes massive STA. That said, it can certainly be done right, but it isn't necessarily easy and the map and unit starting placements have to be designed with that in mind. So anyway, yes your map has FTA, but it doesn't appear to have any major manifestations of the main problem with FTA on immigration maps. Fixing it beyond that would be a lot of work and require another landing party and may not even work the way the map is currently designed. This is what I mean by FTA is probably as good as you're going to get on an immigration map. |
the-deadly-shadow (09/09/2016 09:37am):
I think the long roads give rise to recon rushes, which might allow a player going fist to get the 3 bases connected to the road and the two bases behiind it. I tink if youu have FTA and get for the base at the corner of the road, recon rushes will be extremely effective. |
BountyFrog (09/09/2016 11:32am):
I don't think the fta counts towards those bases connected by roads. Because even though they go first, they can't get there in two turns, while the outside countries can. I may be wrong though, not exactly sure. |
Scone (10/25/2022 09:17pm):
Each of the first four players have a spot where they can land their copter next to a base on turn 1 and then block the corner base on turn 2. For example. Orange Start goes East 5 and North 1, then North 5 and West 1. Replacing those four bases with cities might help. |
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