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Comments: |
ahanz¢e (09/07/2016 10:29pm | Edited: 09/07/2016 10:35pm):
D.A.T.A. oo0000 (Data analyze tactic assistance) D2D +10% Counter-attack power for all units. Luck = 100%. Power - Code Breaker Choose one enemy unit, gets its vision. (that unit'll be able to see its allied units within its range, even in forests/reef) Gets the vision for all properties. Gets to see enemy's income & funds. Decrease enemy's CO meter by 30%. SuperPower - Black Out Decreases enemy units's vision by 1. (minimun = 1) Your enemy may only produce one unit this turn/day. Your enemy may only produces unit with the value of less than $14000. Your enemy can not repair units from properties this turn. Disables your enemy's CO abilities for this turn. (including using COP/SCOP.) That (data analyze blah blah blah) is the best I can think of =P |
ahanz¢e (09/07/2016 10:41pm | Edited: 09/07/2016 10:46pm):
And about the map, it could be a lot better if I kick the HQ to somewhere else and add a few shoals around where it was. But, I can't find another place to put them, so it'll just have to stay like this for now. And didn't realize that there is such thing as 'airport' until I finished the map, so =P Might add them in if the map's too chocky or just to help with HQ protection. |
Dreadnought (09/07/2016 11:35pm):
Wouldn't 100% luck as a d2d be rediculously op, I'd wager it would even be rediculously over powered even as a SCOP, consider Nell is generally considered high tier and she just has the posssibility to get 100% luck as a SCOP. |
a9977321 (09/08/2016 04:14am):
I guess 100 luck=no luck bonus? |
ahanz¢e (09/08/2016 03:42pm | Edited: 09/08/2016 03:45pm):
Yeah. It's no luck bonus since most COs normally has 110% luck. (100-110) Or in other words, +0% luck. |
Nyvelion (09/12/2016 01:32pm):
Yes, +0% please. I hate it people start at 100. It makes no sense mathematically. |
Xmo5 (09/14/2016 04:25pm):
I'd almost argue that it makes more sense. +10% is ambiguous, while 110 is not. For example, imagine you have Hawke with his normal +10% attack. Now he captures a tower which gives him +10%. My response in that scenario is (and was): "So wait, the tower gives him +10% over what? Is that an additional 10% of his attack or an additional 10% of the standard CO base attack?" The ambiguity comes from whether you're talking in percent or percentage points.* Since AW(BW) deals in percentage points, and not percent, it's more clear to assume 100 is standard attack (100%) and that deviations from that are noted in percentage point increments. If a 110 Hawke got a 10 percentage point attack increase, his attack would be 120, but if he got a 10% increase, his attack would be 121. Small difference, sure, but when you consider COs like Sturm or Grimm, it matters. Grimm with a 10% increase would be 143 while Sturm would be 88. Grimm's tower would be >1.5x as useful as Sturm's. In reality, a 10 percentage point increase for Sturm is more significant of a change than Grimm's 10 percentage points (corresponding to 12.5% and 7.7% increases in their normal attacks respectively). Since there's no convenient, casual way to denote the difference between percent and percentage points, basing everything on a 100% = standard system makes things easy. Sturm starts with 80% attack power and 120% defense compared to a standard CO, therefore 80/120, which then changes unambiguously to 90/120 with a tower or 90/130 on COP/SCOP, etc. As an aside, defense is weird like that in some ways, even though attack isn't. +20 defense directly removes 20% (not percentage points) of the opponents attack. In other words, having 120 defense doesn't turn your opponent's 120 attack into a 100 attack, it turns it into a 96 attack because 80% x 120 = 96. That said, gaining +10% defense works the same way as +10% attack; you don't get 110/121 stats because Javier has a tower and is on a plains tile, it's still 110/120, just like attack. The only part that's funny is how you calculate the impact of this stat increase on your opponent's attack. *https://xkcd.com/985/ |
Xmo5 (09/14/2016 04:32pm):
Also: "And didn't realize that there is such thing as 'airport' until I finished the map, so =P" Thanks Andy http://i.imgur.com/ts5H5.png |
Nyvelion (09/16/2016 09:53am | Edited: 09/16/2016 09:55am):
Defense is the main reason it makes no sense. Which makes sense to you, having 0 damage at 100% defence, or at 200 defense? Just look at the damage equation for defence, the first step is to subtract 100. Why? Why bother when we can just start at 0 instead of 100? 100% defense should mean absolute defence, not 200. Why would 200 be absolute defense? Or even going the other way, what if double damage could be achieved somehow by lowering defence by 100? -100% defense makes more sense for double damage than subtracting 100 from 100 and saying 0 defence. Offence being linear, the difference isn't as important, but for defense only using + or - % makes sense, and we should do the same for offence as defense. |
Xmo5 (09/16/2016 09:22pm):
I agree that 0-100 makes more sense for defense, except for the fact that Grimm would have a -20 defense on the absolute scale, which is weird to me. Also, -100 defense on that scale would likely mean infinite damage, which I guess would just be a default OHKO. |
Nyvelion (09/21/2016 02:43pm):
Did you favorite this just so I'd see it? |
Xmo5 (09/21/2016 03:02pm):
Hahaha, no. I favorited it so that I could remember I commented on it. I spend too much time looking for maps where I left a certain comment so I frequently favorite maps I'll want to revisit later for the sake of comments. It also makes it easy to notice someone replied if I remember how many comments the map had. I'm actually not as good at keeping up on adding maps as I should be, but I might have too many favorites if I really kept up on it 100%. But you know, your idea makes me sound much more devious. Hmmmmm... Some day when you forget we had this conversation, I'll start sneaking maps into my favorites specifically designed to send you cryptic, passive-aggressive messages and I'll feel like an evil mastermind. You'll never see it coming. Muhahaha >=] |
Nyvelion (09/27/2016 08:27am):
I'd only be disturbed if you managed to favorite maps in such a way that the map titles spelled out a message if read in order. |
Xmo5 (09/27/2016 08:47am):
That's a good idea. Forget you ever said that and I'll write it down. |
Nyvelion (09/27/2016 12:00pm):
Done. |
Xmo5 (09/27/2016 04:57pm):
Fun. |
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