Creator: wake88 || First Published: 09/09/2016 || Players: 8 || Size: 40x30
Categories: None
Rating: 9.00 in 1 rating
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Comments:
ahanz¢e (09/09/2016 09:37pm | Edited: 09/10/2016 09:10am):
FTA. Which could be solved nicely by changing the team orders.(I didn't check what order it is, so I don't know if
it's already correct or not...)

And sadly, I don't remember the order for 4v4 maps. It might be something like ABBAABBA or something.
Xmo5 (09/10/2016 07:39am):
Assuming it's left vs right, the turn order looks to be ABBAABBA here. I sort of like ABBABAAB, but I don't think it
really makes a difference.
wake88 (09/19/2016 12:10pm | Edited: 09/19/2016 12:11pm):
It was built as left vs right. Turn order is indeed ABBAABBA. I have a few things to tune to help
make it more balanced. Lengthening the main factory islands by 1 tile vertically in each direction
makes them reachable by the left side and right side teams in one turn with a bboat. Contested
islands being within reach of a lander by the top and bottom teams gets the action going early. We're
in the middle of a game on this map, so I'll have more feedback to incorporate after.
Tmi489 (09/28/2016 10:48pm):
Naval Battle? More like air battle. A starting force of anti-air based units would be nice.
Cities feel too close to each other and too much in the middle. Spread them out.
More islands on the sides plsls

idk if someone's already said this in the playtest game

ZhugeTsuki (09/29/2016 12:40am):
wouldnt this be more interesting if it was top down?



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